https://drive.google.com/file/d/10ZyW3e ... sp=sharing
INSTALLATION:
extract and place the whole folder into:
1. \Documents\My Games\Order of Battle - WW2\Scenarios
2. \...\Order of Battle World War II\Order of Battle - WW2_Data\Content\Scenarios
(sometimes both seem to be necessary)
DESCRIPTION:
Objective:
- capture all flags
- trigger starts checking from turn 40
Deployment:
- The main deployment zone for each player is in the corners of the map, to leave enough time for interception and ambush, and give a real Tokyo Express feel
- The Japan player additionally starts with a limited number of turn-0-only ground troop deployment slots near each island, to give him a bit time to prepare a defense before the USA player arrives.
- The USA player doesn't get any additional turn-0-only slots.
- The Japan player is closer to New Georgia, while the USA player is closer to Guadalcanal.
- All in all it should be a balanced one-on-one game, with similar strength and equal opportunities.

Features:
- Enough sea area for large naval battles, and to make ship detection a priority
- Islands are also big enough for proper land battles, where ships can only support the action near the shore but not further inland
- Only two ports and two airfields
- Each player gets several construction units to build additional airstrips in unpredictable places of their own choice
- Villages provide limited resources. Each player gets several supply ships to support enough ground forces, but the reliance on them will make these supply ships valuable targets
- Distances are large enough to make the difference between fighter and bomber range truly felt and add a grand strategic feeling
Special abilities:
- Japan: Banzai, Bushido, Tokyo Express, Drop tank, Landing craft, Elite Air groups
- USA: Magnetron radar, Landing craft infantry, Landing craft tank, Block construction, Pilot rotation