Search found 40 matches
- Mon Nov 21, 2022 4:00 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.4
Borrowing from Scott Adams: "Two movies on one screen". That is how I view PzC BE. There is strategic level. Decisions about where to allocate resources (prestige), where and when to attack against which opponent and with how much force so that in the end you control the whole Europe and N...
- Wed Nov 16, 2022 9:59 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.4
Well said, fgiannet.
- Sun Oct 16, 2022 5:20 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.4
Hello, Had a quick test (run through :D ) play with v2.4. Start from Mediterranean Sea, Realistic+, difficulty General, Random dice. Target was to beat SU, deny Allied foothold in European continent, keep NA and possibly take ME. Result: Torch invasion force eliminated, SU capitulated on turn 92, Al...
- Tue Mar 01, 2022 6:26 pm
- Forum: Panzer Corps
- Topic: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
- Replies: 240
- Views: 44177
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
PzC1 while being excellent game, the supply and logistics modelling is not that great - How about adding supply depot units that work like radar stations. Not providing +1 initiative but configurable amount of fuel per turn to units within its configurable range. These units could be rail transporta...
- Tue Mar 01, 2022 11:57 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
- Thu Aug 26, 2021 10:50 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.3
Hello McGuba, Some feedback regarding v2.2, Finally managed to achieve Total Victory. On fifth try - This is challenging :P :D Start from Realistic+, General, Combat random: Normal and No replays. It does hurt, when you lose three star JG2 over England when AI, for once, mass attacks with Spitfires ...
- Thu Feb 18, 2021 11:44 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.0
8.8 cm class guns with no leg movement totally makes sense. I was considering it earlier. But I guess then it should apply to the AT mode of the 88 flak as well otherwise how would you explain to the player that the 8.8 cm flak in AT mode can move but the 8.8. towed AT cannot, when in reality the f...
- Wed Feb 17, 2021 4:05 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.0
Upcoming improvements look really good!! I have been playing multiplayer game from the Allied side. Now at turn 28. This is really, really fun. So far 2.15 feels pretty well balanced. Though Luftwaffe is kicking my ass out of the sky :lol: I think it can be added a new unit of a 3,7 cm AT gun switch...
- Thu Jan 28, 2021 8:07 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.0
Hello,
It's time to up the game, so to say. Anyone willing to have a multiplayer match?
I can play either side. Normal or dice chess. Kinda like the Uhu's gentlemens house rule set consept though. Version 2.15
It's time to up the game, so to say. Anyone willing to have a multiplayer match?
I can play either side. Normal or dice chess. Kinda like the Uhu's gentlemens house rule set consept though. Version 2.15
- Sat Dec 07, 2019 10:17 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v2.0
Hello all, Single player update for v2.0. OK, mod starts to be hard enough :twisted: It can still be beaten, altough it took me five max effort tries to get Total Victory. Total Victory on turn 97. Waited couple of turns until US counter attack to Iceland was eliminated. All cities captured includin...
- Sun Jun 02, 2019 10:41 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
For added challenge I did try following Barbarossa scenario. On turn one I disbanded every third unit on every gategory for every nation. With exeption for, - Recon planes. All German tac, strat and naval into one group and then 1/3 off. - Naval units. Everything into same group for each nation. Th...
- Sat Jan 19, 2019 7:16 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
Hello PeteMitchell_2,
Too bad I’m playing on a older MacBook Pro with bootcamp xp. Do not dare to put that online. Otherwise I’d definitely like to try play against human adversary
Maybe soon.
Too bad I’m playing on a older MacBook Pro with bootcamp xp. Do not dare to put that online. Otherwise I’d definitely like to try play against human adversary

Maybe soon.
- Sat Jan 19, 2019 12:28 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
For added challenge I did try following Barbarossa scenario. On turn one I disbanded every third unit on every gategory for every nation. With exeption for, - Recon planes. All German tac, strat and naval into one group and then 1/3 off. - Naval units. Everything into same group for each nation. The...
- Mon Aug 27, 2018 7:54 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
Hello McGuba, Some feedback. 1.32 exe does not work with v1.9. For example, it immediately triggers several scripts in beginning of Barbarossa turn one. Vichy France, Leningrad siege etc. 1.30 works perfectly. I am test playing the upgrade/purchase only in Germany concept. Germany cities (marked wit...
- Fri Jul 27, 2018 10:41 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
Hello McGuba, Unfortunately ground unit purchases and upgrades are inseparable in the game from a modding perspective. These two come in a "package" with the gndsup trait in the terrain.pzdat file. So its either both or none of them. Therefore it has to be a compromise. The question is, if...
- Tue Jul 24, 2018 12:11 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
Hello McGuba, I definitely support the idea of restricting unit purchases to few selected cities. But the upgrade restriction is more tricky. Can imagine some cases when it could be little bit too harsh requirement. For example going for early to late PzKw IV G is important, but does not really requ...
- Wed Jul 11, 2018 9:44 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
McGuba, I do understand the -4 per turn thing. I'm just still suffering from PTSD from the first time it hit during *44/*45 winter. :shock: :D On second try I was wiser and acted accordingly. :) I also had ignorant presumption that a script can be used for capping max fuel on all units in certain ca...
- Thu Jul 05, 2018 11:31 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
Uhu, I'm really interested about your oil crisis concept, but I also really, really dislike the -4 fuel/per turn script :) For example, in Normandy save in the winter in close terrain you can't do anything except to try to refuel every single motorized unit on every turn and still end up first with ...
- Sat Mar 10, 2018 3:32 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
Hi McGuba, Now I finally managed true Total Victory at turn 89 (General diff and random dice). Everything was mine from Reykjavik to Basrah. :twisted: Even Gibraltar airfield was captured and fortification was about to fall. I have two times before been few turns short of capturing all ME oilfields....
- Mon Oct 30, 2017 11:19 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3803
- Views: 1082533
Re: Battlefield: Europe MOD v1.9
Hello McGuba, Congratulations, excellent work with the v1.9. It, again, feels like a new game. Just completed a test game. Whole campaign on default General level. Wanted to see how air war in West works so did not go for England. Result, everything except the last ME oil well (just couple more turn...