Search found 36 matches

by jgf1123
Wed Oct 19, 2016 4:02 am
Forum: Buzz Aldrin's Space Program Manager
Topic: [MOD] HISTORICAL ROSTER
Replies: 14
Views: 13567

Re: [MOD] HISTORICAL ROSTER

This is great! I didn't have the ability to edit the image files. How do I install this mod?
by jgf1123
Wed Oct 12, 2016 4:17 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: least missions to moon
Replies: 9
Views: 7958

Re: least missions to moon

FYI, I sent you a PM about a week ago.
by jgf1123
Wed Oct 05, 2016 10:50 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: least missions to moon
Replies: 9
Views: 7958

Re: least missions to moon

Are the Goal Boosts listed in MsnCnfgs-I implemented in the game? I don't remember them when rummaging through the game files. Thanks.
by jgf1123
Sun Oct 02, 2016 11:11 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Data files
Replies: 0
Views: 3460

Data files

I'm trying to understand the data files. Can someone explain how RDDifficultyFactor and/or RDLevelMaxAmount in MissionComponents.xml are used in the seasonal R&D computation? Thanks.
by jgf1123
Sat Dec 12, 2015 7:55 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Beginner Player Guides?
Replies: 3
Views: 3050

Re: Beginner Player Guides?

I learned a lot about the game by digging through XML files. I'll try to spare you the pain. Minimum requirements: To unlock lunar manned missions, you must launch an Earth satellite. That will unlock Moon probes. A successful Moon probe will unlock manned lunar missions. Timetable: I find following...
by jgf1123
Mon Nov 16, 2015 4:11 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: How does R&D work?
Replies: 1
Views: 2046

Re: How does R&D work?

So I figured it out. The game takes a weighted sum of the 4 skills: f(skill) = 1 - (k1*skill1 + k2*skill2 + k3*skill3 + k4*skill4) Easy to research components have weights like (0.25, 0.18, 0.12, 0.04) for Explorer 1. The Saturn V in comparison is (0.05, 0.04, 0.02, 0.01), or about 5 times longer to...
by jgf1123
Tue Nov 03, 2015 8:35 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Real Astronauts in BASPM
Replies: 7
Views: 5288

Re: Real Astronauts in BASPM

Has anyone created similar lists for SET and flight controllers? Thanks.
by jgf1123
Tue Oct 06, 2015 8:04 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: DSM achievement
Replies: 2
Views: 1798

Re: DSM achievement

Thanks for the reply.
by jgf1123
Tue Oct 06, 2015 3:53 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Using BASPM as a teaching tool-An AAR
Replies: 11
Views: 5585

Re: Using BASPM as a teaching tool-An AAR

Comments: 1) Playing 2 seasons per day means the students will play a 1955 - 1969 game in a little over 2 weeks. As this is described as a semester course, that means they will play more than 2 games. 2) The first post does not describe how your AAR is going to be used in the class. Is this somethin...
by jgf1123
Tue Oct 06, 2015 3:02 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: How does R&D work?
Replies: 1
Views: 2046

How does R&D work?

So this is something that's confused me for a while: how does R&D work? It's clear that it follows the exponential progression max R&D - new reliability = f(skills) (max R&D - current reliability) where f(skills) a function of the SET skills between 0 and 1 (0 = reliability rises to max ...
by jgf1123
Mon Oct 05, 2015 3:29 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Mission step success chance?
Replies: 2
Views: 2062

Re: Mission step success chance?

FYI, even though the flight crew UI displays the Leadership skill (looks like a crown), that is not the only skill the crew will need. I dug into the XML files, and at least for Mercury and Gemini, Piloting and Fitness are as important if not more so. The Pilot crew in Gemini doesn't even use Leader...
by jgf1123
Mon Oct 05, 2015 6:29 am
Forum: Buzz Aldrin's Space Program Manager
Topic: DSM achievement
Replies: 2
Views: 1798

DSM achievement

I was trying to get the Distinguished Service Medal achievement. Played USA Sandbox on Normal, landed a Gemini Direct Ascent on 1969.2, but achievement didn't trigger. Maybe it has to be in USA Campaign?
by jgf1123
Mon Sep 28, 2015 3:06 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Flight controller slot skills in XML files
Replies: 3
Views: 2899

Re: Flight controller slot skills in XML files

So in General Container\MsnCnfg27-00.xml we can find
MissionControlLayoutID='MC-MERCURY_UNCREWED' FlightCrewLayoutID='FC-NONE'
which gives the LayoutID's for the mission, but I can't find a file listing which slot uses which skill.
by jgf1123
Mon Sep 28, 2015 4:33 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Flight controller slot skills in XML files
Replies: 3
Views: 2899

Flight controller slot skills in XML files

I'm in a file like Mission Simulations Container\Program Category 27 Container\MsnSim27-00-01-01.xml . It gives the SlotID for the flight controllers involved in each step, but I'm having a hard time finding the file that describes what skill each slot uses. Can someone point me to what file contain...
by jgf1123
Mon Sep 21, 2015 11:30 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Status of the game
Replies: 24
Views: 12894

Re: Status of the game

News that NASA is planning a manned mission to Mars in the 2030's reminded me of BASPM stage 2 and 3. Logged into the forum to only to see this news. Sorry to hear that, especially since one of the early posts mentioned that Buzz wanted a Mars game to demonstrate why his Mars Cycler idea is the way ...
by jgf1123
Sun Dec 28, 2014 6:18 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Money issues
Replies: 5
Views: 2448

Re: Money issues

For the 2nd 4-year cycle, skip the X15 and just do the 1-man capsule. Put probes on pause after you get the lunar probe to unlock lunar manned missions.
by jgf1123
Thu Nov 27, 2014 5:50 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Not Enough Feedback/Information
Replies: 11
Views: 4106

Re: Not Enough Feedback/Information

Also, I've just started flying manned missions, and both suborbitals I've flown have failed. No explanation whatsoever, and I no longer see those astronauts available for future launches--I'd like to know what went wrong with the missions, please! I was packing off to bed so I didn't check to see i...
by jgf1123
Thu Nov 20, 2014 10:17 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: (SUGGESTION) The Abort button! tm
Replies: 13
Views: 6055

Re: (SUGGESTION) The Abort button! tm

It would be realistic to have some limited ability to change the mission sequence (not in the middle of launch or re-entry since there's no time). See Apollo 13 scrapping the moon landing and turning it into a lunar flyby. I believe shuttle missions had some flexibility depending on astronaut health...
by jgf1123
Thu Nov 20, 2014 10:08 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Not Enough Feedback/Information
Replies: 11
Views: 4106

Re: Not Enough Feedback/Information

Eh, BARIS showed the die roll. While it was tense watching that bar inch up and up, really hoping that you didn't roll above your reliability, I think it slightly breaks immersion to show the die roll. (On the other hand, showing the die roll helps explain to the player the game mechanics so they kn...

Go to advanced search