NETSCAPE'S Multiplayer Scenarios

A forum to discuss custom scenarios, campaigns and modding in general.

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NETSCAPE
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NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

Shilovo

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This is the Multipalyer Version of the Shilovo scenario I made in the past. The scenario/map is based on the work done by Graviteam Tactics Mius Front. The German player attacks. The Soviet player defends and counter attacks. ...big armor clash starting on turn 5 or so.

Predetermined units, no unit purchase or deployment, limited prestige. Deal with what ya get :)

DOWNLOAD:
https://www.mediafire.com/file/m56wrls3 ... P.rar/file

Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer

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1941 Panzer Corps COOP

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4 German players (Humans) take command of their own Division during the early days of the invasion of the Soviet Union (AI). Players 1 and 2 each command their own Motorized Infantry Division with heavy artillery support while Players 3 and 4 each command a Panzer Division with close air support. Order of Battle & support battalions are historically themed (both sides), map is not. Support your comrades, repel Soviet counter attacks and work together to perform large encirclements!

Extremely limited prestige makes you value your units more and forces you to retreat units to refit/repair when needed. No unit purchase/upgrade or deployment areas. No Player customization/traits (for obvious reasons).

Each player starts with 3 Heroes to spice things up.

Vision, Support Fire and Airfields are shared by all 4 players.

DOWNLOAD:
https://www.mediafire.com/file/vpi3dzm4 ... P.rar/file

Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer

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Operation Barbarossa

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Take command of Army Group North & Army Group Center during the invasion of the Soviet invasion -or- play as the Soviets defending the Mother Land.
The German player is tasked with capturing Leningrad and Moscow to win. Kursk is an optional objective.
The Soviet player is tasked with holding one or both Leningrad and Moscow to win.
Both factions rear major cities/victory hexes generate prestige every turn. total = 300 a turn for German. 900 a turn for Soviet.

This is the only map/scenario to my knowledge where both players will need to secure and use the rail lines to transfer or send new units to the front lines.

Map design is based on "Decisive Campaigns: Barbarossa". Starting Soviet unit deployment based on "Gary Grigsby's War in the East".

NOTE: Map settings reflect only summer weather unfortunately... I am unsure how to LUA script rain/mud/freezing/snow to reflect the seasons during the proper turns. If someone wants to help with that we could test it and adjust the turns/prestige as needed.

DOWNLOAD:
https://www.mediafire.com/file/zicosdw6 ... r.rar/file

Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer

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Rattenkrieg (Stalingrad)

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This is the multiplayer version of my historical Stalingrad map. Thanks to the scale of the map you will have airfields within range to bomb the city. The scale of the map also allows Soviet artillery units to sit on the islands of the Volga and the east bank to fire into the city - just like they did in the real battle. Luftwaffe support is strong with overstrength Stuka and Bomber units. The Soviets start with 10/10 entrenchment in the City and can ferry reinforcements across the Volga if needed.

DOWNLOAD:
https://www.mediafire.com/file/6j9xoher ... P.rar/file

Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer

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Equal Opportunity

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Equal Opportunity is a large 1v1 map with all types of terrain.
You get no default prestige per turn. Instead, objectives give you prestige every turn.
Primary objectives (cities) give you 60 prestige per turn.
Seconday objectives (towns) give you 30 prestige per turn.
Tertiary objectives (villages) give you 15 prestige per turn.
Your rear city gives you 300 prestige per turn.
1 Turn = 1 Week. Scenario starts in 1943.
Starting prestige is 15,000.
225 core slots.

DOWNLOAD:
https://www.mediafire.com/file/fzmw3icf ... y.rar/file

Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer

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Last edited by NETSCAPE on Mon Feb 07, 2022 6:58 am, edited 12 times in total.
NETSCAPE
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Joined: Wed Apr 15, 2020 8:43 pm

Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

I have decided to consolidate my singleplayer and multiplayer scenarios into two threads. The other threads will be deleted momentarily.

Please feel free to give feedback/discuss the scenarios here so that I may improve them or address potential issues. Thanks for playing.

I will be running these scenarios under the same name: NETSCAPE
current password used: stuka
Akkula
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Re: NETSCAPE'S Multiplayer Scenarios

Post by Akkula »

Thanks a lot for your contributions Netscape. Top quality scenarios you made so far!. Keep it up.
It is nice to see activity in this forum, for sure in the future it will grow but we need to give some time to the devs to improve and fix some issues regarding custom scenarios.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
NETSCAPE
Administrative Corporal - SdKfz 251/1
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Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

Akkula wrote: Wed May 13, 2020 8:25 pm Thanks a lot for your contributions Netscape. Top quality scenarios you made so far!. Keep it up.
It is nice to see activity in this forum, for sure in the future it will grow but we need to give some time to the devs to improve and fix some issues regarding custom scenarios.

Best regards,
Akkula.
You said you were stormbringer right?

I only saw your in-game chat messages in our Trench Warfare match because I was going to send one to you myself. That needs addressed by the devs, some sort of notification...

Anyways, capping all hexes wins - if that's unclear I can add it to the briefing ect.

About it being unwinnable as you said - It was supposed to be a long drawn out siege map. The amount of prestige we got every turn allowed us additional forces to be built up. We still had lots of free core slots and it was only turn 7. I don't entirely disagree with you but I was going for long drawn out battle.

But I was thinking I could add two more bridges/roads at the north and south edges of the main center river and/or give a few air transports to both players for paradrops. This should move things along slightly better.

And we can't see eachothers moves unless we are BOTH connected to the game at the same time. I've only managed to time this with someone a couple times, but yeah, you see their moves in real-time which is pretty cool. The match button will be lit up and say "Join" instead of "Play" when this is possible.

As a new rule of thumb I'm going to hit enter every turn to check the chat messages.
Patrick Ward
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Re: NETSCAPE'S Multiplayer Scenarios

Post by Patrick Ward »

Some great scenarios here Netscape. Thanks for the contribution.

P
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Pat a Pixel Pusher

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NETSCAPE
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Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

UPDATED: Equal Opportunity

- tripled prestige per turn via villages, towns and cities
- increased starting prestige
- increased core slot amount
- added 2 traits to be chosen at game start
- added more villages, towns and cities
- deleted some supply hexes in cities
- adjusted terrain here and there
- added two new bridges on edges of the map
- added small amount of experienced units for each player
- deleted all air-transport (paratrooper rushes on first turn are unfair)
- added paratroop veterans (one time drop only)
- deleted Gustav gun
- gave Germans armored trains
- added more rail-lines
- made all town hexes usable during deployment phase
- adjusted briefing slightly to reflect prestige and starting unit situation
- various other small changes I'm probably forgetting...
- original post updated to reflect changes
NETSCAPE
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Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

I just created a match to test the updates to "Equal Opportunity".

I will be the Soviets since I know most people want to play as the Germans.
NETSCAPE
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Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

I have returned with a new multiplayer scenario: Operation Barbarossa! Check the original post in the thread. Please download and test with a friend... or play a match against me...

I just started a match as the Soviet player. Do you think you have what it takes to capture Moscow and Leningrad?
NETSCAPE
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Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

Operation Barbarossa link is updated and ready for some playing/testing!

Some Changes Include...
- Lowered Core Slots for both sides (overstrength units get out of hand)
- Turned some units into Auxiliary units (baltic fleets, mines, railgun, karl, brest fortress ect)
- Increased Luftwaffe
- Increased Luftwaffe Experience
- Added two Bulldozer/Forward Airfields for Luftwaffe
- Added Uboats since the Soviets have Submarines
- Placed Mines around Leningrad and Moscow (can be disband by Soviet player)

With these changes I am hoping to get the right feel along with the previous settings and outcomes from testing... that is... the Luftwaffe should dominate at first. The Soviet starting deployment areas are spread all across the Union. The Germans "should" have rapid advances, but the 3:1 ratio of Prestige income in favor of the Soviets will slowly bring the Germans to a halt.
NETSCAPE
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Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

New Scenario: 1941 Panzer Corps COOP - 4 x Player COOP, epic big mission!

OP updated, scroll up. Check out the screens and description. Download, have fun, test, and give me some feedback. I tested it alone 3 times to get to the first release version. This scenario is probably not noob friendly. Early war armor clashes require care!
a432
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Re: NETSCAPE'S Multiplayer Scenarios

Post by a432 »

Hey Netscape,

I first off want to say thank you very much for making such a great map! It is super fun to play on!

I am currently still finishing some rounds of the Barbarossa map:

https://www.youtube.com/playlist?list=P ... Pbefp8SNwJ
https://www.youtube.com/playlist?list=P ... NiC47OfDF_

I do have some feedback:

Prestige feels too low for both sides.

Germany doesn't have enough prestige to use all of its core slots
Russia is always running on empty

Solution: Give 1000 extra prestige to Germany
Give 100 extra per turn to Russia

Weather Prediction:

Please increase the weather prediction values. We played in a world champion panzer corps round were there were 2 turns of weather prediction. Is it possible to modify this map to allow more days of weather prediction? The Russia defender has no weather prediction and this is a big issue, that one turn of rain at the wrong moment is critical.

Also:

The game ends when you take either Leningrad or Moscow. I thought It was suppose to end when you take both.

I look forward to your future maps!

P.s. Those Really big aux Artillery and rail gun really really really hurtttttt, I lost all my best Russian tanks to just them!
Last edited by a432 on Mon Mar 28, 2022 8:53 pm, edited 1 time in total.
NETSCAPE
Administrative Corporal - SdKfz 251/1
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Re: NETSCAPE'S Multiplayer Scenarios

Post by NETSCAPE »

Thanks for playing, I'll check out your playthrough. If the Russian player starts building up forces in Leningrad and Moscow area around the time the Stalin Line is the combat area - should have good results. I was making combat groups ratios as follows: 1 x 85mm Flak, 1 x 152mm Arty, 1 x 210mm Arty, 3 x Infantry. Always keep them in a group, combine two groups and you have a solid defense for any city.

In hindsight, the Barbarossa map is good, but I think the gameplay can be redone forsure (but this is all based on user preference). The original plan wasn't even achievable, ie you can't go from summer to winter in a single scenario... BUT a second version of the map could be made by myself, or someone else - a Russian Winter Offensive version, utilizing the same basemap I have designed.

The objective issue you mentioned is not good! Originally I tested capping the objectives and it worked how I wanted (placed German units right by the objective for quick test).

Objectives, Prestige, and Weather Forecast are all very simple things to tweak. Feel free to mess around. No one will agree on the prestige amount, that's forsure.

I am in the camp of limiting unit types/amount and or prestige so that it's not a constant meat grinder in the game. In general the new direction I want to go is to make the player really value his units and not throw them into the meatgrinder willynilly. I want to have to retreat a unit to refit or repair. This is why I am leaning towards making a gameplay/overhaul mod. Then I will make scenarios from there. Once I go this route I probably won't make scenarios for the "vanilla" version of the game. As far as gameplay changes I am thinking, check out this thread: viewtopic.php?f=597&t=102222
Whether its the player commanding a Panzer Division or just a Kampfgruppe - the gameplay change feel is what is important.
hyperstork67
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Re: NETSCAPE'S Multiplayer Scenarios

Post by hyperstork67 »

Dumb Question: will new units by date become available during play in the big Barbarossa scenario as the date changes? I tried it but that didn't work for me when I tested units in my modded units.csv becoming available on june 27th...
sstejona
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Re: NETSCAPE'S Multiplayer Scenarios

Post by sstejona »

Not a dump question. Nobody knows the solution. :cry:

https://www.slitherine.com/forum/viewtopic.php?t=105964
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