Search found 9 matches
- Sat Jan 30, 2021 11:45 pm
- Forum: Drive On Moscow
- Topic: Online game error. Desynchronized. Illegal move: Reinforce_39_Army_Yepifan_False
- Replies: 0
- Views: 7947
Online game error. Desynchronized. Illegal move: Reinforce_39_Army_Yepifan_False
My game against generalvincent is desnyched and I can't play, I just get this error message. We are in turn 17 of 22. Why did this happen and is there any way to fix it? Does it mean he force quit a battle after reinforcing and now it's desynched?
- Sat Jul 11, 2020 6:27 am
- Forum: Match making forum
- Topic: Anyone still playing?
- Replies: 2
- Views: 2938
Anyone still playing?
Let me know when you will log in (day and time zone)
- Tue Nov 26, 2013 10:52 pm
- Forum: Drive On Moscow
- Topic: How weak is the A.I.?
- Replies: 15
- Views: 4653
Re: How weak is the A.I.?
The AI seems to have a weaker understanding of supply than BotB. I can easily cut off the attacker's supply and the attacker is not keen to reconnect it when it should be. Maybe it was a byproduct of the larger map in DoM? Or there are so many defenders it is easy for them to cut off supply?
- Thu Nov 14, 2013 5:41 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Pocket Tournament Round 3
- Replies: 30
- Views: 9638
Re: Pocket Tournament Round 3
BradTSS and I split our two games winning one each as Allies. So much for my theory that Allies can't win RFTM against strong Axis players (though the Allies definitely benefited from some lucky defense rolls).
- Mon Nov 11, 2013 11:01 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Pocket Tournament Round 3
- Replies: 30
- Views: 9638
Re: Pocket Tournament Round 3
I have the same opponent as last round. Should we just play again?
- Wed Nov 06, 2013 8:22 pm
- Forum: Battle of the Bulge
- Topic: Play balance
- Replies: 193
- Views: 46776
Re: Play balance
I think the play balance in the RFTM scenario is off more than the regular campaign and I think it is the German commandos that are a major cause for the imbalance. There ought to be an option to turn them off. Historically, they did not do that much disruption.
- Tue Nov 05, 2013 2:01 am
- Forum: Shenandoah General Discussion Forum
- Topic: Pocket Tournament Round 2
- Replies: 36
- Views: 25433
Re: Pocket Tournament Round 2
I am starting to think that RTTM is decided by how many turns you have more than anything else. With 12 and 14 turns in the first round, it is pretty much decided that the Germans will reach the Meuse--especially if the commandos show up (a 2/3 chance). Here's hoping future rounds won't be the same ...
- Wed Oct 30, 2013 7:31 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Pocket Tournament Round 1
- Replies: 36
- Views: 12430
Re: Pocket Tournament Round 1
Ralpher 6 - tcarter 0
Ralpher won as Germans by pushing to the Huy and holds Werbemont as the Allies, cutting off Axis supplies to the Meuse. (Photos too big to attach). Good game by tcarter and a bit of bad luck with the number of turns for him in each match.
Ralpher won as Germans by pushing to the Huy and holds Werbemont as the Allies, cutting off Axis supplies to the Meuse. (Photos too big to attach). Good game by tcarter and a bit of bad luck with the number of turns for him in each match.
- Tue Oct 22, 2013 9:31 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Battle of the Bulge Pocket Tournament - Register Now
- Replies: 48
- Views: 16127
Re: Battle of the Bulge Pocket Tournament - Register Now
ralpher2
PST
I look forward to a high level of play
PST
I look forward to a high level of play