Search found 48 matches

by von Runstedt
Sat Jun 04, 2016 12:05 am
Forum: Tech Support
Topic: White Screen
Replies: 15
Views: 7374

Re: White Screen

well it now doesnt have the screen going to white issue but instead it has an issue where the resolution is off
by von Runstedt
Thu Jun 02, 2016 8:59 pm
Forum: Tech Support
Topic: White Screen
Replies: 15
Views: 7374

Re: White Screen

ok, here it is then
by von Runstedt
Thu Jun 02, 2016 8:26 pm
Forum: Tech Support
Topic: White Screen
Replies: 15
Views: 7374

Re: White Screen

I try adding the Dxdiag but it keeps saying "The extension txt is not allowed"
by von Runstedt
Thu Jun 02, 2016 8:22 pm
Forum: Tech Support
Topic: White Screen
Replies: 15
Views: 7374

Re: White Screen

I am having the same problem, I've tried uninstalling and reinstalling the game, changing setting for the graphics card but I haven't been able to fix the problem, any suggestions?
by von Runstedt
Thu Jun 02, 2016 8:12 pm
Forum: Polaris Sector
Topic: Extra Galactic Threat
Replies: 2
Views: 1661

Re: Extra Galactic Threat

there is a certain technology you need in order to be able to track them, you just have to wait for it to appear. until then, post naval forces where you see attacks taking place as they tend to repeat
by von Runstedt
Tue May 24, 2016 3:04 am
Forum: Polaris Sector
Topic: game stopped working
Replies: 1
Views: 1171

game stopped working

I tried playing the game just now, I've been playing Stellaris for the past week or so but got disappointed with some of the features in the game. I still like the game but there are features in both this game and the other game that I wish both games could integrate. But in any case, thats not the ...
by von Runstedt
Thu Apr 21, 2016 7:33 pm
Forum: Polaris Sector
Topic: Wormhole Hotkey?
Replies: 4
Views: 1963

Re: Wormhole Hotkey?

There is tech for creating jump links between 2 locations that essentially acts like a wormhole, only downside is that it only lasts for up to 40 years depending on the tech level
by von Runstedt
Thu Apr 21, 2016 5:32 pm
Forum: Polaris Sector
Topic: the tactical AI.
Replies: 9
Views: 3665

Re: the tactical AI.

believe me dude, I've complained about this very same problem here on the forums, idk what will be done about it but as it is the battle Ai is just laughably stupid
by von Runstedt
Tue Apr 19, 2016 6:06 pm
Forum: Polaris Sector
Topic: Basic (not complex)Things Needed IMO
Replies: 17
Views: 7152

Re: Basic (not complex)Things Needed IMO

It would be best if the contents of the containers, provided that they are the same item like satellite parts, ought to be grouped into one stack that can be selected from the ship menu and then set to reassemble
by von Runstedt
Tue Apr 19, 2016 6:03 pm
Forum: Polaris Sector
Topic: It's been a LONG time since a game has grabbed me like this.
Replies: 8
Views: 3841

Re: It's been a LONG time since a game has grabbed me like t

If I recall correctly the satellite comes in 8 pieces so that means you will need 8 cargo containers minimum to carry a single satellite.
by von Runstedt
Tue Apr 19, 2016 2:05 am
Forum: Polaris Sector
Topic: It's been a LONG time since a game has grabbed me like this.
Replies: 8
Views: 3841

Re: It's been a LONG time since a game has grabbed me like t

you know you can take a lot of the micromanaging and guesswork out of the research portion by just clicking on the item you want to research and making it priority research. Doing that will automatically set your research to the optimal settings for researching that particular technology.
by von Runstedt
Sun Apr 17, 2016 3:09 am
Forum: Polaris Sector
Topic: Revolting bug?
Replies: 3
Views: 1566

Re: Revolting bug?

ugggghhhhh I agree, bugs are so revolting :P
by von Runstedt
Thu Apr 14, 2016 4:30 pm
Forum: Polaris Sector
Topic: micromanagement?
Replies: 7
Views: 3548

Re: micromanagement?

Personally I do very little if any micromanagement of my planets in the game and I've been able to win the game with no issues. If you want to split hairs over getting that absolutely perfect layout you can but its certainly not required. The only area where micromanagement is most required, IMO, is...
by von Runstedt
Sun Apr 10, 2016 2:15 am
Forum: Polaris Sector
Topic: Ship design: Quantity vs quality
Replies: 12
Views: 5797

Re: Ship design: Quantity vs quality

First of all, battle stations don't need to be able to move during battles. If you are on the defensive (which you pretty much have to be if you have defense satellites) then there is a pre-battle set up portion that allows you to move the satellites wherever you want them so that you can cluster th...
by von Runstedt
Sat Apr 09, 2016 5:55 pm
Forum: Polaris Sector
Topic: Ship design: Quantity vs quality
Replies: 12
Views: 5797

Re: Ship design: Quantity vs quality

Not to knock your method, its certainly a good one, I think you are missing a better method here. Why not instead of dozens of corvettes, why not have a few defensive satellites? They are harder to destroy, have more spots for weapons and hangars. pretty much so long as they have adequate fighter su...
by von Runstedt
Sat Apr 02, 2016 7:43 am
Forum: Polaris Sector
Topic: Strategy update
Replies: 5
Views: 1936

Re: Strategy update

Its not just a matter of the AI forgoing the research, it also chose to forgo using it for farms to which to my mind shows how desperately the AI needed the resources even more than research or food and despite the pitiful yield on resources it probably got from that.
by von Runstedt
Sat Apr 02, 2016 2:17 am
Forum: Polaris Sector
Topic: Mineral Resource Depletion Moddable?
Replies: 7
Views: 2602

Re: Mineral Resource Depletion Moddable?

By the same token though, I do have to agree with you in some respects because I happen to think that the time scale for resource depletion in this game is a bit too fast as well, probably being more on the scale of 10's of thousands rather than a couple thousand of years but as with everything in t...
by von Runstedt
Sat Apr 02, 2016 2:08 am
Forum: Polaris Sector
Topic: Mineral Resource Depletion Moddable?
Replies: 7
Views: 2602

Re: Mineral Resource Depletion Moddable?

Well you say that now but we are also talking about empires which, in real terms, would consist of trillions of people. Not to mention technology that would likely put far greater strains on resource allocation than would be the case in or current level of development. Just look at our own history. ...
by von Runstedt
Sat Apr 02, 2016 1:31 am
Forum: Polaris Sector
Topic: Mineral Resource Depletion Moddable?
Replies: 7
Views: 2602

Re: Mineral Resource Depletion

how is resource depletion not believable? there are only so many minerals in the ground and once you mine them all, well, you can't draw blood from a stone. Believe me, I had your concern about this issue as well but have you gotten to the late game yet? By then you can colonize gas giants that are ...
by von Runstedt
Sat Apr 02, 2016 1:26 am
Forum: Polaris Sector
Topic: Orbital defenses
Replies: 7
Views: 3085

Orbital defenses

Does Anyone have any good strategies fro overcoming orbital defenses other than by using fighters? So far the only profitable way for defeating heavily armed planetary defense platforms has been to zerg them with fighters but I feel like there has to be other ways. That being said, I have yet to fin...

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