Modern Conflicts 2.10 (RELEASED)

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outofspace1
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Re: Modern Conflicts 1.95 (RELEASED)

Post by outofspace1 »

Akkula

How is work on 2.0 progressing?
Akkula
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Akkula »

Hello!
The answer is "painfully slow" :|
This year is proving to be quite challenging to me, I have to deal with several things these months, some of those are good things and others not so good at all. So you can imagine I don't have too much time or motivation to work on the mod.
However, slow doesn't mean stopped. I am working on the project as soon as the chances appear, I am definitely going to released it at some point; don't lose faith :D

I was planning to reveal some new features from the mod more in the future, but it has happened some time since the last post :P
So, time to spoil (well not so much, after all most of you already guessed what could come with 2.0 anyway):

Two new nations have arrived to Modern Conflicts. No introductions needed:

Image

Image

Image

North Korean and Chinese naval forces combined:
Image

South Korean and US navies ready to face them:
Image

More to come. Once again, I ask your for some patience.
Massive thanks to everyone supporting the mod, last version alone reached 2000 downloads :D

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Akkula wrote: Fri Aug 23, 2024 11:29 pm Hello!
The answer is "painfully slow" :|
This year is proving to be quite challenging to me, I have to deal with several things these months, some of those are good things and others not so good at all. So you can imagine I don't have too much time or motivation to work on the mod.
However, slow doesn't mean stopped. I am working on the project as soon as the chances appear, I am definitely going to released it at some point; don't lose faith :D

I was planning to reveal some new features from the mod more in the future, but it has happened some time since the last post :P
So, time to spoil (well not so much, after all most of you already guessed what could come with 2.0 anyway):

Two new nations have arrived to Modern Conflicts. No introductions needed:

Image

Image

Image

North Korean and Chinese naval forces combined:
Image

South Korean and US navies ready to face them:
Image

More to come. Once again, I ask your for some patience.
Massive thanks to everyone supporting the mod, last version alone reached 2000 downloads :D

Best regards,
Akkula.
Image
Oh I see the troops of north and south korea )))) It's probably going to be a bloody and epic massacre )
https://inosmi.ru/20230914/oruzhie-265665948.html
https://en.topwar.ru/214452-prjamoe-uch ... tvija.html

Judging by the screenshots demilitarized zone author did not finish where the wall minefields and other fortifications )
https://iz.ru/1519751/2023-05-28/reuter ... i-i-kitaem
https://vk.com/wall-79367238_297165
https://rg.ru/2009/11/13/ganica-site.html
https://viewsnap.ru/117695-iuznaia-kore ... noi-koreei
https://yandex.ru/images/search?lr=1033 ... 0%B5%D0%B5


Rare vehicle - T-90K - commander's version of the T-90 rev. 1992 with a cast turret. Only about 8 vehicles were produced.
https://pikabu.ru/story/redkaya_mashina__t90k_11563645
Record of use in Syria, 2010s

https://lenta.ru/articles/2018/01/01/dedi_voevali/
Last edited by bondjamesbond on Mon Aug 26, 2024 12:46 pm, edited 7 times in total.
https://mynickname.com/id73473
Image
outofspace1
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Re: Modern Conflicts 1.95 (RELEASED)

Post by outofspace1 »

Akkula, thanks for not abandoning the project. If you have to, we will wait, because there is something to look forward to.
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Thank you very much for the good news. We are all very happy that you are continuing to work on this great mod.
Greetings Tobi
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Posts: 352
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

Akkula wrote: Fri Aug 23, 2024 11:29 pm
Massive thanks to everyone supporting the mod, last version alone reached 2000 downloads :D

It's sad that only so few of us, among the 2 000 people that have downloaded it, are on this forum to talk about it.
Don't be shy, people :mrgreen:



Just an additionnal word : I'll soon release a map pack for modern conflicts, like the Tobi72's ones ; and plan to do other ones next :) .
I hope it will help the MC community to stay a little bit busy until MC 2.0 is released.


Image




Edit : The third scenario of the pack will be pretty ... experimental. I hope that the execution of the concept I had will please the players :)
The player has a very low number of units and have to travel across the map to visit various villages. He has to gather vital intels by talking with the locals. No large battle, just an usual job of reconnaissance... with some twists and unexpected situations. It's a video game, after all :)

Image
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Posts: 1416
Joined: Wed Apr 03, 2024 11:55 am

Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Well, we are looking forward to your work. Keep us up to date. :D
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Imeror wrote: Mon Aug 26, 2024 10:22 pm
Akkula wrote: Fri Aug 23, 2024 11:29 pm
Massive thanks to everyone supporting the mod, last version alone reached 2000 downloads :D

It's sad that only so few of us, among the 2 000 people that have downloaded it, are on this forum to talk about it.
Don't be shy, people :mrgreen:



Just an additionnal word : I'll soon release a map pack for modern conflicts, like the Tobi72's ones ; and plan to do other ones next :) .
I hope it will help the MC community to stay a little bit busy until MC 2.0 is released.


Image




Edit : The third scenario of the pack will be pretty ... experimental. I hope that the execution of the concept I had will please the players :)
The player has a very low number of units and have to travel across the map to visit various villages. He has to gather vital intels by talking with the locals. No large battle, just an usual job of reconnaissance... with some twists and unexpected situations. It's a video game, after all :)

Image
I'm just released from the Japanese and I can test your project if of course there is not quite a plot sucked out of a finger )
https://www.deepl.com/ru/translator
https://mynickname.com/id73473
Image
Imeror
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Posts: 352
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

bondjamesbond wrote: Tue Aug 27, 2024 3:21 pm
Imeror wrote: Mon Aug 26, 2024 10:22 pm
I'm just released from the Japanese and I can test your project if of course there is not quite a plot sucked out of a finger )
https://www.deepl.com/ru/translator

What is a "plot sucked out of a finger" ?
One of a problem with translators on computers ; is that they can translate badly expression from a foreign language.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Imeror wrote: Tue Aug 27, 2024 3:57 pm
bondjamesbond wrote: Tue Aug 27, 2024 3:21 pm
Imeror wrote: Mon Aug 26, 2024 10:22 pm
I'm just released from the Japanese and I can test your project if of course there is not quite a plot sucked out of a finger )
https://www.deepl.com/ru/translator

What is a "plot sucked out of a finger" ?
One of a problem with translators on computers ; is that they can translate badly expression from a foreign language.
The phrase “plot sucked out of your finger” can mean an implausible or uninteresting script.

I agree ) Just like for example the expression to hump the hump means to fantasize without taking into account modern realities )
https://rus.stackexchange.com/questions ... -горбатого
Image
https://translate.yandex.ru/ocr
https://mynickname.com/id73473
Image
Imeror
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

bondjamesbond wrote: Tue Aug 27, 2024 4:54 pm
Imeror wrote: Tue Aug 27, 2024 3:57 pm
bondjamesbond wrote: Tue Aug 27, 2024 3:21 pm

I'm just released from the Japanese and I can test your project if of course there is not quite a plot sucked out of a finger )
https://www.deepl.com/ru/translator

What is a "plot sucked out of a finger" ?
One of a problem with translators on computers ; is that they can translate badly expression from a foreign language.
The phrase “plot sucked out of your finger” can mean an implausible or uninteresting script.

I agree ) Just like for example the expression to hump the hump means to fantasize without taking into account modern realities )
So I can already reassure you : all of them are inspired by real events ; just changed a little bit to stay a fiction while still offering a coherent story.
The first scenario is inspired by the first days of Opération Serval in 2013 ; the second one by the Uzbin ambush in Afghanistan ; the third by various stories told by some friends that went there (of course heavily modified) ; and the last one is a reward to introduce heavier equipment in the campaign after those very particular COIN scenarii (the pack was thought as the 4 first scenarii of a campaign where the player keep his core).


Of course, if your feelings are hurt or your worldviews are challenged in one way or another, feel free to not play it. I have made long research to write my storyline and I enjoy doing and sharing my scenarii for the MC mod ; but if you don't like them, worry not. You can simply continue to play the Akkula's campaigns or the Tobi72's map packs, that are all excellent. There is absolutely no problem.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Sr. Colonel - Battleship
Posts: 1694
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Imeror wrote: Tue Aug 27, 2024 5:14 pm
bondjamesbond wrote: Tue Aug 27, 2024 4:54 pm
Imeror wrote: Tue Aug 27, 2024 3:57 pm


What is a "plot sucked out of a finger" ?
One of a problem with translators on computers ; is that they can translate badly expression from a foreign language.
The phrase “plot sucked out of your finger” can mean an implausible or uninteresting script.

I agree ) Just like for example the expression to hump the hump means to fantasize without taking into account modern realities )
So I can already reassure you : all of them are inspired by real events ; just changed a little bit to stay a fiction while still offering a coherent story.
The first scenario is inspired by the first days of Opération Serval in 2013 ; the second one by the Uzbin ambush in Afghanistan ; the third by various stories told by some friends that went there (of course heavily modified) ; and the last one is a reward to introduce heavier equipment in the campaign after those very particular COIN scenarii (the pack was thought as the 4 first scenarii of a campaign where the player keep his core).


Of course, if your feelings are hurt or your worldviews are challenged in one way or another, feel free to not play it. I have made long research to write my storyline and I enjoy doing and sharing my scenarii for the MC mod ; but if you don't like them, worry not. You can simply continue to play the Akkula's campaigns or the Tobi72's map packs, that are all excellent. There is absolutely no problem.
I have a normal attitude to games because I think it's better to have virtual pixel blood than real blood, it doesn't make me a collaborator or not a patriot ) All these huckleberry templates like vodka bears and balalaika just amuse me )) I played in Toby's missions for Igil but it doesn't mean I sympathize with this organization ))))) In general, we are waiting for your addition, and let the politicians deal with politics )

Image
https://yandex.ru/images/search?lr=1033 ... n%20Serval

https://lord-a.livejournal.com/127988.html

https://dzen.ru/a/YXW8GDDmb1yZp5BG
:lol:

https://life.ru/p/1460961

https://www.strategium.ru/forum/topic/9 ... ая-работа/
https://mynickname.com/id73473
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superlopez141
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Re: Modern Conflicts 1.95 (RELEASED)

Post by superlopez141 »

hello.
It's fantastic that 2.0 is close, as are the scenarios by tobi72 and imero.
Have you thought about doing any "red dawn" type campaign, in a hypothetical war conflict in which the US is invaded?
Thank you for the work you do and greetings
superlopez141
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Re: Modern Conflicts 1.95 (RELEASED)

Post by superlopez141 »

hello.
It's fantastic that 2.0 is close, as are the scenarios by tobi72 and imero.
Have you thought about doing any "red dawn" type campaign, in a hypothetical war conflict in which the US is invaded?
Thank you for the work you do and greetings
bondjamesbond
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

superlopez141 wrote: Tue Aug 27, 2024 7:07 pm hello.
It's fantastic that 2.0 is close, as are the scenarios by tobi72 and imero.
Have you thought about doing any "red dawn" type campaign, in a hypothetical war conflict in which the US is invaded?
Thank you for the work you do and greetings
Image
:lol:
And in general is it possible to replace the units of the Second World War with modern ones from the Akkula mod ?
https://www.slitherine.com/forum/viewto ... gn#p994687
https://www.slitherine.com/forum/viewto ... 47&t=27451

Image
Last edited by bondjamesbond on Tue Aug 27, 2024 8:20 pm, edited 2 times in total.
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Imeror
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

bondjamesbond wrote: Tue Aug 27, 2024 5:34 pm

I have a normal attitude to games because I think it's better to have virtual pixel blood than real blood, it doesn't make me a collaborator or not a patriot ) All these huckleberry templates like vodka bears and balalaika just amuse me )) I played in Toby's missions for Igil but it doesn't mean I sympathize with this organization ))))) In general, we are waiting for your addition, and let the politicians deal with politics )


https://www.strategium.ru/forum/topic/9 ... ая-работа/

I see, I see. I fear that many of the meaning of the messages we sent earlier was lost in our mutual translations :lol:


superlopez141 wrote: Tue Aug 27, 2024 7:07 pm hello.
It's fantastic that 2.0 is close, as are the scenarios by tobi72 and imero.
Have you thought about doing any "red dawn" type campaign, in a hypothetical war conflict in which the US is invaded?
Thank you for the work you do and greetings
Unfortunately, Akkula seems to have shifted to Asia ; Tobi72 do a Japanese campaign ; and I have other projects before thinking about a red dawn campaign. But I don't know what they keep in reserve, and that's just the situation today. Who knows what the situation will be tomorrow 8)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

:lol:
And in general is it possible to replace the units of the Second World War with modern ones from the Akkula mod ?
https://www.slitherine.com/forum/viewto ... gn#p994687
https://www.slitherine.com/forum/viewto ... 47&t=27451
[/quote]

Do you mean, for example, that the DLCs are repurposed with Akkula's units and these campaigns are practically set in modern times... or the Soviet campaign? Or have I misunderstood something?
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Tobi72 wrote: Tue Aug 27, 2024 8:11 pm :lol:
And in general is it possible to replace the units of the Second World War with modern ones from the Akkula mod ?
https://www.slitherine.com/forum/viewto ... gn#p994687
https://www.slitherine.com/forum/viewto ... 47&t=27451
Do you mean, for example, that the DLCs are repurposed with Akkula's units and these campaigns are practically set in modern times... or the Soviet campaign? Or have I misunderstood something?
[/quote]
Image
Image
Image
Since the campaign in the U.S. itself is still very far away to take maps of the Wehrmacht invasion of the U.S. but instead of the Germans let it be the Russians and our time ))))

In the first option my friend you will finally be able to erect your statue of liberty in New York )))))

Or remake this mod for modern times )
https://www.slitherine.com/forum/viewto ... 47&t=27451

After the advent of full-fledged Koreans and Chinese you can do something similar )))) In the movie they already replaced Russians with Koreans ))))
https://www.kinopoisk.ru/film/1998/
https://www.kinopoisk.ru/film/460524/
:lol:
In a series of games immediately Asians ))))
https://store.steampowered.com/app/55100/Homefront/
https://store.steampowered.com/app/2231 ... evolution/
Last edited by bondjamesbond on Tue Aug 27, 2024 8:57 pm, edited 9 times in total.
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Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Theoretically that would be possible.
This is just an example...the first scenario from the Poland DLC...Poznan.
Posen.png
Posen.png (780.36 KiB) Viewed 1899 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

God gave us Slitherine and Slitherine gave us the almighty scenario editor. 8)
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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