Bugs game editor v1.8.3 - New units or improve things
Moderators: The Artistocrats, Order of Battle Moderators
Re: Bugs game editor v1.9.3 - New units or improve things
More ideas, add military police unit (You can also be in cities or towns), and camp prisoners (a unit barracks and another to make fence) to escape and rescue scenary.
- Attachments
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- police.jpg (102.82 KiB) Viewed 1965 times
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- camp prisoners.png (51.27 KiB) Viewed 2055 times
Last edited by bcnkor5 on Wed Sep 16, 2015 7:38 am, edited 5 times in total.
Re: Bugs game editor v1.8.3 - New units or improve things
Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos, German Commandos brandenburger), BB Harbor attack torpedo (Maiale italy) or commandos attack on the coast transported from a submarine to Scenary Commandos. The Frogman It is a unit of sea and also remove sea mines.
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- SLC_Maiale.png (33.13 KiB) Viewed 2111 times
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- 00 Buzos ItaFrogman_MAS.png (23.06 KiB) Viewed 2111 times
Last edited by bcnkor5 on Mon Sep 14, 2015 4:01 pm, edited 11 times in total.
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- Lieutenant-General - Do 217E
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Re: Bugs game editor v1.8.3 - New units or improve things
BcnKor, They're halfway there already. Subs already have an empty space, at the moment used to indicate when minisubs are being carried.bcnkor2 wrote:Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos), BB Harbor attack torpedo or commandos attack on the coast transported from a submarine to Scenary Commandos.
If somebody could write a mod so that Marine Raiders (or Teishi Dan) could also be carried there instead...?

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Re: Bugs game editor v1.8.3 - New units or improve things
-------------------------------------------------GottaLove88s wrote:BcnKor, They're halfway there already. Subs already have an empty space, at the moment used to indicate when minisubs are being carried.bcnkor2 wrote:Add units Frogman (The Frogman have a space in the submarine or space to unit british commandos), BB Harbor attack torpedo or commandos attack on the coast transported from a submarine to Scenary Commandos.
If somebody could write a mod so that Marine Raiders (or Teishi Dan) could also be carried there instead...?
Yes, there is a space for mini-submarines, but does not accept another unit (that is closed code), that is what I say also accept these special units (Commandos and Frogman) all submarines (only add to the internal code of the game for programmers). Commandos can attack by air and sea from the WWII until now. After it is enabled only on the units.txt that space has a submarine. The game has many things that can be added and do it very well, but they have to do those things programmers.
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- zzmaiale ITaly.jpg (15 KiB) Viewed 2072 times
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- zzTopedo men israel, 1967.jpg (11.8 KiB) Viewed 2072 times
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- zBritish_navy_frogman.jpg (55.77 KiB) Viewed 2072 times
Re: Bugs game editor v1.8.3 - New units or improve things
FAIREY SWORDFISH REAL SWITCH: Unit torpedo or bomb and other units with rockets or depth charge for the Royal Navy, to Scenario battle for the Atlantic and the Mediterranean, (In the game that the English aircraft carrier but not his plane star).
Images Fairey_Swordfish REAL SWITCH: Torpedo/Rockets
Images Fairey_Swordfish REAL SWITCH: Torpedo/Rockets
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- Fairey_Swordfish. torpedo images (92).jpg (6.74 KiB) Viewed 2048 times
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- swordfish_invasion_stripes rockets.jpg (11.52 KiB) Viewed 2048 times
Re: Bugs game editor v1.8.3 - New units or improve things
ADD New Real Radar: German Radar Würzburg 1940 70 km (43 mi), Radar german Freya 1939 Range 200 kilometres (120 mi), British Radar Chain Home Low range 30 miles (50 km).
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- German Radar Würzburg.png (45.48 KiB) Viewed 2033 times
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- Radar german Freya.jpg (53.25 KiB) Viewed 2037 times
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- British Radar.jpg (50.36 KiB) Viewed 2040 times
Re: Bugs game editor v1.8.3 - New units or improve things
Radar movil unit (Range Microwave Radar).
MORTER, bike+machine gun.
Note: The mortar and bike+machine gun were since WWI, images add wwI.
MORTER, bike+machine gun.
Note: The mortar and bike+machine gun were since WWI, images add wwI.
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- zzzCapturar-1.jpg (33.07 KiB) Viewed 1993 times
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- FRAmortar.jpg (33.05 KiB) Viewed 1993 times
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- Italy-World-War-II-Long-Range-Microwave-Radar.jpg (61.58 KiB) Viewed 1993 times
Last edited by bcnkor5 on Sun Sep 13, 2015 9:10 pm, edited 2 times in total.
Re: Bugs game editor v1.8.3 - New units or improve things
Units BAZOOKA more PIAT, Soviet PTRD anti-tank Rifle, panzerfaust, Panzerbüchse (image German anti-tank Rifle).
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- BazookaUSA.png (54.36 KiB) Viewed 1991 times
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- piat eng.png (79.51 KiB) Viewed 1991 times
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- chaubarret.jpg (32.13 KiB) Viewed 1991 times
Re: Bugs game editor v1.8.3 - New units or improve things
1 image- Paratroopers Light airportable pieces for artillery AT 15cm Leichtegeschutz Howitzer
2 image- REMOVE SHIP MINES (Minesweeper),
3 image- UNDERLAND TRENCH (japan).
2 image- REMOVE SHIP MINES (Minesweeper),
3 image- UNDERLAND TRENCH (japan).
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- GerArt_Para.png (35.47 KiB) Viewed 1908 times
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- 220px-USSPivotAM276.jpg (8.55 KiB) Viewed 1968 times
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- 00048- Buna Gona.jpg (116.75 KiB) Viewed 1968 times
Last edited by bcnkor5 on Tue Sep 22, 2015 2:52 pm, edited 3 times in total.
Re: Bugs game editor v1.8.3 - New units or improve things
Unfortunately we stop working on modifications of this game from the old versions are asking small changes (enable graphics icons for the game), to make major changes to the player's view, but it is activating little. We will be behind them to ask activate each icon.
Important Note Megamod: Unfortunately with v1.8.3 still not enabled and not running the same images in the v1.7.8 If the images are not enabled or things, the modders can not work in this game. Link Download: http://www.mediafire.com/download/a5z0u ... ATIVES.rar
Examples (no active in mod folder, no active in game original):
Important Note Megamod: Unfortunately with v1.8.3 still not enabled and not running the same images in the v1.7.8 If the images are not enabled or things, the modders can not work in this game. Link Download: http://www.mediafire.com/download/a5z0u ... ATIVES.rar
Examples (no active in mod folder, no active in game original):
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- Captura de pantalla 2.png (129.6 KiB) Viewed 1929 times
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- button_field_1 NEW.png (4.15 KiB) Viewed 1934 times
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- button_field_1 OLD.jpg (3.89 KiB) Viewed 1934 times
Last edited by bcnkor5 on Wed Sep 16, 2015 11:10 am, edited 4 times in total.
Re: Bugs game editor v1.8.3 - New units or improve things
more
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- button_cargo_high_1280 NEW .png (4.62 KiB) Viewed 1934 times
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- button_cargo_high_1280 OLD.jpg (3.29 KiB) Viewed 1934 times
Re: Bugs game editor v1.8.3 - New units or improve things
Video turn .ogm or .ogv (active in mod folder, no active in game original).
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- japan NEW.png (101.59 KiB) Viewed 1934 times
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- japan OLD.png (107.2 KiB) Viewed 1934 times