Mod Questions

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

Moderators: Slitherine Core, Gothic Labs

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Emmeric
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sun Nov 13, 2011 3:54 am

Mod Questions

Post by Emmeric »

I made a Roman mod for Mardoba. Wanted to change their magic to war. Only place I found that might do it was in <Table name="RlmStats">. I changed the "Panel" value to War. Had no effect. Is there another place or is that not something changeable?

2nd question, I noticed Changing affinity for Mardoba in the RlmStats had little effect. In the vanilla game, they do not receive plains affinity, though it is listed. Only forest and hills of all things. Not sure whether that's a bug or what, but changing it to "Mountain, Hill" only confers hills, not both. Is RlmStats where I need to be looking to mod that?
Jekky
Illustrious Software
Illustrious Software
Posts: 867
Joined: Wed Jan 09, 2008 7:06 pm

Re: Mod Questions

Post by Jekky »

The panel value will change the background images used on various screens, and will indicate an affinity for War - if you want to change the spells which they have access to, that would be Magic.xml, if you want to change their units default damage type, you would want sov_charts unit table.

To change the affinity for terrain, you have to do so by race rather than by realm. This is done in the Terrain table by setting these:
HumanMult
OrcMult
ElfMult
DwarfMult
UndeadMult
OutcastMult

these are based on the economic race value applied to each realm, not their displayed race value - it's a bit complicated, i know.
Emmeric
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sun Nov 13, 2011 3:54 am

Re: Mod Questions

Post by Emmeric »

Ah, I see. Thanks!
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