
A captured airfield, even without flag,
always allows the planes to rest, replenish and resupply... it's just about
deploying/redeploying and...
cosmetics as well.
No AF without flag, in principle,
please. Now, adding a flag per AF
won't break anything, thus it shouldn't be question about some
mess here.
*******
Okay, according to your request I went a little further:
Two more scenarios played. Here are some feedbacks of mine (
I'll try to keep them short):
***************************
6 Volt:
-> Only one
unique AF on the entire map, and
without flag...
->

Add a small income for the 36th as soon as they're spawned and as long as they stay on the map...
(
Possibility to put back the RPs for them to zero, if you wish, once they'll leave, using as trigger an "Add Resources" with a "-100" or something! Anyway, a little income = a welcomingly increased flexibility for the player about these few units...)
-> Perhaps add some nice and immersive name to the Concrete Bunker, like "Fort something"...
->

'Could increase (a little bit) the difficulty by adding at least one MG-foxhole either in
Pietramelara or just one hex north to this location, and perhaps another one in its surroundings, along some road...

(
Why no defense at all here anyway? Let's adapt this...)
-> We've "
Mt Etna" there on the map (
without flag yet 
)... if it's the famous volcano, perhaps

it does deserve some cool and immersive pop-up, with a text like "
Let's hope it won't blow up just once we'll be not that far." or something (while targetting this hex, and perhaps once closing in on this Mt or directly from start?)...
***
-> I've seen there was some issue around exactly 4 bridges obj and I've made a test...
It's validated at (next) turn start. So, construct on purpose either 4 or 5 bridges (probably on the 3rd turn) and see what's happening:
1. With exactly 4, the pri obj was validated/checked and the sec obj correctly disabled!
So, for me, you can already remove this event ">4 Bridges Objective Disabled"!
2. With 5 (so more than 4), both obj stay and are correctly validated... But then, the pri obj is being validated by triggers, which means that the +25RPs for this pri obj alone won't be offered to the player, who will then receive only 75RPs instead of the promised +100RPs.
=> So, here I would say:
1. Remove this event as it's working as it should (for me at least). & 2. Change the reward for the sec obj at +100 instead of +75 (in the corresponding trigger)!
***
(MV t 18/22)
***************************
7 Barb:
->

Now you've some
counter issues... we want 10 pri obj, at least 4 sec obj but if possible all pri obj... we want to see at start 0/10 then 0/4 and then 0/5... now we've at start 0/5 and 0/4 the two last times(*)...
'Taken a look in the triggers. Issue found: The last trigger, the one for having ALL secondary objectives is now linked to "Secure all 10 primary objective"...

replace this last link with the proper sec obj

and you'll fix all these counters just like this!
-> While you're at it, you may change the label "Secure All Secondary Object
iives" (with two "i"),
and adapt the "Secure all 10 primary objectives" as "Secure All 10 Primary Objectives" with capital letters as you usually do,
and remove this pri obj descr being now "May show as 0/5 but there are 10 primary objectives"
-> 2 hexes without shadow in the East during deployement...

these are (3!) "old" air deploy hexes that can safely be removed as being really far from action...
-> No US AF yet?

Perhaps consider adding one (
the new from the previous scenario - if you add one, but then where? Choose wisely!)
with some flag over it... (
we may forget about the eastern part as being already history, but not another usual AF relatively close to the actual frontline...)
-> Event "
Mignano Abandoned"... nice, but then put the focus over it, "target" some hex, so that the player directly knows what it's about!
->

About the
B17G...
a) Spawn it perhaps 9 hexes southwards (
thus giving less the feeling "jumping from nowhere")
b) Add a short, nice and immersive event
c) Give it perhaps already 1 star of XP (
our planes do have some, and much more, so...)
-> It could be nice to add the 5 arrows pointing at all sec obj for the obj "Secure All Secondary Objectives" as well (now they are only there for the other sec obj, "Secure four of them", or something)
(MV t 23/28)
(*) It'll change later when all sec obj are under control like 9/10 and 4/4 and 3/4... and at the end with a Major Victory 10/10 and 4/4 and 3/4... Anyway, now you can fix it easily!
Et voilà ! 