This is awesome news..
Only wish that Space Marines would be slightly thougher
Search found 13 matches
- Mon Dec 08, 2014 7:16 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: 1.02 Patch
- Replies: 54
- Views: 16373
- Tue Dec 02, 2014 1:13 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Casulties
- Replies: 20
- Views: 6519
Re: Casulties
The question is, is it enough points to replace heavy losses? I also finnished an scenario, where I had 1600 points left "in the bank" and my casulties where all replaced before the victory screen.. the next scenario, I had 500 points.. so some of them kinda got lost between the scenarios,...
- Tue Dec 02, 2014 12:19 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Casulties
- Replies: 20
- Views: 6519
Casulties
How is it with casulties in the game, if you lose half your army in a scenario (though unlikely) does that meen that you have to fight the next battle with half the force that you could have, or do you get additional requisition points to compansate?
- Mon Dec 01, 2014 10:53 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Want to know before I buy...
- Replies: 4
- Views: 1485
Re: Want to know before I buy...
How many missions is there in each campaign?
- Mon Dec 01, 2014 9:50 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: differences between difficulty settings?
- Replies: 9
- Views: 6747
Re: differences between difficulty settings?
We just have to hope that the programers look into all that is written in the Forum, and make a patch soon.
- Mon Dec 01, 2014 9:47 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Terminators
- Replies: 18
- Views: 5363
Re: Terminators
Ferdiand because of it's size and weight did move like a snail, that's why they were next to useless... The Ferdinand/Elefant may have been the most successful tank destroyer employed during the war in kills per loss, reaching an average ratio of approximately 10:1 but, poor mobility and mechanical...
- Mon Dec 01, 2014 9:31 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Difficulty curve and unit tactical value trouble.
- Replies: 74
- Views: 18313
Re: Difficulty curve and unit tactical value trouble.
Blizzards Starcraft has an sollution for this.. A Marine soldier takes only one "Core spot" and a Battlecriuser takes eight.. They could just make a system like this.. like if the army has 70 "Supply points" Millitia soldiers take 5 points, Space marines takes 15 points, Titan t...
- Mon Dec 01, 2014 9:19 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Terminators
- Replies: 18
- Views: 5363
Re: Terminators
I agree.. Terminators is not known for standing two miles behind the rest. Feel it is like with the Ferdiand in PG2, movement like a snail, making them close to useless
- Mon Dec 01, 2014 9:05 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: differences between difficulty settings?
- Replies: 9
- Views: 6747
Re: differences between difficulty settings?
I am having some problems with enjoying the game, the thing is, if I have casulties, I will be worse off next mission, as there will be close to no replacement when it comes to requisition points. I feel I have to save and load the game many times per mission just to avoid casulties.. I seems kinda ...
- Mon Dec 01, 2014 12:04 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Welcome to Warhammer 40,000 Armageddon!
- Replies: 45
- Views: 67343
Re: Welcome to Warhammer 40,000 Armageddon!
Now that we can make our own maps on the game... It would be awesome if we could make them into our own campaigns, uploads and a rating system.. so people that make good maps and campaigns get high rating and it would be easy to find the best made campaigns.. They have something like it on ARMA 3 on...
- Thu Nov 27, 2014 8:48 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: In-game Unit descriptions
- Replies: 23
- Views: 7172
Re: In-game Unit descriptions
Well, Panzer General and Fantasy General (old similar games) where easier to read info about units and their bonus skills. Right click and read info! It would be easy to put into Armageddon as well I guess.
- Thu Nov 27, 2014 1:19 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Army builds
- Replies: 25
- Views: 10620
Re: Army builds
As many units become "useless" in later game, like you don't carry Steel Legion Conscripts when you can upgrade to better troops.. I think maybe some units could have a higher/lower unit count, a little like in Starcraft games. Imperial Guard Infantry are suppose to be the most numerous, b...
- Thu Nov 27, 2014 1:10 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: In-game Unit descriptions
- Replies: 23
- Views: 7172
Re: In-game Unit descriptions
I agree.. It is not obvious if the "Battle Cannon" is better than the "Plasma Destroyer" to take out enemy tanks or if it is better destroying infantry. A single right click on units and weapons to get a better description would be very helpfull.