A team competition

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ericdoman1
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Re: A team competition

Post by ericdoman1 »

So The Birds have dropped out based on above.

Hopefully this is not the case with other teams.

If it is I am amazed and very disappointed. Rules are rules simple, 12 turns, 400, 450 or 500 points, approx 4 weeks to finish game and using the army that was chosen in the beginning.
batesmotel
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Re: A team competition

Post by batesmotel »

ericdoman1 wrote:So The Birds have dropped out based on above.

Hopefully this is not the case with other teams.

If it is I am amazed and very disappointed. Rules are rules simple, 12 turns, 400, 450 or 500 points, approx 4 weeks to finish game and using the army that was chosen in the beginning.
Hi Eric,

I hate to tell you that your idea of simple isn't terribly user friendly in terms of actual ease of enforcement especially given how lazy you've been about forcing team captains to own the responsibility for collecting all results and not even bothering to collect the number of turns played as part of the results.

Chris
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batesmotel
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Re: A team competition

Post by batesmotel »

To expand a bit, here's an example of simple versus user friendly, the rules of 5 minute chess are simple. Normal chess rules plus each player has only 5 minutes within which to make their moves. Playing 5 minute chess with a chess clock is simple and user friendly. Playing without a chess clock would still be a simple concept but very difficult to actually make work.

Chris
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ericdoman1
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Re: A team competition

Post by ericdoman1 »

All teams. What the heck should I do. Once more spent a bit of time organizing this and has it been a waste of my time?

My simple idea of 12 turns is simple.

When the final player finishes turn 12 he resigns the game and collects the score, if the game has not been won.

Peterabb pmd me the true score

the score at the end of turn 12 was
THE BIRDS batesmotel - Free Company (8/33) 24%
VS
RULE 303 Peterabb - Medieval Irish Later (27/63) 43%

Chris(batesmotel) had sent me this one

Hi Tom and Klay,

batesmotel (Free Company) 11/33 beat Peterabb (Med. Irish) 66/66

It turns out the Irish horde wasn't as dangerous as the Albanians. How are your games going?


Chris you broke the rules so stop blaming me.

All other teams. I hope you have been playing by this 12 turn rule. Batesmotel (hopefully he is the only player to have broken the rule) has thrown a big spanner into the works. In that The Birds would have been playing other teams in previous rounds as well as round 5. If other teams had been playing correctly they may well be in a different position overall and so would have had different draws.

The turn 12 rule was to bring something different to the game

My last few digital league games are For the record my games have finished as Demetrios turn 8, Tullius turn 8, Matsu turn 7, cavehobbit turn 10, Klayeckles (AAARGH:)) turn 12 and Londo turn 7 (although he resigned).

I would imagine other players games are finished by turn 12 on average.

So choice of armies for the team comp is important.

Aggressive play. If you do not attack you will not pick up points

Possible discussions with other team players. Should I hold back, how is your game going etc.
Last edited by ericdoman1 on Wed Jul 09, 2014 11:30 am, edited 1 time in total.
dave_r
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Re: A team competition

Post by dave_r »

Well, I think the onus here is on the individual player. All five games of mine have finished fairly quickly - but I have been taking a note of how many turns there was left.

In another competition I entered I have been hugely hamstrung by not realising that I was limited to 50 elements and 10 elements of skirmishers. Once I found out I had to replay a few games and do the best with the (somewhat rubbish) army I'd chosen. I'm not complaining as it was me that was at fault - seems similar in this situation.

Personally, I'd see if you can contact all Chris' opponents and see if they have any recollection of the games and how many turns it took to finish - that way hopefully you can get a resolution acceptable to everybody. Given that we play six rounds and there are only eight teams (i.e. only one team we won't play) I don't consider there being any problem with the "draw" as a result of some games potentially having there scores amended.
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ericdoman1
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Re: A team competition

Post by ericdoman1 »

Thanks dave

I hope that all players have read their pms and this link so will forward info to team capt who can then forward onto me.

There of course is a problem with the draw and points acquired by teams, if they have not abided by the rules. Their overall team points would be different and they would have drawn somebody else. But yep you are right they will not play 1 team. Problem is for round 6 The Birds have only The Berserkers and Il Condottieri left to play. the Berserkers have only Birds and Il condottieri and Il Condottieri have Berserkers and Birds? It can not be done

It would mean that Il Condottieri would play rule 303 again OR we have 7 rounds and the 6th and 7th rounds will be merged. In that The Birds will play The Berserkers and Il Condottieri and all other teams play against teams they have not faced yet.
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Re: A team competition

Post by dave_r »

ericdoman1 wrote:Thanks dave

I hope that all players have read their pms and this link so will forward info to team capt who can then forward onto me.

There of course is a problem with the draw and points acquired by teams, if they have not abided by the rules. Their overall team points would be different and they would have drawn somebody else. But yep you are right they will not play 1 team. Problem is for round 6 The Birds have only The Berserkers and Il Condottieri left to play. the Berserkers have only Birds and Il condottieri and Il Condottieri have Berserkers and Birds? It can not be done

It would mean that Il Condottieri would play rule 303 again OR we have 7 rounds and the 6th and 7th rounds will be merged. In that The Birds will play The Berserkers and Il Condottieri and all other teams play against teams they have not faced yet.
May as well play seven rounds as that removes any problems.
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ericdoman1
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Re: A team competition

Post by ericdoman1 »

Not sure now

As in my view I am not entirely sure who has played within the rules and so are deserving of winning team comp.

So far nobody has owned up to playing more than 12 turns, apart from Chris. So some/all of his opponents (except Peterabb) have broken the rules as well. Overall team points and individual points is a farce now.

Luckily I didn't have to spend any money buying trophies for team winners and individual pool/period winners:)

The only option in my view is to start all over again but I am slowly but surely coming to the end of being involved in anything to do with V1. If this team comp had been a success. I may well have ran another one but it is not going to happen
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Re: A team competition

Post by Londo »

"My last few digital league games are For the record my games have finished as Demetrios turn 8, Tullius turn 8, Matsu turn 7, cavehobbit turn 10, Klayeckles (AAARGH:)) turn 12 and Londo turn 7 (although he resigned)."

Indeed, in the Digital League EMA game, I resigned in turn 7. In our CA game, however, versus my Ptolemaic Greeks, you retreated into a corner of the board, shooting up my pikes along the way. You won, though it went well past turn 12.

That's not meant as a criticism - it is perfectly valid for an army with more archery, but less impact power, to retreat and shoot up the other side.

When it suits you to play fast and aggressive, that's what you do. But when it suits you to play slow and utilise firepower, you play that way, Eric. Don't criticise other people for doing the same.

I never understood why you imposed that 12 turn restriction. However, I'm happy to abide by the rules of any competition I join, and I believe I've played all my games within the 12 turn limit. (Though on one occasion, versus Morbio's Palmyrans, I had to be reminded by my opponent that the game had ended!) :)

I would suggest asking all players for the scores on July 14, and ending all games, for competition purposes, on that date - and proceeding to the next round with the scores as they stand.

"The only option in my view is to start all over again but I am slowly but surely coming to the end of being involved in anything to do with V1."

I seriously doubt there will ever be a FOG V2! This is as good as it gets, man. :)

Cheers,
Paul.
ericdoman1
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Re: A team competition

Post by ericdoman1 »

Well just spent a bit of time posting something here. Had to pop out came back and when I submitted got logged ot and post disappeared.

I should be working from home today but have spent a bit of time sorting this out, so not particularly happy as it means I am not going to catch up on what I was supposed to do.. When it all stems down to following a simple rule.

At the mo based on feedback I am going to stick my neck out and state that the majority of players have stuck to the 12 turn system. What was the point of playing in this comp if you didn't accept like the idea. Would you like the idea that some teams/players have played more than 12 turns and have won, where it should have been your team?

Have got some stuff to try and finish so hope that you all will wish to continue as we are probably going to have to add another round so all teams play against each other.
macsen
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Re: A team competition

Post by macsen »

As far as I know all the Canucks have been following the rules, a national compunction but we would like to apologise anyway, sorry :-)

Personally didn't have any problems understanding and following the rules, 12 turns is more than enough time to win a game unless you are playing EAPS ;-)

Just continue on Eric, penalise the people who forgot to follow the rules if you like.

Cheers, macsen
ericdoman1
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Re: A team competition

Post by ericdoman1 »

Nobody is disqualified. Having received feedback from a number of players, all have confirmed games vs batesmotel were on or within 12 turns, except Brindlebane who dropped out.

So we can continue, if you all wish. We now have 2 options. Play one final round where, unfortunately Rule 303 has to play Il Condottieri due to most teams having played one another or play all teams so 7 rounds where the 6th and 7th round will be merged.
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Re: A team competition

Post by dave_r »

Pleased the comp can continue, I've been enjoying it. Seven Rounds is my vote.
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Re: A team competition

Post by voskarp »

dave_r wrote:Pleased the comp can continue, I've been enjoying it. Seven Rounds is my vote.
I agree!
ericdoman1
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Re: A team competition

Post by ericdoman1 »

Londo

"When it suits you to play fast and aggressive, that's what you do. But when it suits you to play slow and utilise firepower, you play that way, Eric. Don't criticise other people for doing the same".

I have only been critical when it comes to players possibly playing more than 12 turns in this comp that specifies 12 turns is the limit. The example you have given is the digital league, which has 26 turns!! Our game finished 15th maybe 16th turn!

I have been playing for 4 years and in that time I have probably played more games than anybody else. I have had one 26 turn game which was a draw. I wouldn't even like to think about how many games I have played but as a guesstimate about 2500 games. Average game finished about 10th turn, maybe 11th. Average time per game 40 mins x 2500 = 100000 mins = 71 days Yikes. Ah well everybody needs a hobby.

Thanks Oskar, Dave and Klay. When you put a but of effort into a comp and received completely out of order criticism, it's good to know there are some decent people out there.
Last edited by ericdoman1 on Sun Jul 13, 2014 3:48 am, edited 1 time in total.
Jonathan4290
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Re: A team competition

Post by Jonathan4290 »

Despite my recent round being a bit of a washout (each of us away for opposite weeks and in different time zones), I really enjoyed the tournament and would call it a success no matter how it goes from here. Logistically it's very difficult to run a team competition with dropouts affecting more than the individual player, and would like to thank Eric for a solid go. I really hope he and many others return for V2.
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ericdoman1
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Re: A team competition

Post by ericdoman1 »

Thanks Jonathan
ericdoman1
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Round 5 results and round 6 draw

Post by ericdoman1 »

I am sticking to my original plan of 6 rounds.

Apologies to Paranoid Androids and Il Condottieri, as you will have to play again

Round 5 16th June - 14th July

Psycho’s Down Under vs The Berserkers

Claymore(Jewish Revolt) 37/56 100pts vs Cavehobbit(Later Jewish) 40/38 66pts
Massina(Sciri) 25/49 11pts vs hidde(Nikephorian Byzantine) 5/44 51pts
Rex(Med Welsh) 48/47 76pts vs voskarp(Med German) 37/49 100pts

PSYCHO’S DOWN UNDER – 187 THE BERSERKERS - 217

The Birds vs Rule 303

klayeckles 100pts vs cunningcairn 67 pts.
batesmotel (Free Company)43 vs Peterabb (Med. Irish) 24
zumHeuriger (Byzantines) (The Birds) 81 vs Arminius (Lombard) (Rule 303) 100

The Birds 224 vs 191 Rule 303

Chrysler's Farm Boys vs Union Jacks

Morbio 100 vs UlysisGrunt 62
dave 100 vs macsen 53
Triarius 40 vs jonathan 80


Chrysler's Farm Boys 195 vs 240 Union Jacks

Paranoid Androids vs Il Condottieri

Londo 50 vs 25 mcwar
tullius 50 vs 30 matteopasi
iandavidsmith 30 vs 50 Tiavals

Paranoid Androids 130 vs 105 Il Condottieri






The Birds 1181
Psycho’s Down Under 1177
Chrysler’s Farm Boys 1124
Union Jacks 1096
The Berserkers 1085
Rule 303 1056
Paranoid Androids 890
Il Condottieri 793

Round 6 draw

15th July to 12th August

The Birds vs The Berserkers

Psycho's Down Under vs The Union Jacks

Chrysler's Farm Boys vs Rule 303

Paranoid Androids vs Il Condottieri

Could all players forward results to team captains and at the end could all team captains pm me the results including totals.

Cheers
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Re: A team competition

Post by dave_r »

Challenge for Massina - password "lastround"
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Re: A team competition

Post by Tiavals »

Challenge for iandavidsmith - password "rinse"
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