Thanks a lot Yogi. And welcome to the forums.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
I agree with you to a certain degree but I don't think the scenarios are that bad!rezaf wrote:Finished the third mission.
Looks like this mod is not for me, despite all its production values.
The scenario design is very strange. One one hand, I'm always swimming in prestige, and an important point to get anywhere is disband the crap the designers equipped you with and get decent stuff.
Also, to get transports for all the italian infantry and artillery, you'd never get them to the battlefields in time otherwise.
Then there's the fact that your airforce seems totally inefficient, is always hopelessly outnumbered and outclassed by the opposition. Best bet is basically ignoring it until the stupid AI lets it's planes run out of fuel.
What does it for me is the horrible tactic of clamping the final objective into a corner, arranged as an impenetrable fortress. The first two missions are already guilty as charged, but the third is a joke - a literal fortress with basically a one-hex-wide corridor covered by heavy fortress artillery and three large artillery pieces. Oh, and two flaks. And like a dozen other units and MG nests.
You gotta be kidding me...
_____
rezaf
My experience with the air war is a bit different.Buying in the first 3 scenarios a total of 3 fighters and 2 88s I manage to gain air superiority in these scenarios. As for the refueling issue you mention, I haven't noticed it. The AI sends his aircraft for resupply except if you manage to take his airfields so his airplanes remain isolated in the front line and eventally fall (but I would like to play without FOW to test this better).The airforce issue is very real - even the german Bf109 don't stand a chance against the allied fighters, and let's not even talk about the crap the italians bring. Once, an extremely lucky roll allowed my '88 to shoot a bomber squadron out of the sky in one go (perfect 10 kill), but other than that, firing with the 88 and attacking with two Bf109's couldn't bring the enemy fighters down. The maps are too wide with too few and far between airfields, so you fighters cannot stay in air long enough, essentially after exchanging a round of combat, boths sides have to withdraw and the circle starts anew. However, just waiting it out always helps - the AI cannot cope with the large distances between airfields and of (I think) four allied fighters I encountered, I couldn't kill one - the other three just disappeared after running out of fuel...
Yep - because that´s the topography of Malta. AND: it is a "turning point" scenario. All this "fictinal scenarios are hard - very hard to master. Why do you think the Italians never launched an amphibian invasion? German losses to the highly trained air corps in Crete were staggering and the OKW never again employed parachutists on a large-scale airborne operation.rezaf wrote:Gebirgsjäger, I've since passed Tobruk - slb79 was right when he explained that it's very possible to penetrate the fortress if attacking from the south.
Malta, however, really does it. Is it really WAD that you have a grand total of ONE hex where you can land your troops? I found some more hexes half a dozen turns away, but more than half the turn limit of the scenario would fly by even landing your troops, let alone capturing objectives.
Also, it's going to require a HEFTY dose of luck to be able to immediately capture the airfield on the northernmost island - if you don't manage to do it quickly with the very first one or two units you landed, your precious aircraft are going to drop into the ocean.
_____
rezaf
As I said before Rezaf. No problem. I just tried to explain why we created the scenario this way. It has to be (in our opinion) very difficult - otherwhise it wouldn´t reflect the real situation.rezaf wrote:Like I said Gebirgsjäger - maybe it's just not for me.
I LOVE the terrain and units, but these kind of design decisions are driving me nuts.
Why not, you know, start fleets reasonably close to where they can land instead of at an arbitary point close to the cost far, far away from a beach?
Why not give them a field airport on the edge of the map that will be useless for anything else other than keeping their planes from crashing before an actual airfield on Malta is captured?
It's a hypothetical scenario anyway, so - why not give a little bit of auxilary paratrooper support?
I apologize for all my ranting - it's just that - like I wrote - I'm very fond of the style, so it sucks a bit that I hate the scenarios. Ah well.
_____
rezaf