DLC: Captured Units
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Re: DLC: Captured Units
No, I enjoy the challenge, just lack of time as I'm redoing a fair amount of my basement at the moment, as in, removing/replacing drywall/paneling, rewiring, and removing a lot of ugly ceramic tile, etc., all of which my wife assumes/expects should only take a couple of days including painting, new mouldings/trim/floor tile, and everything cleaned up and put away.
Anyway, I was thinking it was probably Messina and the Alpini I listed under capturable units/bonuses. It's been a couple of years since I played that scenario, and while I always kept saves, unfortunately I was also playing GC42-43W at the same time and in historic date order. Anyway, as it turns out, I played both Messina scenarios the same day and the German one later and not paying any attention, I kept overwriting my US Corps saves with the German ones. Had I played them on different days, it wouldn't have been an issue. I did have a Salerno Landing save, but no new hero in my core. Although I earned a DV at Messina, apparently, I didn't find the supply dump and Italian Unit. However, as I do have both Troina and San Fratello saves, I just replayed Messina to find the unit. It's amazing how fast a scenario goes when you use the 'uber units' and 'turbo units' cheat with a large infusion of prestige. I cleared the map in 4 turns. Sort of fun, but obviously no challenge.
So for those wondering, the Italian Volunteers Alpini unit comes from destroying the supply dump at hex 30,2 and has a hero called (so cleverly) 'Scout' with Attack +2, Defense +2, Initiative +2, Movement +1, and Spotting +2. You'd think they could of found a renowned Italian resistance fighter or just given him a name at least. At least I was correct in that there are no other 'American' heroes (I think).
Guess I may need to do a version VII. I was thinking of adding any Sea Lion eggs anyway as I've never seen any info on it. It would be a good chance to get some dust out of my chest as long as I don't take too long at it and incur some wrath.
Anyway, I was thinking it was probably Messina and the Alpini I listed under capturable units/bonuses. It's been a couple of years since I played that scenario, and while I always kept saves, unfortunately I was also playing GC42-43W at the same time and in historic date order. Anyway, as it turns out, I played both Messina scenarios the same day and the German one later and not paying any attention, I kept overwriting my US Corps saves with the German ones. Had I played them on different days, it wouldn't have been an issue. I did have a Salerno Landing save, but no new hero in my core. Although I earned a DV at Messina, apparently, I didn't find the supply dump and Italian Unit. However, as I do have both Troina and San Fratello saves, I just replayed Messina to find the unit. It's amazing how fast a scenario goes when you use the 'uber units' and 'turbo units' cheat with a large infusion of prestige. I cleared the map in 4 turns. Sort of fun, but obviously no challenge.
So for those wondering, the Italian Volunteers Alpini unit comes from destroying the supply dump at hex 30,2 and has a hero called (so cleverly) 'Scout' with Attack +2, Defense +2, Initiative +2, Movement +1, and Spotting +2. You'd think they could of found a renowned Italian resistance fighter or just given him a name at least. At least I was correct in that there are no other 'American' heroes (I think).
Guess I may need to do a version VII. I was thinking of adding any Sea Lion eggs anyway as I've never seen any info on it. It would be a good chance to get some dust out of my chest as long as I don't take too long at it and incur some wrath.
Re: DLC: Captured Units
OK, here is version VII. I added what I could find on Sea Lion as well as some prestige opportunities for both Allied and Afrika Corps. Hopefully, that will suffice for a while. Have to go get dusty now.
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Re: DLC: Captured Units
This is funny... I just tried it, it also works for the beautiful aircraft carrier worth 4500 prestige... I disbanded them and then removed the corresponding prestige with the prestige cheat again. However, I wonder what they do to your soft cap (i.e. if you deploy them while they also seem to be aux units), anyways... I won't continue with these three ships in my core...turn4441 wrote: ↑Mon Feb 25, 2019 5:27 pm I've been debating whether to include the USS Boise/Savannah bug that occurs in US Corps '43 between Gela and Gela Counter-attack. As it has to be a bug since having cloned ships or a 3200 point prestige dump both seem silly, I have decided not to include it in my reference file. However, it is part of the game and so, for the sake of completeness, for those who may be in desperate need of a large prestige infusion, and those who might just consider it an easter egg worth exploiting, you might wish to add the following by the Gela scenario:
If the USS Boise and Savannah are evacuated before scenario end, you will have 2 of each (clones) in the Gela Counter-attack scenario,
one pair pre-deployed, the other set listed as auxiliary units but with your core and, therefore, either deployable or disbandable for 1600 prestige each.
P.S. if you don't evacuate them at Gela, you will still get the pre-deployed auxiliary set for the counter-attack, jsut not the extra pair.

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: DLC: Captured Units
Thanks for mentioning that. As I don't think the carrier shows up pre-deployed (maybe it does) in the next scenario, I didn't think of it. As you are only given 500 prestige for a win at Gela and you wouldn't get 3200 for a DV until late in 44-45, it definitely seems a bit unusual and a bug. Hopefully, I don't have to do a version VIII and those that are interested can just include it themselves. However, if people find several other omissions, I'd be glad to do an update.
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Re: DLC: Captured Units
Slightly off topic but given your extensive overview, do you have any idea/estimate how long it might take to play through all scenarios/maps just once, i.e. without the MP ones? Just curious...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: DLC: Captured Units
I really have no (accurate) idea, however, a quick estimate based on youtube videos of numerous authors would be around 30,253 minutes which equals 63 8-hour days and averages ~1.5 hours per each of the 331 scenarios. Obviously, some are much quicker, some take longer, and of course it depends on what difficulty you are playing on and individual differences in style and amount of time spent pondering moves. All in all, a cheap investment (especially now days) relative to what you get. Personally, I tend to bog down when I get to the higher unit/turn count scenarios as I rarely have time to finish one in a sitting.
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Re: DLC: Captured Units
Oh wow, thanks! Yeah one to two hours per map on average sounds realistic but I agree, larger maps might take even longer very easily...
I read Steam kind of records the hours spent... unfortunately, the standalone version doesn't, well maybe better it doesn't though...
I read Steam kind of records the hours spent... unfortunately, the standalone version doesn't, well maybe better it doesn't though...

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: DLC: Captured Units
FYI, I just had volunteers join my core at Messina 43...turn4441 wrote: ↑Wed Feb 27, 2019 11:27 pm Thanks for mentioning that. As I don't think the carrier shows up pre-deployed (maybe it does) in the next scenario, I didn't think of it. As you are only given 500 prestige for a win at Gela and you wouldn't get 3200 for a DV until late in 44-45, it definitely seems a bit unusual and a bug. Hopefully, I don't have to do a version VIII and those that are interested can just include it themselves. However, if people find several other omissions, I'd be glad to do an update.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: DLC: Captured Units
They are listed in my reference file as a hero with the name of 'Scout' which is what the game uses for the hero that the Alpini Italian Volunteer unit has. See my post at the top of this page. However, I have corrected a couple of small typos I found recently and am adding columns for number of turns and number of deployable units (at the start of a scenario which doesn't include the fact that sometimes more can be deployed later) for each scenario. I'm also reformatting the capturables column so the heroes column isn't so far to the right. I'm working on it when I get tired of chipping/grinding thinset off my basement floor and need a break. I get tired of it relatively quickly so Ver. VIII should be out soon.
Re: DLC: Captured Units
Oh boy, one more post and I will no longer be a lowly weak Panzer IIC but instead a glorious...….
Last edited by turn4441 on Wed Mar 06, 2019 1:00 am, edited 2 times in total.
Re: DLC: Captured Units
….bottom-end artillery with only 2 range. At least I have an 11 ROF. Most likely I'll get a spotting hero too.
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Re: DLC: Captured Units
Oh, I am very sorry, I didn’t realize it has a hero (and that it is the same unit) and that there is another column in your xls! Well... I guess I have gotten too many infantry units by now but let’s see…turn4441 wrote: ↑Wed Mar 06, 2019 12:54 am They are listed in my reference file as a hero with the name of 'Scout' which is what the game uses for the hero that the Alpini Italian Volunteer unit has. See my post at the top of this page. However, I have corrected a couple of small typos I found recently and am adding columns for number of turns and number of deployable units (at the start of a scenario which doesn't include the fact that sometimes more can be deployed later) for each scenario. I'm also reformatting the capturables column so the heroes column isn't so far to the right. I'm working on it when I get tired of chipping/grinding thinset off my basement floor and need a break. I get tired of it relatively quickly so Ver. VIII should be out soon.
Adding number of turns and number of deployable units is a great idea. By the way, do you know this wiki as well? https://panzercorps.gamepedia.com/Panzer_Corps_Wiki
Comprehensive Battlefield Europe AAR:
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http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: DLC: Captured Units
I have a 32 and a 24 inch monitor, so I tend to get used to having wide spreadsheets and forget that many are using laptops and may not have even noticed the heroes column and that is why I was going to bring it in from the right. I have seen the wiki but hadn't looked at it for quite a while. It's very nicely done.
Re: DLC: Captured Units

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Panzer Corps Reference ver. VIII.xlsx.zip
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Re: DLC: Captured Units
Great, thanks a lot!turn4441 wrote: ↑Fri Mar 08, 2019 3:36 pmOK, here is Ver. VIII. I did some reformatting, added # Deploy (number you can deploy initially), # turns, moved the heroes column in from the right, changed some colors, and expanded them across to help follow the rows. I'm sure there are some errors, but hopefully, not too many.
Oh wow, so this would be the (theoretical) base minimum then… well, at my speed it may rather be several months if not even a few years!turn4441 wrote: ↑Fri Mar 08, 2019 3:36 pm By the way Pete, before you ask, if you move every deployed unit every turn of each scenario (not including auxiliary or units you can deploy later or receive during a scenario), you'd be making just over 176,000 moves which would take 30.5 8-hour days @ 5 sec/move (which would be about the minimum and with little thought or checking combat outcomes).

Comprehensive Battlefield Europe AAR:
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Re: DLC: Captured Units
Not sure if it is just me but could it be that some text got cut/truncated in column H of worksheet Timeline, e.g. in xls rows 233 and 290?turn4441 wrote: ↑Fri Mar 08, 2019 3:36 pmOK, here is Ver. VIII. I did some reformatting, added # Deploy (number you can deploy initially), # turns, moved the heroes column in from the right, changed some colors, and expanded them across to help follow the rows. I'm sure there are some errors, but hopefully, not too many. By the way Pete, before you ask, if you move every deployed unit every turn of each scenario (not including auxiliary or units you can deploy later or receive during a scenario), you'd be making just over 176,000 moves which would take 30.5 8-hour days @ 5 sec/move (which would be about the minimum and with little thought or checking combat outcomes).
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: DLC: Captured Units
Are you referring to the Gela and Anzio Landing scenarios? I don't see anything missing although they could be worded better, especially Anzio. Just means you need to clear the enemy around 15,15 to get the two tanks that will be available for the next scenario if they survive Anzio Landing. The Gela description really didn't change except for adding a line about the carrier.
Re: DLC: Captured Units
However, I did just find one error of that type. The text describing the very last hero available in the Gates of Berlin scenario in 5/14/45 during the GC45West campaign continues off to the right. It disappears due to the white text and no gray colored fill. Although I thought I checked all those, apparently I missed that one. Anyway, you can cut and paste part of it to the next line below (and also move it up to the top, level with the other info if desired) or simply type '+1 spot). Spawns at (2,28).' on the next line.
Given the amount of information/scenarios, I'd be surprised if there aren't others. Hopefully, they are few and minor.
Given the amount of information/scenarios, I'd be surprised if there aren't others. Hopefully, they are few and minor.
Re: DLC: Captured Units
P.S. If you don't mind the extra width, you could also just make column Q wider. However, then it would stick out and would mess with my need for linearity/consistency.
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Re: DLC: Captured Units
I am very sorry, I think I now realized what has happened: so I usually use filters (e.g. “USC43” in column C for the Campaign) and then I can look at a specific campaign all at once (without any distractions, etc.).
With your new version of the file, some of the describing text is captured in more than one row (to reduce the width of the table) while the rows 1+n (of a specific scenario) get filtered out as they don’t have the identifier “USC43” in column C…
So better I look at the full table I guess. Have you tried using filters by the way?
With your new version of the file, some of the describing text is captured in more than one row (to reduce the width of the table) while the rows 1+n (of a specific scenario) get filtered out as they don’t have the identifier “USC43” in column C…

So better I look at the full table I guess. Have you tried using filters by the way?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481