

This is the Multipalyer Version of the Shilovo scenario I made in the past. The scenario/map is based on the work done by Graviteam Tactics Mius Front. The German player attacks. The Soviet player defends and counter attacks. ...big armor clash starting on turn 5 or so.
Predetermined units, no unit purchase or deployment, limited prestige. Deal with what ya get

DOWNLOAD:
https://www.mediafire.com/file/m56wrls3 ... P.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer
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1941 Panzer Corps COOP








4 German players (Humans) take command of their own Division during the early days of the invasion of the Soviet Union (AI). Players 1 and 2 each command their own Motorized Infantry Division with heavy artillery support while Players 3 and 4 each command a Panzer Division with close air support. Order of Battle & support battalions are historically themed (both sides), map is not. Support your comrades, repel Soviet counter attacks and work together to perform large encirclements!
Extremely limited prestige makes you value your units more and forces you to retreat units to refit/repair when needed. No unit purchase/upgrade or deployment areas. No Player customization/traits (for obvious reasons).
Each player starts with 3 Heroes to spice things up.
Vision, Support Fire and Airfields are shared by all 4 players.
DOWNLOAD:
https://www.mediafire.com/file/vpi3dzm4 ... P.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer
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Operation Barbarossa






Take command of Army Group North & Army Group Center during the invasion of the Soviet invasion -or- play as the Soviets defending the Mother Land.
The German player is tasked with capturing Leningrad and Moscow to win. Kursk is an optional objective.
The Soviet player is tasked with holding one or both Leningrad and Moscow to win.
Both factions rear major cities/victory hexes generate prestige every turn. total = 300 a turn for German. 900 a turn for Soviet.
This is the only map/scenario to my knowledge where both players will need to secure and use the rail lines to transfer or send new units to the front lines.
Map design is based on "Decisive Campaigns: Barbarossa". Starting Soviet unit deployment based on "Gary Grigsby's War in the East".
NOTE: Map settings reflect only summer weather unfortunately... I am unsure how to LUA script rain/mud/freezing/snow to reflect the seasons during the proper turns. If someone wants to help with that we could test it and adjust the turns/prestige as needed.
DOWNLOAD:
https://www.mediafire.com/file/zicosdw6 ... r.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer
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Rattenkrieg (Stalingrad)

This is the multiplayer version of my historical Stalingrad map. Thanks to the scale of the map you will have airfields within range to bomb the city. The scale of the map also allows Soviet artillery units to sit on the islands of the Volga and the east bank to fire into the city - just like they did in the real battle. Luftwaffe support is strong with overstrength Stuka and Bomber units. The Soviets start with 10/10 entrenchment in the City and can ferry reinforcements across the Volga if needed.
DOWNLOAD:
https://www.mediafire.com/file/6j9xoher ... P.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer
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Equal Opportunity

Equal Opportunity is a large 1v1 map with all types of terrain.
You get no default prestige per turn. Instead, objectives give you prestige every turn.
Primary objectives (cities) give you 60 prestige per turn.
Seconday objectives (towns) give you 30 prestige per turn.
Tertiary objectives (villages) give you 15 prestige per turn.
Your rear city gives you 300 prestige per turn.
1 Turn = 1 Week. Scenario starts in 1943.
Starting prestige is 15,000.
225 core slots.
DOWNLOAD:
https://www.mediafire.com/file/fzmw3icf ... y.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Multiplayer
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