../Data/unit.txt file, in the "Attack Range" row.bcnkor2 wrote:No one knows how to do the range of attack 2 for artillery, tank and battleship?
Search found 225 matches
- Mon Jan 23, 2017 4:47 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v4.0 new minimod unit artillery and question?
- Replies: 4
- Views: 3012
Re: GS v4.0 new minimod unit artillery and question?
- Mon Dec 05, 2016 5:43 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: CEAW GS 4.0?
- Replies: 38
- Views: 13066
Re: CEAW GS 4.0?
Would there be an interest for some players to download GS v4.0 via a ZIP file until the installer is up (similar to the beta testers)? If so we can hear with Slitherine if they could accept such a solution pending the installer to be released. The downside with the ZIP version is that if something...
- Fri Dec 02, 2016 12:44 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Strategic Command
- Replies: 4
- Views: 2453
Re: Strategic Command
My immediate feeling is that no manpower and no oil makes this game a non-starter for me as a replacement for CEAW. That said, it looks much better than past versions of the game (Strategic Command 1, 2 etc). Past versions I've tried had lots of event pop ups which added to my enjoyment (like "...
- Tue May 24, 2016 11:05 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Modifying scenario staticstics
- Replies: 10
- Views: 7873
Re: Modifying scenario staticstics
I have tried to edit the scenario file for GS3.10, but i can't see the numbers listed in the guide: I only get gibberish. I have tried with Notepad, Notepad++ and HxD. Is there some setting that I am missing? Your help is greatly appreciated! I use UltraEdit for this, its free for 30 days before it...
- Mon May 02, 2016 6:31 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183333
Re: POTZBLITZ: a mod for CTGW
Good luck!
- Mon May 02, 2016 5:46 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183333
Re: POTZBLITZ: a mod for CTGW
Couldn't you change the code to something like this to accomplish what you are trying to do? if math.random(1,20) == 1 then SetEvent("CommanderDeath", game.turn) recoverTime = 500 faction.luaData.commanders[commander.id].unit = nil faction.luaData.commanders[commander.id].turns = math.rand...
- Fri Apr 22, 2016 6:55 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Repair and Update Units must be together
- Replies: 20
- Views: 7409
Re: Repair and Update Units must be together
You can use current leaders on naval units if you like. We thought about earlier adding air and naval leaders, but the beta team voted against it. Technically it's not a big deal. The leaders mainly are used to give a max morale bonus. I would love it if adding naval *AND* air leaders could be an o...
- Thu Feb 25, 2016 12:32 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183333
Re: POTZBLITZ: a mod for CTGW
Interested:-)!
- Mon Feb 01, 2016 6:46 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 44205
Re: "All this madness" - now is 0.99 version!
Thanks Sabratha - awesome work on this mod.Sabratha wrote:If there's no news on map files availability, I'm gonna release a downscaled 1.0 version (without additional faction functionality as a necessary result).
- Thu Jan 14, 2016 6:53 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: CTGW modding questions
- Replies: 0
- Views: 1296
CTGW modding questions
I have some modding questions I'm hoping some of the experts here (Sabratha, DanielHerr et al) might have some ideas on. Likewise if I figure out the solutions to these questions I'll post the code in this thread. 1. Display manpower % : I'm trying to display each factions current manpower (MP) % in...
- Mon Jan 11, 2016 10:50 pm
- Forum: Commander - The Great War: Tech Support
- Topic: Antwerp
- Replies: 2
- Views: 3044
Re: Antwerp
Does anyone else suffer a game crash to desktop when the CP moves into Antwerp? I am using the "All this Madness 0.91" and version 1.64. Is this a problem in just the MOD? The "All this Madness 0.91" Antwerp crash solution can be found here: http://www.slitherine.com/forum/viewt...
- Mon Jan 11, 2016 10:06 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: "All this madness" - now is 0.99 version!
- Replies: 162
- Views: 44205
Re: Antwerp
I also get a crash to desktop when the CP takes Antwerp in SP. ctw.log attached. Me three, fortunately this can be fixed by editing this file: ..\Commander The Great War\data\scripts\game\game_events.lua Add this line to the AntwerpCaptured function, right before the 'ChangeFactionMorale' function ...
- Tue Nov 03, 2015 11:08 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Is it possible to change only German unit stats?
- Replies: 1
- Views: 4380
Re: Is it possible to change only German unit stats?
You can do this by editing the research_progress.txt file for Germany (Country '0' in that file) for the particular scenario you are playing. Here's a good related link for Grand Strategy (GS) 2.0, but most of the info still applies to the current GS version: http://www.slitherine.com/forum/viewtopi...
- Tue Apr 21, 2015 5:03 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Modifying scenario staticstics
- Replies: 10
- Views: 7873
Re: Modifying scenario staticstics
The older versions of this game were relatively easy to modify the starting values for scenarios. With the latest versions I have not been able to figure out how to do this. How could I change the amount of production points available to a country at the start of a scenario? Thanks in advance..... ...
- Mon Apr 28, 2014 10:25 pm
- Forum: Commander Europe at War : AAR's
- Topic: Ronnie vs Allied Player
- Replies: 191
- Views: 72962
Re: Ronnie vs Allied Player (Allied Player Please Stay Out)
It depends on the player's skill, though. rkr1958 said that he scored the Ultimate Victory the last time. I believe in the vanilla game a "large allied advantage" also means they have access to more labs earlier, but that might not apply to the Grand Strategy version and its yearly lab li...
- Sat Jan 25, 2014 9:13 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: CEAW vGS3 support MOD editing, bug game balance, Attack Rang
- Replies: 3
- Views: 5823
Re: CEAW vGS3 support MOD editing, bug game balance, Attack
Perhaps the land unit range was hard coded to ensure the game was not reworked using a different map scale.
- Sat Jan 25, 2014 4:19 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: CEAW vGS3 support MOD editing, bug game balance, Attack Rang
- Replies: 3
- Views: 5823
Re: CEAW vGS3 support MOD editing, bug game balance, Attack
Good morning I need help to solve a problem in balancing the game, editing the DATA carperta UNIT.txt in the Attack Range of the artillery of armor, Motorised_Corps and Battleship, I get the game see but do not realize the game. Where I can change this?. In the DATA General.txt carperta, I see no a...
- Tue Dec 24, 2013 3:11 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: German Flag Mod Updated
- Replies: 11
- Views: 9477
Re: German Flag Mod Updated
This should work...Tulipan wrote:Hello, can someone reload this mod? Thanks!
- Sun Oct 27, 2013 10:17 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: colorized image
- Replies: 17
- Views: 2657
Re: colorized image
Great pics, thanks - that link worked:).
- Sat Oct 26, 2013 11:08 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: EXPERIENCE
- Replies: 17
- Views: 3540
Re: EXPERIENCE
I played a few games against the computer and kept my ground forces at 8 step or higher. Again got through Case White and Case Yellow - making a point to attack whenever possible to gain as much experience as possible. France falls and yet I have units that have gained NO experience!! This is reall...