Search found 43 matches

by oddible
Thu Mar 03, 2016 9:30 pm
Forum: Order of Battle Series
Topic: [FEATURE] Continue Game where I last left off
Replies: 0
Views: 228

[FEATURE] Continue Game where I last left off

One thing which would make re-launching the game more enjoyable would be an option to just pick up where I left off. I always launch into the Boot Camp campaign on the map, then have to go hunting around in the load screen for the file I last played, better to: 1) At minimum, launch me into the last...
by oddible
Wed Mar 02, 2016 2:09 am
Forum: Order of Battle Series
Topic: The brains behind the game and campaign scenarios?
Replies: 11
Views: 1758

Re: The brains behind the game and campaign scenarios?

Upvote! Really great work, nice balance, wonderful feel to the unit movement and animations, well-crafted scenarios.
by oddible
Tue Mar 01, 2016 9:47 pm
Forum: Order of Battle Series
Topic: [FEATURE] Improved Selected Unit Highlighting
Replies: 0
Views: 279

[FEATURE] Improved Selected Unit Highlighting

I've seen it mentioned in a couple other threads. We need better highlighting of the selected unit in Pacific. Currently you can use the Next / Previous buttons which selects the next unit and it is often difficult to find the unit on the map - some change needs to be made to better find the unit. I...
by oddible
Mon Feb 29, 2016 1:21 am
Forum: Order of Battle Series
Topic: [FEATURE] Need a better save mechanic
Replies: 3
Views: 381

Re: [FEATURE] Need a better save mechanic

Better yet, Campaign Abbreviation & Turn Number.
by oddible
Sun Feb 28, 2016 9:50 pm
Forum: Order of Battle Series
Topic: Ford Field in the Pearl Harbor scenario has no planes :(
Replies: 4
Views: 398

Re: Ford Field in the Pearl Harbor scenario has no planes :(

Ahh that makes sense - should go into your reserve pool then so you can place them at a later time.
by oddible
Sun Feb 28, 2016 9:27 pm
Forum: Order of Battle Series
Topic: Anyone gotten through US Pearl Harbor with more than 1 BB
Replies: 3
Views: 461

Re: Anyone gotten through US Pearl Harbor with more than 1 B

OK, I went West, picked up the VP and Airfield at the bottom left, then went north to Wheeler. This allowed me to bring in an extra plane AND move the AA to the bay early and I was able to hold 3 BBs until the end of the scenario! Immediately I kept my planes close and ringed the bay in AAs but as t...
by oddible
Sun Feb 28, 2016 7:42 pm
Forum: Order of Battle Series
Topic: Anyone gotten through US Pearl Harbor with more than 1 BB
Replies: 3
Views: 461

Anyone gotten through US Pearl Harbor with more than 1 BB

Is it possible to defend to the point where you have 2 battleships left? Do you go NW with your jeep to get the extra AA and plane from Wheeler or do you go East to Kaneohe where the action is? Do you put your planes on a defensive perimeter where they attack anything that attacks a BB or do you go ...
by oddible
Sun Feb 28, 2016 7:13 pm
Forum: Order of Battle Series
Topic: Ford Field in the Pearl Harbor scenario has no planes :(
Replies: 4
Views: 398

Ford Field in the Pearl Harbor scenario has no planes :(

The scenario says... activate airfields to get access to planes. I spent the turns crossing the water to Ford Field to get that airfield online... no planes.
by oddible
Sun Feb 28, 2016 7:01 pm
Forum: Order of Battle Series
Topic: [FEATURE] Need a better save mechanic
Replies: 3
Views: 381

[FEATURE] Need a better save mechanic

Seriously guys its 2016. The fact that the default name in the save dialog doesn't start with the Campaign name and then an auto-incremented number is baffling. It is like 30 years of computer gaming was forgotten.
by oddible
Sat Feb 27, 2016 10:03 pm
Forum: Order of Battle Series
Topic: How to attack enemy subs?
Replies: 3
Views: 377

How to attack enemy subs?

I have pinged and found an enemy sub - while sending a DD in to attack it, it ran into another enemy sub, at that point I was allowed to attack it so I did. Now I can see 2 enemy subs on my screen but I don't seem to be able to attack them with anything, not with air bombers, air torpedos, not with ...
by oddible
Sat Feb 27, 2016 9:56 pm
Forum: Order of Battle Series
Topic: [Bug] Pacific: Devastator Duplicated on Carrier
Replies: 2
Views: 243

[Bug] Pacific: Devastator Duplicated on Carrier

I'm playing the Fleet tutorial and I only have 1 Devastator listed in my force list but I have 2 taking up slots on my carrier. When I launch one and send it off I can still click on the other one on the carrier but it always just selects the one that is in the air. So basically I have 1 Devastator ...
by oddible
Sat Feb 27, 2016 8:29 pm
Forum: Order of Battle Series
Topic: [Pacific] Traditional Unit Icons?
Replies: 1
Views: 440

[Pacific] Traditional Unit Icons?

Is there any way to have traditional unit icons instead of or in addition to just the green star? Currently an Infantry, Heavy Infantry, Marine, Engineer all look very similary, I have to squint at the little dudes or hope the name is descriptive enough. I literally have to click around on every dud...
by oddible
Tue Mar 10, 2015 2:07 am
Forum: Vietnam '65
Topic: Loading the Huey
Replies: 4
Views: 1559

Re: Loading the Huey

Thanks for the replies. When I place the Huey over the USA main base to pick up the howitzer, it does not turn yellow (as displayed in the jpeg) to allow me to pick it up. But I could use a M113 APC from the USA main base to transport it. Why is that? Thanks. Likely you already consumed your two ac...
by oddible
Tue Mar 10, 2015 2:06 am
Forum: Vietnam '65
Topic: Difficulty levels and strategic units
Replies: 7
Views: 1755

Re: Difficulty levels and strategic units

Haha I definitely got my $9 worth. And they did include achievements so I can try to work through those - actually forcing myself to build ARVN units in a game right now both for the achievements and to see what their value is. Unfortunately it is a map with a very strong road link between villages ...
by oddible
Tue Mar 10, 2015 1:14 am
Forum: Vietnam '65
Topic: iPad version interface Problems?
Replies: 2
Views: 935

Re: iPad version interface Problems?

3. My Green Berets don't want to train ARVN. When I click that option and then select a forward base as instructed nothing happens. Make sure they haven't done another action that turn. Also make sure you're in a FORWARD base and not your FIRE base. 4. Is the flag on a village supposed to change wh...
by oddible
Tue Mar 10, 2015 1:09 am
Forum: Vietnam '65
Topic: Terrain makes the difference - a clear victory AAR
Replies: 25
Views: 5614

Re: Terrain makes the difference - a clear victory AAR

I don't find roads that much a necessity really, if there is already a decent road infrastructure that I can get to from my HQ then sure, I use them and may build 1 mech or armor unit but there is really no threat to the cobra on the map so no reason to ever really built armor. The only issue with n...
by oddible
Tue Mar 10, 2015 12:16 am
Forum: Vietnam '65
Topic: Vietnam 65 unbiased comment
Replies: 150
Views: 20531

Re: Vietnam 65 unbiased comment

one of you guys wanna tell me exactly how you managed to beat this game? OK, I'll break it down, hope this helps: - The enemy is hidden, you need to know where they are. The unit you have that counters this is the Green Beret (GB). You start with one of them. March him around toward the nearest 3 v...
by oddible
Tue Mar 10, 2015 12:03 am
Forum: Vietnam '65
Topic: Difficulty levels and strategic units
Replies: 7
Views: 1755

Re: Difficulty levels and strategic units

I still thik my idea of braking the current Geen Beret into LRRP (pure recon) and Green Beret proper (combat+training) could help balance things out. The problem with this is that it is the ONLY trade-off with GBs. If you do this there would literally never be a reason to buy LRRP as ARVN are point...
by oddible
Mon Mar 09, 2015 9:50 pm
Forum: Vietnam '65
Topic: Difficulty levels and strategic units
Replies: 7
Views: 1755

Re: Difficulty levels and strategic units

Oh, and I used ambush once... it was awesome! But completely unnecessary because of Green Beret. Another strategic component made irrelevant by an OP unit.
by oddible
Mon Mar 09, 2015 9:46 pm
Forum: Vietnam '65
Topic: First impressions
Replies: 32
Views: 4999

Re: First impressions

Also, please no agent orange, it is already FAR too easy to clear jungle for LZs and roads. I can literally build a road to Hanoi in this game, it should be harder or more costly to build roads and clear jungle.

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