Exporting battles to FOG2 and back to FOGE too much work?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
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Gigantopithecus
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Exporting battles to FOG2 and back to FOGE too much work?

Post by Gigantopithecus »

I was considering to buy FOGE, but its combat turned me off. However, exporting battles into FOG2 looked like a solution.

But watching videos about the game, I learn this exporting battles and importing results is so much work it makes gameplay a pain.

Question 1. Do you need to open and close FOG2 and FOGE when exporting battles and importing results, or can both games remain open? So that you could just ALT+Tab between game windows?
Question 2. If you use both games to play the battles, how do you feel, is it too much a work?
Question 3. How about merging the two games? A definite edition so to speak. Would that make any sense?
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by TimDee58 »

the process is simplicity itself, and works quickly and faultlessly, don't panic (Happy New Year)
Swuul
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by Swuul »

Gigantopithecus wrote: Sat Jan 02, 2021 8:54 pm Question 1. Do you need to open and close FOG2 and FOGE when exporting battles and importing results, or can both games remain open? So that you could just ALT+Tab between game windows?
Can you in say for example Total War games or XCOM games alt tab between combat and strategic map? No. Neither can you in this one. You do not have to close or open any programs, you just click export, and FOG2 opens up, when you are finished with the battle you continue in FOGE.
Question 2. If you use both games to play the battles, how do you feel, is it too much a work?
What is too much work? To get to the battles, you have to able to click a button. But I do not think there is any sane person who exports *all* battles from FOGE to FOG2, you will have gone insane long before you manually fight the 100th battle between two slinger units (not to mention all the other battles you have fought by then).
Question 3. How about merging the two games? A definite edition so to speak. Would that make any sense?
That would be quite stupid. FOG2 is a *much* bigger game than being just a combat simulator for FOGE. FOGE would have to cover 2500 years of history to make full use of FOG2, FOGE covers just a teeny weeny part of the time period present in FOG2.

Personally I rarely fight the FOGE battles in FOG2. I started a campaign where I decided to fight all the major battles of FOGE in FOG2. I gave up that campaign after 12 years of campaigning. I love both games, but the possibility to export FOGE battles to FOG2 is just a fun gimmick for me, which I sometimes use just because I can :)
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poesel71
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by poesel71 »

Q1: this is done automatically and done with a few clicks.
Q2: it would be too much work if you played every battle. I only play the significant ones where the winner is not clear from the beginning.
Q3: maybe a bit for a player but not economically. So the answer is no.

You should try it. It is a good game in itself and the FOG2 integration adds quite some sugar on top.
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by stuart3 »

1- FOGE closes automatically when you export a battle to FOG2. You could re-open FOGE while FOG2 is running, but I don't know what you think you might gain by doing so. FOG2 similarly closes when you import the battle result to FOGE, but there is then no way to return to the battle in FOG2 even if you relaunch the game.

2 - FOG2 gives you an alternative way to get a battle result. You might think of it as a "legal cheat" mode. FOGE applies penalties to units that are not suitable for use in the terrain and in dense terrain limits the frontage that can be used, and so the number of units that can be involved in the battle. It then applies the consequences of the post defeat pursuit phase to the entire army. That can lead to a massive invasion force being comprehensively defeated by a very small defensive army. Players who don't see that as realistic can fight using FOG2 as an alternative. Terrain in FOG2 will always include sufficient open terrain to fight in with a limited amount of forest or hills according to the terrain in the region where the battle takes place. They are two different game systems and so in FOG2 the lighter troop types lose much of the advantage that difficult terrain gives them in FOGE. FOG2 battles aren't too much work, but they do take much longer to play out than FOGE battles and you will soon get bored if you export battles in which a win in either game is a foregone conclusion.

3 - The games are produced by different companies. Getting the two games to talk to each other as much as they do is an achievement. They are already integrated as much as will be possible.
Gigantopithecus
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by Gigantopithecus »

Swuul wrote: Sun Jan 03, 2021 9:51 am Can you in say for example Total War games or XCOM games alt tab between combat and strategic map? No. Neither can you in this one. You do not have to close or open any programs, you just click export, and FOG2 opens up, when you are finished with the battle you continue in FOGE.
You didn't get the point obviously. You don't have to Alt+Tab between two games in Total War Games or XCom because they are one game. FOG2 and FOGE are two games. The question was if one can change between them without opening and closing the programs (which would make it a faster process).
Swuul wrote: Sun Jan 03, 2021 9:51 am That would be quite stupid. FOG2 is a *much* bigger game than being just a combat simulator for FOGE. FOGE would have to cover 2500 years of history to make full use of FOG2, FOGE covers just a teeny weeny part of the time period present in FOG2.
You don't have to make FOGE at all a longer period covering game, if it would have similar battles as FOG2.
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by loki100 »

He's answered your question.

you decide to export the battle, it opens FOG2, FOGE goes into pause (it can't do anything till you return with the battle result), play the battle in FOG2, close it, FOGE re-opens, picks up the battle report and proceeds to process the rest of the turn
Gigantopithecus
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by Gigantopithecus »

stuart3 wrote: Sun Jan 03, 2021 12:21 pm You could re-open FOGE while FOG2 is running, but I don't know what you think you might gain by doing so.
Not gaining anything re-opening while the other program is running. But would gain speed if neither program needs to be closed (or close automatically) and opened.
stuart3 wrote: Sun Jan 03, 2021 12:21 pm FOGE closes automatically when you export a battle to FOG2. ... FOG2 similarly closes when you import the battle result to FOGE
Thank you, that answered the question.
stuart3 wrote: Sun Jan 03, 2021 12:21 pm 2 - FOG2 gives you an alternative way to get a battle result. You might think of it as a "legal cheat" mode.... Players who don't see that as realistic can fight using FOG2 as an alternative.
Yeah I would think it more like an alternative how the battle was fought out. The idea is not to escape some mechanices of FOGE, but to try to get more fun out of the battle. And also more sense.
stuart3 wrote: Sun Jan 03, 2021 12:21 pm FOG2 battles aren't too much work, but they do take much longer to play out than FOGE battles...
I didn't mean to question if the FOG2 battles are too much work. I meant if exporting and importing data between the tweo games is too much work.
stuart3 wrote: Sun Jan 03, 2021 12:21 pm 3 - The games are produced by different companies... They are already integrated as much as will be possible.
Oh that's surprising considering they use the same name and export and import data between. Units looked like similar too (although I didn't look so closely). That suggests some sort of co-operation.
Yeah if the companies are different, then maybe can't get rights to do what I was asking.
Gigantopithecus
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by Gigantopithecus »

loki100 wrote: Sun Jan 03, 2021 4:03 pm He's answered your question.
Stuart3 did.
loki100 wrote: Sun Jan 03, 2021 4:03 pm FOGE goes into pause ... FOGE re-opens
Pauses or closes? You're saying re-opens and stuart3 said closes. So apparently does not go into pause but closes.
If it just paused, that would save some time and work.
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by rbodleyscott »

Several people have stated in other threads on the forums that the whole process takes less time than it does for Total War to load up a battle.
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Gigantopithecus
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by Gigantopithecus »

rbodleyscott wrote: Sun Jan 03, 2021 4:41 pm Several people have stated in other threads on the forums that the whole process takes less time than it does for Total War to load up a battle.
That's good news!

One question I forgot to ask. Can you use FOG2 to resolve only your own nation's battles, or which ever battle that is happening? And can you play battles in FOG2 so that the game AI plays both sides?
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by rbodleyscott »

Gigantopithecus wrote: Sun Jan 03, 2021 6:28 pmOne question I forgot to ask. Can you use FOG2 to resolve only your own nation's battles, or which ever battle that is happening?
Only your own.
And can you play battles in FOG2 so that the game AI plays both sides?
No
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Re: Exporting battles to FOG2 and back to FOGE too much work?

Post by Pocus »

I believe everything has been covered now :mrgreen:
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