With some spare time, I originally made some minor modifications to this great mod. Trying out some ideas like cross class upgrade options, multipurpose aircraft and different topographical and unit details.
However the "modding of the mod" continued to grow in scope and it is now a full addon to BE 2.4.
The Afrika Korps DLC campaign is rebalanced by the Addon (see "How to start the campaigns" section in this post)

And the Grand Campaign East is now also compatible with Battlefield Europe + Locarnus Addon equipment and rebalancing

Changes made by the "Locarnus Addon" mod
(for the Battlefield Europe mod, Afrika Korps DLC, as well as the Grand Campaign East)
Unit changes
+ Chassis based upgrade options and families (eg Panzer I upgradeable to Panzerjäger I and Sturmpanzer I)
+ New units (eg 15 cm sIG, 8.8cm Bunkerflak, Jäger light infantry, Tiger P)
+ Many more variants and versions of existing units (eg Flammpanzer III, Sturmtiger, Fw 190 Sturmbock)
+ More switchable units (eg multipurpose aircraft, direct fire mode for many AA and Arty, recon mode for light tanks)
+ Cross class upgrade options (eg all fighter, tac and strat bomber Ju 88 variants are in one upgrade family)
+ Rebalancing of many units (eg taking early T-34 ergonomic failures into account)
+ Early heavy tank versions start understrength until production ramps up (eg early Tigers in 1942)
+ Experience levels give more balanced boni
UI improvements
+ The crucial rate of fire stat is now displayed to the player (especially important for artillery)
+ Special icons showing the state of switchable axis units
+ Unit family separators for the purchase and upgrade screens (eg "Panzer III chassis, see screenshot")-
+ Slightly larger font size for unit info panel on the right side (ammo, entrenchment)
+ Custom unit names can now be considerably longer (just do not have a long word in the middle of the name)
BE 2.4 main scenario rebalancing
+ Purchasable strategic transports (air, sea, trains) and smaller warships (DDs, submarines)
+ More realistic topography in several regions
+ Some rebalancing, eg tougher Soviets & preventing Axis ship stranding in the middle of the Med
+ Rebalanced transition from early BE scenarios to main BE scenario (no prestige crossover)
+ More player choices => Read difficulty and house rules recommendations section
- Unfortunately no support for the multiplayer scenario of BE 2.4
Afrika Korps campaign (separate from BE & grand campaign)
+ Major rebalancing of the whole campaign, as well as individual scenarios (based on extensive player feedback)
+ Many topography fixes (eg less flat land south of the Caucasus, Indus river not flowing through Thar desert)
+ Primarily balanced for "rule of one" => Read difficulty and house rules recommendations section
+ No special SE unit slots, core numbers increased to compensate (SE are not feasible with all the additional units)
Grand Campaign East
+ Primarily intended for "rule of one" => Read difficulty and house rules recommendations section
+ Bonus units mainly represent the weaker units within a class (standard infantry, slow AT & captured tank conversions)
+ Only the very first scenario (Poznan) had to be adjusted for compatibility reasons (starting core, Recon Rudel)
+ New challenges, like some horse drawn arty for Poland
A screenshot of a small portion of the massive Battlefield Europe scenario from the start of Operation Barbarossa.

Battlefield Europe purchasing screen (note the upgrade family separators and different versions for desert terrain).


German heavy tanks are initially available in limited numbers (understrength units), until production increases and teething problems are fixed. This is also intended to limit the ahistorical "Tiger and Panther" spam, as soon as those become available.

Difficulty recommendations and house rules
For the Addon + Battlefield Europe:
Since Panzer Corps has an old, somewhat unfinished engine, there are many workarounds and quite a few issues that can be exploited (in the base game as well as this mod). I strongly recommend some house rules:
1. Battlefield Europe is balanced around the "General" difficulty for first time BE players.
If you have already won the BE scenario (and thus are not playing it "blind" anymore), I strongly recommend the "FieldMarshal" or Rommel or even combined custom difficulties. Also note that player prestige reductions are much more punishing in BE than in other campaigns (prestige is much tighter to begin with and you do not have cheap deployment phase replacements during the main BE scenario)!
2. I highly recommend "normal RNG", so that the player has to deal with full unit losses, not just the AI.
"Dice Chess" considerably reduces RNG, which mainly reduces expensive player casualties. A higher general difficulty is thus recommended if "Dice Chess" is used. Eg a 30% reduction in player prestige (player prestige 70% instead of 100%) to offset the "Dice Chess" setting compared to the "Normal RNG".
"Chess" without randomness at all is not recommended for the Battlefield Europe experience, it distorts the unit balancing a lot.
3. The Battlefield Europe map is at a much different scale than vanilla PzC, which brings range balancing issues.
3a. Eg paradropping extremely far behind enemy lines is possible, exploiting the poorly implemented range/fuel mechanic. My house rule is, that I do not drop paratroopers in unreasonably far away places or in bad weather where the enemy AA and fighters can not intercept at all.
3b. Also, keeping artillery ranges somewhat tactically consistent between models allows you to shoot at England with normal artillery. I recommend the house rule of not shooting at England with artillery from the continent!
3c. "Hunting" enemy aircraft with AA units might be fun in the usual Panzer Corps campaigns, but in Battlefield Europe this practically takes out much of the Axis challenge from the strategic bombing war over Germany. I thus HIGHLY recommend to NOT USE AA against enemy aircraft over Germany AFTER MOVING your AA unit!. This house rule is very important for an enjoyable, balanced experience! Even though it might appear harsh when coming from normal PzC campaigns, making no exceptions here improves the scenario feel and balancing so so much! Especially for the aerial "bomber" war over Germany, while the rule can be relaxed or even ignored for the more standard frontline fights, if it feels too harsh.
4. And then there is the other more obvious stuff like exploiting the phased recon move mechanic for resupply, or exploiting the 0 minimum prestige limit. Or simply disbanding the fixed Axis units that are visible at the map edge of the Libyan desert in order to free up the transports instead of paying for them...
For the Addon + Afrika Korps as well as the Addon + Grand Campaign East:
1. I highly recommend a house rule of "1 unit per unit version" (except for basic infantry). This "rule of one" provides far more historical gameplay variety and interesting choices. Especially in combination with limited player prestige (eg Rommel difficulty) and the chassis based upgrade families unique to this Addon. Eg try to only have one "Panzer III J" unit. If you want another tank you could choose eg a "Panzer III H" (previous version) or a "StuG III B" (same chassis) or even a "Panzer IV F" (different chassis).
2. I recommend less player prestige (eg "Rommel" difficulty means 50% player prestige) for experienced players trying my version of Afrika Korps, and "General" difficulty for less experienced players. The Grand Campaign East is surprisingly doable with 25% player prestige setting for veteran players, even in combination with "Field Marshal" player experience reduction. Due to AI not being able to spam units and no prestige soft cap, so you do not have to save up a mountain of prestige for GC 44 and 45!
3.The "Dice Chess" option reduces RNG and thus mainly player casualties, a complimentary combination with a higher difficulty is therefore recommended. Eg having player prestige reduced to 70% when playing on General or FM difficulty with "dice chess". Or reducing player experience to 70% when already using Rommel difficulty.
4. Activating the game option to "reform units" keeps unit losses expensive (in terms of lost experience), but not devastating (in terms of kills/heroes and prestige, which is important for FM, Rommel or combined difficulties).
This Addon for BE is balanced around those "house rules". Though of course these are just my personal recommendations.
BE itself tends to go the other route and restricts or cuts some stuff that is too easily exploited (like long range arty and paratroopers). The BE approach is crucial for fair multiplayer, but comes at the expense of unit variety. Imho both are valid approaches and it is up to personal preference.
For an idea of the unit variety with Addon, here is a GC 39 & 40 time frame unit stats & availability spreadsheet (dropbox.com with preview 2025): https://bit.ly/3DQiLCL
Screenshots from the 2025 version of that spreadsheet:





There are no bonus SE units for Afrika Korps (core slot limit has been increased instead). So this library table showing bonus SE availability only applies to the Grand Campaign (where bonus SE units are worse instead of better than the normal core units to encourage unit variety instead of Tiger hordes):

How to start the campaigns
The Grand Campaign East can be started as usual, by selecting GC 39 from the extra campaign folder in the bottom right.
Make sure your language is set to "English" for Battlefield Europe, other languages might appear fine at first but then issues will most likely pop up, perhaps hours into the game (see Install instructions step 5 of 5)!
Afrika Korps, the Grand Campaign and the still somewhat experimentally compatible original campaign will probably work with german and russian language settings as well. As far as i know, the french translation of PzC did not extend to the campaign texts, but at least the UI texts are in french? If issues with german, russian or french arise, please default to the english setting.
The separate Afrika Korps campaign can be started from the bottom left image in the campaign selection screen.
The Africa Corps campaign tree can be found here: https://steamcommunity.com/sharedfiles/ ... =244331746
Unfortunately the Battlefield Europe multiplayer map is not supported by the Addon. Only the single player BE map and campaign are supported.
It is highly recommended to start the main BE scenario from the bottom right campaign picture instead of the scenario list (1941-1945 picture, "1941 - Barbarossa" title when clicking on it).
The earlier BE campaign start from the top right picture is adjusted for 6 core units only. And for balancing reasons, neither reserve units nor prestige does carry over from the early BE campaign scenarios to the main BE scenario.

Install instructions:
1 of 5: Prepare PzC for modding by first updating to PzC version 1.32
I strongly recommend that you follow the step-by-step preparation guide linked here, you only have to do this once (due to PzC itself not being updated anymore), enabling you to play this and every other PzC mod without issues.
Detailed Preparation Guide: viewtopic.php?f=147&t=106604
If you do not follow that detailed guide, make sure to first update Panzer Corps with the correct PzC 1.32 patch (the early version of this patch has a serious bug):
Panzer Corps 1.32 for Steam (bug fixed): https://bit.ly/43Wb2KY
Panzer Corps 1.32 non Steam (bug fixed): https://bit.ly/3P2wE4h
And start the game from the /nocache shortcut, that is described in the detailed preparation guide above and in the Battlefield Europe 2.4 thread from the next step below!
2 of 5: Download and install Battlefield Europe version 2.4 mod with the desired optional addons (eg using JSGME, see step-by-step guide above)
The BE 2.4 version and the optional addons (eg blue axis strategic symbols) are available in the first post of McGuba's Battlefield Europe thread (the differently colored strength plates are already included in the Addon):
viewtopic.php?f=147&t=47985
3 of 5: Download and install the 2025 base version of the "Locarnus Addon" to BE 2.4 (eg using JSGME, see step-by-step guide above)
The Addon base version is named "Battlefield Europe v2.4 Locarnus 2025" and can be downloaded here with this link:
https://bit.ly/4a7Nnvv
The base version of the Addon has to be "activated" after BE 2.4 and any optional mods in the JSGME (see screenshot below).
4 of 5: Download and install the "Locarnus Addon" update on top of the "Locarnus Addon" 2025 base version (eg using JSGME, see step-by-step guide above)
The latest Addon update has a month suffix and is named "Battlefield Europe v2.4 Locarnus yyyy-mm" and can be downloaded a few paragraphs below (top entry of the version history). The Addon update has to be "activated" last in the JSGME (see screenshot below).
If prompted by JSGME that it modifies existing files, click "yes", since there can only be one relevant equipment.pzeqp file and so on. The Generic Mod Enabler should look like this when everything is done correctly (and Panzer Corps itself should be version 1.32):

5 of 5: Make sure that you have your language set to "English"!
Make sure to switch to "English" language on the start screen (left most "British flag" icon among the flags at the very bottom).
Battlefield Europe campaign and scenario are not compatible with other languages.
Some measures were taken to make the other campaigns (original, Afrika Korps and Grand Campaign) compatible with non-english language options, but those campaigns were not yet tested with those other languages. If you do test them, please provide feedback! (Also note that Afrika Korps? and the Grand Campaign were only translated to german and russian in the base game, as far as I know.)

Your in-game start screen should then look like this (for the 2025 base version, it should say 2025-01 with the 01 update):

Thank you to all contributors
Standing on the shoulder of giants, I thank McGuba himself, as well as goose_2, Uhu, Marginaldefeat, faos333, George_Parr, hugh2711, PeteMitchell, uzbek2012, JimmyC, Duedman and HerzogSieg for their feedback on Battlefield Europe.
"Kanthe" for his museum, providing inspiration for new units, and the whole Panzer Corps community still working on this 10 year old title.
Also thanks to faos333, for the early encouragement, as well as uzbek2012 (in his various incarnations) and sbpc1 for all the inspiration in this forum of near silence.
And nikivdd for the many great campaigns over all those years and Uhu for his Italy campaign inspiration.
The unit rebalancing is based on the work of deducter, McGuba (BE) and Messmann (Amulet mod), with some inspiration from Akkula's "Modern Conflicts" mod.
Thank you very much goose_2, guille1434, JanD, jeffoot77, uzbek2012 (in his various incarnations), eskuche, seperon, caesar67, thejf, RobertCL and everyone else for the direct feedback to the Addon.
The youtube playthroughs of Afrika Korps & Grand Campaign by goose_2 himself helped tremendously with the feedback, development and balancing.
The AAR replays by JanD (AAR forum), as well as his detailed lists of error and inconsistency reports, are invaluable for balancing and bugfixing, especially concerning the equipment file!
The youtube playthrough of BE + Addon by Duedman led to a great many improvements, both for that huge scenario as well as the Addon unit roster!
The youtube playthrough of Grand Campaign 39 by Richard Martin helped a lot with polishing the early WW2 Addon balance.
The Grand Camapign core and feedback reports by eskuche and thejf provided enormous insight and motivation for bringing the library up to date, and movement and GC balancing!
Those playthrough reports have great effect on further development, both in terms of feature implementation as well as motivation to work on this Addon!
Special thanks to the modders who provide free unit icons and camo schemes to the community:
For example the StuIG33, Eisenbahn-Flak, BuFla, Sturmpanther, Jagdsturmtiger and many, many other icons from the great "guille1434" himself: https://www.slitherine.com/forum/viewtopic.php?t=36536
And the 105mm Leichtgeschütz 42 icon from "phcas", as well as eg the Flakpanzer I and Panzer II H icons from "AKRebel", both co-authors of the incredibly detailed PAK mod: https://www.slitherine.com/forum/viewtopic.php?t=92787
While the PAW graphic and Char B arty conversion was made by Birgeria: https://www.slitherine.com/forum/viewtopic.php?t=103166
The Panther F, Lorraine Schlepper arty and several more base icons for DCS from "flakfernrohr": https://www.slitherine.com/forum/viewtopic.php?t=42725
From zombiehunter1977 came the sIG graphic: https://www.slitherine.com/forum/viewtopic.php?t=27244
The AMULET mod from Messmann has many great graphics with masks, eg the Wespe in AT mode graphic: https://www.slitherine.com/forum/viewtopic.php?t=63616
Dwight's Camo Sprayshop by "rezaf" was invaluable and used to great effect (eg for later german heavy tanks): https://www.slitherine.com/forum/viewtopic.php?t=33526
"The Grand Armory" thread by "rezaf" also helped a lot for unit inspirations: https://www.slitherine.com/forum/viewtopic.php?t=46156
And of course "Rudankort" himself, who made all this possible with his work on Panzer Corps and even provided patches years later to unlock new possibilities for modders (patch 1.32)!
Downloads and version history:
Panzer Corps version 1.32, BE 2.4 & "Locarnus Addon 2025" base version are required to be installed in that order, before installing the latest Addon update on top of all three of those (see install instructions above).
Make sure you have the right version of patch 1.32 installed
(there is an old PzC v1.32 which has a bug, see install instructions above).
2025-05 Update "Locarnus Addon" Download: https://bit.ly/4jCKXsy
This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2025 base version are included in this one.
Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- GC Non-imported starting core compositions for 40-45 adjusted
- GC Chapters 40-45 show Addon advice message if no reserve units imported
- GC Addon advice message adjusted, mainly regarding bonus SE units (library!)
- GC All normal bonus SE units now have the "Standard" or "Std" in their name
- GC Replaced Kharkov 43 "Rough Field" functionally mountain tiles with bocage
Unit Changes:
- Late Bf 110, Me410, Ju 88 fighter bomber and Do 335 nerfed air defense or ini
- Fw 190 lineup rebalanced again, usually more ini, less defense
- Fw 190 A & D several versions have a bit better ground attack stats
- Italian G.55 fighter has one more ini
- Recon and transport planes have unified desert non-desert air movement type
- Hs 126 and Fw 189 recon planes have recon move in AK and GC (in recon mode)
- 10.5 and 12.8cm Flak guns (no AT mode) rebalanced and available in AK and GC
- Wespe arty now has wide track movement type
- Long barrel Panzer IVs a bit cheaper, Jagdpanzer IV/70 slightly more expensive
- Panzer IV J available 10 days later, Panther G available a month later
- Jagdtiger full strength available a month earlier
- Tiger I big unit picture fixed, Char B arty conversion picture added (not great)
- Fw 190 G-8 corrected long unit name
2025-04 Update "Locarnus Addon" Download: https://bit.ly/42oFBLk
This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already. All previous updates to the 2025 base version are included in this one.
UI & Library changes
- Major overhaul of the movement entry in the library (thank you eskuche)
- Updated and corrected the German Upg Groups entry (thank you thejf)
- New Grand Campaign Bonus SE Upg Options library entry
Movement changes
- Changes to movement costs only affect new campaigns!
- Each GC chapter counts as a new campaign
- Non-train movement on rails equals countryside movement costs
- Cavalry has faster movement on dry roads, worse on muddy roads
- Frozen Lake movement normalized to frozen river movement
- Wheeled movement on frozen water adjusted
- Several minor movement cost adjustments for consistency
Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- BE Major geography, rail and road changes around Volga, Don, Donetsk rivers
- BE Additional low str AT guns guarding the many more Donets river bridges
- BE Gorky & Ryazan cities moved one hex and areas remodeled
- BE Also rail and road changes in the Soviet rear (guarding ATs added)
- GC Kübelwagen for simple cross class upgrades for bonus SE unit roster
- GC Horse drawn 7.5cm arty as a bonus SE unit available from 1.1.1943
- GC & AK captured Soviet 7.62 ZiS-3 arty/AT gun from 8.1942 (FK 288(r))
Unit Changes:
- Changes to movement costs only affect new campaigns!
- Wespe graphics replaced with RCS modified AMULET icons!
- Soviet armored TDs nerfed ground defense on many (including SU-122)
- StuG IV as well as Stummel StuG III & SdKfz 233 now in same arty family
- Early StuG III soft attack nerfed in tank and AT mode
- Brummbär rebalanced, more graphics, late version added
- StuIG & StuH more expensive, later Pz IV a bit less expensive
- JPz IV/70 buffed GD, but also more expensive
- Late Tiger P and Elefant less expensive
- Semovente 75 & 105 versions rebalanced (eg SA in tank, HA in arty mode)
- 7.5 GebG (1943) additional late version with better HEAT ammo
- Ju 388 rebalancing (eg less ini, more vision)
- IS-2 (1944) and ISU-122S have anti air MG (-1 AA rating instead of 0)
- Some cost adjustments to T-34 and SU lineup
- German 21cm Mrs and 17cm K 18 arty costs are closer together
- Some smaller German availability adjustments for 1943
- Mid to late 1944 availability adjustments
- Me 262 split into Schwalbe and Sturmvogel variants
- Volkssturm stats closer to BE
- Toldi tanks (Hungary) have reconmove in tank mode, like recon Pz II
- Pz I B recon bonus SE unit added (before Toldi tanks)
- Experimental switchable 15cm sFH long range version added for testing!
2025-03 Update "Locarnus Addon" Download: https://bit.ly/41A0X8i
This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already. All previous updates to the 2025 base version are included in this one.
UI & Library changes
- Movement entry back in the library (only for the basic movement types)
Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- BE Additional warning texts to use desert aircraft over the desert
- BE More upgrade versions for the Italian Bf 109 bonus unit
Unit Changes:
- Soviet 85mm gun buffed hard attack
- Most smaller and weaker tank and AT guns buffed hard attack
- Panzer 35(t) and 38(t) also buffed ini
- British 2pdr armed units drastically nerfed soft attack
- Many other British vehicles rebalanced (eg armored cars, tanks)
- Several Shermans slightly rebalanced in terms of armor
- Tiger P+ & P++ buffed ini by 1
- IS-2 (1944 version only) & IS-3 buffed ini by 1
- ISU-122 & 122S nerfed ini by 1, buffed soft attack by 1
- Jagdsturmtiger much more expensive
- Panzer III N 44 (Ostketten) added
- Do 335 later and split into A and B variants
- Short range point defense fighter Me 163 has 9 instead of 8 rof
- Bf 110 G rebalanced, corrected (nerfed) ground attack, G-2+ later, G-4+ earlier
- Bf 110 radar night fighters as well as Ju 88 radar night fighters get spotting 3
- Italian Bf 109 (for BE only) has additional improved versions for upgrade
- Italian G series fighters have their ammo reduced by 1
- Rebalancing of later German FW and Italian G fighters/fighter bombers
- Several new additions to late Fw 190 A, D & F, as well as Bf 109 G & K lineups
- (Some of the fighter additions reuse former late war tropical aircraft unit IDs)
2025-02 Update "Locarnus Addon" Download: https://bit.ly/3EnoqAh
This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already.
Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- BE Baku and Kem (towards Murmansk) are not primary objectives anymore
- BE Soviet primary objectives are marked with (*) stars besides the name
- BE If the Soviet flag is on fewer than 4 primary objectives, no new units appear
- BE Several Caucasus Soviet units weaker (7 instead of 10 strength)
- BE Several Caucasus Soviet units removed, many minefields much weaker
- BE Soviets get more British tanks near Baku, if Africa is near abandoned early
- BE Germany gets a SdKfz 250/11 halftrack recon unit in early 1942
- GC 3.7cm Pak with horse added as an early crossover for bonus SE Inf to AT
- GC 2cm Flaks added to bonus SE, first towed, then self propelled from 1.6.1940
- GC Toldi tanks/recons added to bonus SE unit roster, per goose_2 special request
Unit Changes:
- Major big gun and big tank rebalancing, especially initiative!
- Big tank/gun advantage is bigger in open terrain, smaller in closer terrain
- Big soviet tanks rebalanced (late KV, IS series, ISU-122, SU-100)
- Panther & long 88 units rebalanced, more ini, less HA, some less GD
- BuFla and Nashorn rebalanced, but less ini due to size and no armor
- Jagdpanther rebalanced, also 3 months later and much more expensive
- Tiger P++ and Elefant 3-4 months later, some rebalancing for the line
- Jagdtiger 10 strength version later, pretty much too late for the war
- Panzer IV late versions increased ground defense by 1
- StuG III G, StuH and StuG IV versions rebalanced and late additions
- StuH is now in the 10.5cm leFH arty upgrade family
- StuIG 33B considerably nerfed hard attack
- Pershing, Wolverine and Jackson buffed
- Sherman (76) variants buffed HA, but Firefly buffed ini
- T-34-85 again has 10 instead of 9 rate of fire
- Puma and Pz II Luchs 5cm have more ini and ammo
- SdKfz 250 and 251 lineup rebalanced (including earlier recon variants)
- SdKfz 221+ and 250/11 less initiative due to 2.8cm gun range limitations
- Semovente 47/32 and Italian M tanks nerfed hard attack
- Cav units that can switch to recon class have 8 rof there, instead of 7
- Hungarian Toldi tanks rebalanced, can all switch between tank and recon
2025-01 Update Only "Locarnus Addon" Download: https://bit.ly/40dQFc4
This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already.
Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- BE British recon info for Northern France (French Resistance Liaison)
- BE Malta gives a bit more prestige again (300 instead of 100)
- BE capturing Tobruk activates a script that makes it German flagged for purchases
- BE Libyan desert no-cheat transport markers updated with the new graphics
- BE identified many more soviet heroes with the glowing strength plates
- GC german captured SU-122 is primarily in tank class (no range heroes)
Unit Changes:
- GebG in AT mode are NOT in the standard Pak(AT) upgrade family anymore
- German captured SU-122 (GC) is primarily in tank class (no range heroes)
- SU-122 reduced HA both in arty and tank mode by 1
- SdKfz 7/2 late version added with improved 3.7cm Flak
- Hummel 1944 version with Ostketten added
- Pz IV Möbelwagen SPAA cheaper
- Sherman late versions back down to 3 close defense
- Soviet Naval Transport nerfed (lower movement, defense)
- He 111 some some buffs to H-11 and H-20 (renamed from H-21)
------------------------------------------------------------------------------------------------------------------
2025 Base Version "Locarnus Addon" Download: https://bit.ly/4a7Nnvv
This is the 2025 base version of the Locarnus Addon. It has to be installed third, after first updating PzC to the bugfixed 1.32 (see install instructions above) and second installing BE 2.4. From now on, updates to the Locarnus Addon have to be installed on top of this base version (fourth).
UI changes, thanks to caesar67 for the request!
- Moved the A, B, C, $ map markers a bit away from the center of the hex
- This makes those markers more visible with move indicator or unit on top
- Added several markers, used for the Battlefield Europe scenario
- Three rail graphics corrected (wrong connections even in the vanilla game)
Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- GC & OC scenarios now ALL have at least 1 black cross marked upgrade city
- GC compatibility KV-85, IS-1, IS-2, M4A2(76) unit ID switcheroo
- GC unit ID switcheroo between german captured KV-1S and T-34-85
- GC Bonus SE Marder III H added, Marder III M moved several weeks back
- BE trigger conditions for soviet Valentines added (no spawn if Sealion)
- BE Leningrad defenders beginning strength increased
- BE Leningrad siege faster (90% chance every 5 instead of 6 turns)
- BE Leningrad capture gives prestige reward again (500)
- BE Minsk cauldron surrender changed to new zone 189 (includes Minsk)
Unit Changes:
- Unit ID switcheroo between german captured KV-1S and T-34-85
- Soviet KV-85, IS-1, IS-2, M4A2(76) unit ID switcheroo for Grand Campaign
- IS-2 split into early and late version, early IS-2 graphic thanks to guille1434!
- ISU 122 range in arty mode increased from 2 to 3
- German SU-122, SU-85 & SU-100 nerfed soft attack
- StuG III F/8 and E+ have 13 instead of 14 ground defense
- StuH 42 tank mode & Panzer III N+ have 1 less HA
- Marders are more expensive, Grille is less expensive
- German Ostwind SPAAG available much later, Ostwind II added
- Minor changes for some very late german aircraft (eg Do 335)
- Panther G and Jagdpanther available a few weeks earlier
- Some late german heavies (Elefant, Tiger II based ones) have higher GD
- Tiger I (non P) has 1 less GD, Panther has 1 more GD
- Big german TDs with camo in AT mode have only 1 movement in AT mode
- Fw 190 F & G series aircraft rebalanced (nerfed), F-8+ and G-8+ added
- He 111 H-11 version added for Stalingrad Docks
- Switchable cavalry for Hungarians, Soviets and others
- All switchable cavalry can attack in recon mode, but rof reduced to 7
- Panzer III M & Wurfrahmen 43 version have camo thanks to DCS!
Older version history moved to the third post of this thread (below), the version history stretching back even further is now included in the download (LocarnusAddon-Info.txt file).