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Orchrist
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Joined: Sun Jan 16, 2011 3:08 am

More feedback

Post by Orchrist »

Okay here are a few things that have been running through my head as I have been playing PC the last few weeks. They are in no specific order, and some of them are ideas I picked up from other posters, so they might not all be 100% unique;

-The air to air battles are anti-climactic. I likee seeing the guns shoot, bot not having an explosion or something at the end to show that someone lost units is a little disappointing.

-Air Defense sucks. Perhaps that means it is working as intended, but I can't see myself ever buying any.

-I support there being a way to see at a glance whether a unit has fired or not.

-I would really enjoy a basic combat log that you could scroll through to see what happens each turn. I like the idea of putting it below the mini map and making it scrollable, however, if you have other plans for that space, even an openable window would work.

-I like the idea of a pop up window when a 'rugged defense' or 'heroic attack', (or similarly named events), happen.

-I would REALLY like to be able to see an order of battle, at a glance, that shows all of your units, their basic location and stats, (strength, ammo, fuel, movement status, etc), and include any units that have been killed. In addition, perhaps an enemy order of battle too, that only included information at different levels based on what is known about them at the time, (i.e. most of the same info if you can see the units, and maybe blank tiles for units that are known to be in the area but that you don't have actual LOS on them at the moment). Having been through the US Army Infantry Officer course at Ft. Benning, it was ALWAYS drilled into us to know the strength, location and status of your troops at all times. Obviously that might have been a bit problematic back in the times of these scenarios, but I'll expect every commander would have expected this kind of information.

-In addition to the above suggestion, I would really like to see some kind of 'score card' with a break down of the number and types of units killed and lost. It would be nice at a glance, but if nothing else, at the end of a battle.

Just a few thoughts at the moment. More to come perhaps. Overall though, a very enjoyable game so far!
Orchrist
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Sun Jan 16, 2011 3:08 am

Post by Orchrist »

Another thing that is obnoxious is when a single unit gets attacked by multiple units, (as many as 6-8 ), and it still doesn't take any damage. :evil: I am primarily referring to the KV series of tanks here. I have hit a single KV tank, (usually a c model) with up to 8 units, for 6-8 turns and they still don't take any damage. My thinking is that a unit that is hit multiple times in a single turn would take more damage for each unit that attacks it. In other words, each attack would lower its defense within a single turn. I don't see this as a stretch as in a real world scenario, being hit by multiple units in a short period of time would become exhausting and lower their ability to defend against multiple attacks. this is just my thinking I guess. I hope the input helps.
Last edited by Orchrist on Sat May 07, 2011 2:38 am, edited 1 time in total.
Pupec
Corporal - Strongpoint
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Post by Pupec »

I agree to show info on a submerged submarine in the bombing, support artillery or surrender and other situation.
Razz1
Panzer Corps Moderator
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Post by Razz1 »

Wait until you run into German tanks. They are even worse as there are several types you can not touch with damage.

The question is: Do customers really want to buy and play a game where they can not kill a unit?

The KV's have been toned down so that is ok, but what about those German tanks?

If they implement the unique feature for infantry units where they can throw a motov cocktail and suppress the unit by one that will help the problem.

Hit those heavey tanks with 3 or 4 infantry cocktails. Now the combat strength is weakened so a weaker tank may get a hit.
IainMcNeil
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Post by IainMcNeil »

Definitely not - all units need to be killable.
IainMcNeil
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Post by IainMcNeil »

Just a thought on this - could we track suppression and have a unit without any unsupressed strength surrender. It would mean super units could be destroyed if you focus enough on them without having to weaken their stats.
uran21
Panzer Corps Map Designer
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Post by uran21 »

iainmcneil wrote:Just a thought on this - could we track suppression and have a unit without any unsupressed strength surrender. It would mean super units could be destroyed if you focus enough on them without having to weaken their stats.
If all units strength is suppressed and has no entrenchment left it will retreat. If it has no to retreat it will surrender.

As a side note all super defenses are lowered below 30. They are still hard but not so hard. Elefant is anti-tank so his soft attack is low. It is good to hit it with towed (soft target) anti-tank with high hard attack values.
Pupec
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Post by Pupec »

Elefant no ammo and resist infantry. Inf 3 close attack, elefant 2 close defence..

http://imageshack.us/photo/my-images/84 ... efant.jpg/
uran21
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Post by uran21 »

Pupec wrote:Elefant no ammo and resist infantry. Inf 3 close attack, elefant 2 close defence..

http://imageshack.us/photo/my-images/84 ... efant.jpg/
It is considered fighting happens on defenders terrain. So it is important defender is in close terrain, not the attacker. River is not considered as close terrain so they both use ground defense and not close defense.
Pupec
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Post by Pupec »

Ignore terrain, Elefant does not have ammunition and resist?
uran21
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Post by uran21 »

Pupec wrote:Ignore terrain, Elefant does not have ammunition and resist?
IIRC in PG penalty to defenders defense rating was on not having a fuel. If unit didn't had fuel its defense was halved. I agree there should be tactical solution to deal with any situation.
Pupec
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Joined: Sun Mar 06, 2011 12:10 pm

Post by Pupec »

uran21 wrote:
Pupec wrote:Elefant no ammo and resist infantry. Inf 3 close attack, elefant 2 close defence..

http://imageshack.us/photo/my-images/84 ... efant.jpg/
It is considered fighting happens on defenders terrain. So it is important defender is in close terrain, not the attacker. River is not considered as close terrain so they both use ground defense and not close defense.
Thanks for the info, I do not understand correctly the statistics and rules :oops:
Orchrist
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Sun Jan 16, 2011 3:08 am

Upgrade cost vs. buying a new unit

Post by Orchrist »

Is it normal for upgrade cost to be the same as buying the same unit brand new? :shock: I don't recall it being that way in some of the previous scenarios but I am running into it a lot in the 1941 campaign, especially when placing units at the beginning.
OmegaMan1
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Post by OmegaMan1 »

I don't recall it being that way in some of the previous scenarios but I am running into it a lot in the 1941 campaign, especially when placing units at the beginning.
I noticed the same thing when I started playing the 1941 campaign. Didn't seem to be an issue in the 1939 campaign, so it isn't just you. :)
Orchrist
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Sun Jan 16, 2011 3:08 am

Post by Orchrist »

dshaw62197 wrote:
I don't recall it being that way in some of the previous scenarios but I am running into it a lot in the 1941 campaign, especially when placing units at the beginning.
I noticed the same thing when I started playing the 1941 campaign. Didn't seem to be an issue in the 1939 campaign, so it isn't just you. :)
Well that is good to hear, (I guess :evil: ). Now fix it!
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