Search found 51 matches
- Wed Oct 17, 2018 8:56 pm
- Forum: Afghanistan '11
- Topic: A small list of suggestions
- Replies: 0
- Views: 3089
A small list of suggestions
I enjoy the game very much and would like to see it develop a bit more. - I would rather see intel pinpointing and marking those militia-spawning caves. Also, I'd like to see special forces being able to clear them out with the chance of rooting out some warlord/taliban leader for bonus H&M. - A...
- Tue Jul 24, 2018 3:48 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Why No Straight Warhammer Simulations?
- Replies: 7
- Views: 6787
Re: Why No Straight Warhammer Simulations?
Meh...I guess they have those ideas already. Currently, it is more profitable to produce a plastic kit for less than 10 cents apiece and sell for 30$ and more. But I think a bit into the future. 3D-printers might be available for private persons so printing your own miniatures under license might be...
- Sun Jul 22, 2018 11:24 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Ground units assaulting Flyers
- Replies: 1
- Views: 2592
Re: Ground units assaulting Flyers
Oh yeah...now imagine playing versus chaos using landspeeders...right. #ucanttouchme
The flyers we have here, are no real flyers. They are just hovering. A real flyer would be a bomber - and this one would be far too fast and needs far too much space to operate in-game.
The flyers we have here, are no real flyers. They are just hovering. A real flyer would be a bomber - and this one would be far too fast and needs far too much space to operate in-game.
- Fri Jul 20, 2018 10:04 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: New Tabletop Rules Update for Community Version (1.11)
- Replies: 32
- Views: 28773
Re: New Tabletop Rules Update for Community Version (1.11)
It would obliterate a Leman Russ and be able to easily damage a titan. I remember in a previous edition that this one weapon prevented saving throws so it burned terminators to a crisp. Imperial Armour books of the old was it? But yes, a weapon that needs its own fusion reactor should be powerful as...
- Thu Jul 19, 2018 4:54 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Overwatch
- Replies: 2
- Views: 4133
Re: Overwatch
I am ambivalent on this. First, not every unit gets a reaction shot. Some heavy weapons or flamers will not for instance. Second besides of pistols, you need to give a direction to defend against. When trying to deny the field to your opponent, you might want bolters and heavy bolters. Melee units a...
- Wed Jul 18, 2018 12:31 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Is Warhammer Armageddon series Dead?
- Replies: 9
- Views: 10958
Re: Is Warhammer Armageddon series Dead?
Weell...Sanctus Reach being tactical on company level like X-Com and Gladius somewhat Sid Meyer's Civilization-alike...Armageddon with division style play like in Panzer Corps and fits the gap of Epic Armageddon:40k. Although everywhere there is the GW stamp on it, they are very different games. I g...
- Wed Jul 18, 2018 9:10 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Steel Legion unit analysis and gameplay experiences (WIP)
- Replies: 33
- Views: 22408
Re: Steel Legion unit analysis and gameplay experiences (WIP)
Regarding AA: I found out for myself that flyers - REAL flyers will disturb games of this like gravely balance-wise. The ones we have we should regard as light vehicles or even tanks with a special movement rule i.e. not affected by terrain. Usually they fly low and slow compared to a real bomber wh...
- Wed Jul 18, 2018 8:46 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: [Suggestion] Show LoS for active units
- Replies: 7
- Views: 3383
Re: [Suggestion] Show LoS for active units
I know this. See: my greatest problem in game is managing heavy support units with long range. I want to move them into firing positions and although my estimations tell me, the new location will be o.k. it isn't, because a vehicle is too close or a piece of terrain which looks small blocks sight. I...
- Wed Jul 18, 2018 8:36 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: [Suggestion] Show LoS for active units
- Replies: 7
- Views: 3383
Re: [Suggestion] Show LoS for active units
Well...this works for stationary units and this information is redundant as units in range and sight have a targetting reticule over them. What I want to know is: Where can my enemy see me? If I plan to move on a certain spot: what can I see from there before making that decision. Like clicking a sq...
- Tue Jul 17, 2018 7:52 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: [Suggestion] Show LoS for active units
- Replies: 7
- Views: 3383
Re: [Suggestion] Show LoS for active units
Ah....o.k. *blushing embarrassed*
Have not seen this up until now. Maybe more accessible in the UI then, please?
Have not seen this up until now. Maybe more accessible in the UI then, please?
- Tue Jul 17, 2018 7:44 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: [Suggestion] Show LoS for active units
- Replies: 7
- Views: 3383
[Suggestion] Show LoS for active units
Just for making the game more comfortable: Show always the LoS for the selected unit like light gray shadows or light red shadows on the floor tiles with harder contrast for the shooting range of the unit. Helps a lot when moving units to firing positions. If you want to attack something, click on i...
- Tue Jul 17, 2018 7:29 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Why No Straight Warhammer Simulations?
- Replies: 7
- Views: 6787
Re: Why No Straight Warhammer Simulations?
Maybe they will recognize at some point, that by selling the idea makes more money than the miniatures. I see the future - if any - for GW as a software company dedicated to produce rules, models and background to sell and to have a computer version of their boardgame. Imagine buying the core game t...
- Tue Jul 17, 2018 7:21 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: New to sanctum reach
- Replies: 7
- Views: 5251
Re: New to sanctuS reach
I have no multiplayer experience, but from what I gather from game mechanics I would suggest the following: First: you have strength in numbers. Orks are ridiculously cheap. Use the cheap units to your advantage and try to win a war of attrition. Terminators cannot last long when experiencing a hail...
- Tue Feb 27, 2018 7:45 pm
- Forum: Tech Support
- Topic: What is d3dx9_43?
- Replies: 4
- Views: 4943
Re: What is d3dx9_43?
To be honest - although you wil neither like it nor will it solve your problem: Stick with Win7 until support runs out, if possible. Never liked 10...never probably will. Although I feel for you in that case. OS-related problems are hard. Is there a compatability mode to run the prog in? Wait, gotta...
- Mon Feb 19, 2018 9:58 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Fixes, minor additions, suggestions, bug reports for 1.11
- Replies: 72
- Views: 36742
Re: Fixes, minor additions, suggestions, bug reports for 1.1
As requested, I will share my thoughts here, deranzo. Comparing the boardgame with the computerized version there have been some...oddities. I shall try to point out a vision here of the game I would like to have. I started playing the tabletop some 20 years ago and consider myself somewhat familiar...
- Fri Feb 16, 2018 2:23 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Steel Legion unit analysis and gameplay experiences (WIP)
- Replies: 33
- Views: 22408
Re: Steel Legion unit analysis and gameplay experiences (WIP
This is reasonable. But I cannot imagine a Hydra being useless against groud targets. WW2 has teached us more than enough about AA cannons and their (ab)use. Also: Air units should be able to target air units as well. There is one single problem: When your AA units are killed and the enemy still has...
- Wed Feb 14, 2018 3:14 pm
- Forum: Afghanistan '11
- Topic: Can't ANYBODY offer strategy tips???
- Replies: 8
- Views: 4197
Re: Can't ANYBODY offer strategy tips???
From things I have seen, there are things which are good to happen H&M-wise and bad ones. Depends on what happens most of the time. Good: - destroy an enemy unit near a village (can be nerfed by politics) - have a road connected to village - have a waterworks operational in village - send UN aid...
- Thu Feb 08, 2018 6:01 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Steel Legion unit analysis and gameplay experiences (WIP)
- Replies: 33
- Views: 22408
Re: Steel Legion unit analysis and gameplay experiences (WIP
Yes, I mean this kind of terrain. Thing is, the Titan has more than enough defence to scare everything out of a building without danger of being damaged - which is not the case with other flamer units. He is the perfect ork-evictor (one single exception: Tankbustas). More perfect than every other un...
- Tue Feb 06, 2018 5:05 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Steel Legion unit analysis and gameplay experiences (WIP)
- Replies: 33
- Views: 22408
Re: Steel Legion unit analysis and gameplay experiences (WIP
Finally passed that blasted mission. On normal dificulty this one is really annoying! Well..unlocked to other Titans and will add the values and my experience with them here. From what I can say the warhound with the inferno cannon is super-efficient clearing city hexes - same as centurions with fla...
- Mon Feb 05, 2018 4:40 pm
- Forum: Mods and Scenario Design
- Topic: Tens of New Units to Steel Legion and All Space Marines
- Replies: 76
- Views: 46862
Re: Tens of New Units to Steel Legion and All Space Marines
I have played classic Battletech before and compared to warhammer, it is a very different system. I am quite unsure, whether those are compatible. Look, attacking a mech is fine: roll to hit according to range - but what then? Mechs do not have hitpoints. They have armour at 6 different locations so...