Search found 20 matches

by Sapiento
Fri Jan 16, 2015 5:38 pm
Forum: Pandora - First Contact
Topic: My journey of improving the AI
Replies: 92
Views: 27134

Re: My journey of improving the AI

Sounds like a bunch of good ideas.
by Sapiento
Wed Jan 07, 2015 1:36 pm
Forum: Pandora - First Contact
Topic: My journey of improving the AI
Replies: 92
Views: 27134

Re: My journey of improving the AI

Good to hear that someone is still interested to improve this game. I still don't understand why the developers haven't put more effort into this. They could have turned a very good game into a great game.
by Sapiento
Sun Aug 03, 2014 11:13 am
Forum: Pandora : Public Beta
Topic: Uses AI artillery?
Replies: 3
Views: 1736

Re: Uses AI artillery?

Thank you! I will try this method.
by Sapiento
Sat Aug 02, 2014 1:06 pm
Forum: Pandora : Public Beta
Topic: Uses AI artillery?
Replies: 3
Views: 1736

Uses AI artillery?

I can't remember that I have ever been attacked by my opponents with artillery - one of my preferred tactics to reduce enemy forces to rubble. Did anyone else make the same observation?
by Sapiento
Mon Jul 14, 2014 7:41 pm
Forum: Pandora : Public Beta
Topic: In-Game Clock
Replies: 1
Views: 1371

In-Game Clock

This is surely nothing important or necessary, but what about a clock in the GUI? When I play Pandora I often completely forget the time and a small clock left of the game date would be a nice idea.
by Sapiento
Thu Jun 12, 2014 5:23 am
Forum: Pandora : Public Beta
Topic: Messari Bonus
Replies: 14
Views: 3710

Re: Messari Bonus

void wrote:I agree, will see what we can do!
Excellent to hear!
You guys are doing a great job with this game!
by Sapiento
Wed Jun 11, 2014 12:18 pm
Forum: Pandora : Public Beta
Topic: Messari Bonus
Replies: 14
Views: 3710

Messari Bonus

Besides removing the threat of emerging Messari units there is not really an incentive to destroy the portals. After some time you even like the Messari units as your troops can gain experience from destroying them. So why not grant the faction that destroys a portal a special technology? Some speci...
by Sapiento
Wed Jun 11, 2014 6:26 am
Forum: Pandora : Public Beta
Topic: Railway
Replies: 5
Views: 2043

Re: Railway

Maps are maybe not big enough. There should be movement costs to embark and then to disembark. Attacking should be forbidden when embarked, save for infantry at half attack (and for train units with included weapon), and defending is too by the train unit or embarked infantry (other units can't def...
by Sapiento
Tue Jun 10, 2014 7:08 am
Forum: Pandora : Public Beta
Topic: Railway
Replies: 5
Views: 2043

Railway

At the moment the game has only roads, but I think it lacks a faster transport mechanism for ground vehicles. Why not implement some kind of railway (vacuum railway tubes, or magnetic levitation to give it a fancy name) which reduces the movement cost to 1/10 or so?
by Sapiento
Sun Jun 01, 2014 11:56 am
Forum: Pandora : Public Beta
Topic: Maximum Map size
Replies: 10
Views: 2409

Re: Maximum Map size

We changed them to deliver a more consistent experience. If you would like bigger ones you can change values in Data/World/WorldParameters.xml (after copying it to the user data folder as described in the read me). Thank you! I had already changed it myself, but hadn't been entirely sure if my memo...
by Sapiento
Sat May 31, 2014 4:57 am
Forum: Pandora : Public Beta
Topic: Maximum Map size
Replies: 10
Views: 2409

Maximum Map size

The largest map size is now 56x56. Wasn't there a bigger size in the previous versions? 96x96 or similar?
by Sapiento
Mon May 26, 2014 6:08 am
Forum: Pandora : Public Beta
Topic: 1.3.5 crash Exception Access Violation
Replies: 0
Views: 1323

1.3.5 crash Exception Access Violation

My current game crashes at the same spot regardless if I reload it.

Files attached.
by Sapiento
Sun Jan 12, 2014 7:53 am
Forum: Pandora - First Contact
Topic: New Unique Faction Traits
Replies: 22
Views: 3267

Re: New Unique Faction Traits

void wrote:Damn, these are some really awesome suggestions so far. I'm almost certain several of them will make it in.
Indeed, excellent ideas.
by Sapiento
Thu Jan 02, 2014 6:02 pm
Forum: Pandora - First Contact
Topic: Ideas for finetuning
Replies: 5
Views: 496

Re: Ideas for finetuning

Good to see that I'm not alone :)
by Sapiento
Thu Jan 02, 2014 2:24 pm
Forum: Pandora - First Contact
Topic: Ideas for finetuning
Replies: 5
Views: 496

Re: Ideas for finetuning

+ Automated construction of city improvements. My idea is this: You know how when you research a new armor, there's a window that tells you all about it and at the bottom of that window there's a "workshop" button? Well I think that when you discover a new city improvement building, there should be...
by Sapiento
Wed Jan 01, 2014 9:26 am
Forum: Pandora - First Contact
Topic: Unique city graphics for each fraction
Replies: 2
Views: 766

Re: Unique city graphics for each fraction

Good idea. I have also noted the lack of unique city designs. It would add some flavor.
by Sapiento
Wed Jan 01, 2014 9:25 am
Forum: Pandora - First Contact
Topic: Ideas for finetuning
Replies: 5
Views: 496

Ideas for finetuning

I really enjoy playing Pandora, but there are some things which still could need some fine tuning. So here are a few ideas I have compiled over the last weeks. +Orbital scans for example should have the option for automatic scans. If I'm not actually at war with another faction it is somewhat annoyi...
by Sapiento
Tue Dec 10, 2013 7:42 am
Forum: Pandora : Tech Support
Topic: 1.1.2 tries to update to 1.1.2
Replies: 7
Views: 1471

Re: 1.1.2 tries to update to 1.1.2

SephiRok wrote:We hotfixed a few crucial issues that we found after the update, I strongly suggest you update. It shouldn't ask you again after that.

Cheers.
This worked. Thanks!
by Sapiento
Mon Dec 09, 2013 11:48 am
Forum: Pandora - First Contact
Topic: Map Editor
Replies: 1
Views: 454

Map Editor

Is a map editor in the pipeline? This would be a nice feature.
by Sapiento
Mon Dec 09, 2013 11:45 am
Forum: Pandora : Tech Support
Topic: 1.1.2 tries to update to 1.1.2
Replies: 7
Views: 1471

1.1.2 tries to update to 1.1.2

I have already updated to 1.1.2 but at every game start the Updater informs me that a 'new' upload is availabe but it's 1.1.2.

The game itself works perfectly.

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