Indeed so.loki100 wrote: ↑Sun Jul 14, 2019 8:44 amSeems a good simulation of Rome in the first century BCE to me. Solution is rot carefully plan your transition to Empire. Try not to do it when you have a lot of low loyalty regions due to recent gains. Sell as many slaves as you can .... you'll get the pop back later and go on a 15-20 turn party. Culture yourself.FlashXAron_slith wrote: ↑Sun Jul 14, 2019 8:00 am Now I have read that it will ALWAYS HAPPEN, when you play Rome as a Republic and have single regions , which have that support value BELOW 75 ... even if the revolt risk is 3%
...
that is one of the worst game design decision in that game, no it is stupid , as when the rebellion occurred they even have as many or more Legions as you , full equipped ...
that would have been over 15 000 gp amd lot of resources , a JOKE ...
maybe let some Aliens land , that would fit ... or write a message "Hey idiotic player , take that !"
So as you see that makes me angry, when you play 20h and overcome different problems, which makes sense and that such thing ...
Please devs change that it is ridiculous
Thanks
You then have a good chance to get to Glorious asap
Issue with Rebellions
Moderator: Pocus
Re: Issue with Rebellions
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- Administrative Corporal - SdKfz 251/1
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Re: Issue with Rebellions
I have a similar problem. As Carthage, I have 36 population in Tunis, 9 citizens and 27 slaves. I just cant find a way to disperse them away from the capital. Very occasionally I get the opportunity to make a 'decision', but 1. I am not really sure it works and 2. If it does work, it doesn't do much. I only have 1 slave market (because in general I don't want slaves), but I guess this means I don't really have a way to manage them when I get them. Should I make a ton more slave markets as part of my anti-slavery crusade?
Re: Issue with Rebellions
Yes, you need more. It both increases how often the sell decision comes up and how effective.
Swap your message priority to average and you'll see this. You can also buy lots of nice mercenaries with the money
With your current pop ratio, Tunes is going to have low loyalty and high revolt chance.
I don't like having slaves so often sell every time, in the end you still get high pop regions but they are much more loyal, esp if you also encourage ethnic assimilation
Swap your message priority to average and you'll see this. You can also buy lots of nice mercenaries with the money
With your current pop ratio, Tunes is going to have low loyalty and high revolt chance.
I don't like having slaves so often sell every time, in the end you still get high pop regions but they are much more loyal, esp if you also encourage ethnic assimilation
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- Staff Sergeant - StuG IIIF
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Re: Issue with Rebellions
I agree that the civil wars need to get tuned down a bit as Rome (or that both OP and I have just had bad luck with them). Had a ~20-30 year civil war where two usurper factions rose up and Tarentum rebelled, finally got them under control (and the two other slave revolts that popped up in the meantime), was getting ready to finally invade Illyria to get my objective region that's just been sitting over there for decades and to attack Syracuse who had been my ally but somehow managed to snatch the entirety of southern Italy while "helping" in the civil war and... another rebellion. Smaller this time, to be fair, but again two usurpers and another nation breaking free (Senones, breaking off in a region I'm pretty sure they never controlled). This was about 5-10 years later. So I am quite concerned that the rest of my run is going to be nonstop civil wars and the Roman Empire will be unable to expand outside of Italy.
Perhaps I should have stayed a republic for longer by just manually reducing culture production... I progressed pretty rapidly due to staying near the top of the culture list and the sheer number of objectives I got.
One thing I've noticed is that these usurper factions seem to each get a Senate building, and it doesn't seem to go away afterwards. So I have like four senate buildings floating around in various places in Italy now.
Perhaps I should have stayed a republic for longer by just manually reducing culture production... I progressed pretty rapidly due to staying near the top of the culture list and the sheer number of objectives I got.
One thing I've noticed is that these usurper factions seem to each get a Senate building, and it doesn't seem to go away afterwards. So I have like four senate buildings floating around in various places in Italy now.
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- Lance Corporal - SdKfz 222
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Re: Issue with Rebellions
If you're not meant to lose a region after winning the battle, it is a fairly prevalent bug. Happens to me a lot. I don't know if toppins got you an example or not, so here is my most recent turn just in case.
https://drive.google.com/file/d/15oDStV ... sp=sharing
If there is a file sharing method you prefer to google drive please let me know.
Re: Issue with Rebellions
I set up slave markets N-E-W-S of Rome and I still got inundated with slaves in my capital. Executed dozens of 'Sell Slaves' events with absolutley no real impact.
Would appreciate if someone could add a feature that doesn't require manipulation of the capital location to move slaves out of your capital. I mean seriously, I'm saying let's "move 'em out - yeah rawhide"
I did the deconstruct of the Senate and received messages it had been deconstructed and workers moved to another job - yet it's still there as if nothing had happened.
Was anyone successful with this for Rome? And how exactly do you reconstruct the Senate in another region?
Would appreciate if someone could add a feature that doesn't require manipulation of the capital location to move slaves out of your capital. I mean seriously, I'm saying let's "move 'em out - yeah rawhide"
I did the deconstruct of the Senate and received messages it had been deconstructed and workers moved to another job - yet it's still there as if nothing had happened.
Was anyone successful with this for Rome? And how exactly do you reconstruct the Senate in another region?
Re: Issue with Rebellions
Could someone put together a checklist and some narrative as a guide to slaves and related events. "A Crassus Guide to Slavery"as it exissts in game.
Another QOL item would be more tooltips and side guides such as one on message settings and alerts. and terrain attributes such as food and forage.
Another QOL item would be more tooltips and side guides such as one on message settings and alerts. and terrain attributes such as food and forage.
Re: Issue with Rebellions
This all sounds pretty crazy to me. You definitely stop getting slaves when you have markets up. The losing a region even if you win the battle thing is real, though, and hopefully it gets patched. Also sell slaves totally works, but you never sell more than 25% or 10 whichever is lower. The moving slaves decision seems pointless to me. Also you want around 20 slaves in Rome but probably no more. Unless you just have really bad loyalty penalties from a leader or something.
Re: Issue with Rebellions
Agree with this. Playing as Brigantia I've just had a rebellion where my army in the province defeated the rebels but when the result was imported the army moved away to an adjacent area and the rebels took control of the province where the rebellion occurred. This immediately transformed into the Britonae. Happily they declared war on me (1 province against the whole of the rest of Britain) almost immediately so I recovered it pretty quickly and it wasn't my capital so no lasting harm done.Batman6794 wrote: ↑Sat Jul 27, 2019 7:38 pmIf you're not meant to lose a region after winning the battle, it is a fairly prevalent bug. Happens to me a lot. I don't know if toppins got you an example or not, so here is my most recent turn just in case.
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- Senior Corporal - Destroyer
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Re: Issue with Rebellions
question for developers
the garrison can counterbalance how much unrest?
a fixed value or a %?

Re: Issue with Rebellions
I've had both happen as the Picts. I had A Brigantian rebellion in Brigantia appear underneath a 150-strength army, take the province and my capital, then lose the fight. My army then immediately retook Brigantia, and what was left of their army retreated to another region of mine, which they promptly took from me.rhewett01 wrote: ↑Sun Jul 28, 2019 4:27 pm Agree with this. Playing as Brigantia I've just had a rebellion where my army in the province defeated the rebels but when the result was imported the army moved away to an adjacent area and the rebels took control of the province where the rebellion occurred. This immediately transformed into the Britonae. Happily they declared war on me (1 province against the whole of the rest of Britain) almost immediately so I recovered it pretty quickly and it wasn't my capital so no lasting harm done.
This was part of a rapid-fire chain of rebellions and civil wars apparently triggered by three leadership changes in less than ten years. I went from a reasonably stable 21 regions / 4 provinces to just three regions at the end. My home provinces went independent, Hiberni seceded en masse, the Brigantians and the Britonae popped up twice, and the Parisii (who I had never seen before) popped up twice as well. And to top it off, I also had a region taken by independent pirates (!!). It was a bit much, particularly the part where I suddenly didn't own a region that was friendly enough for me to rest my troops and regain health.