OoB Peoples General
Moderators: The Artistocrats, Order of Battle Moderators
Re: OoB Peoples General
Your campaign is very good, although there are 3 conflicts that I'd really want to see fixed.
1) Some of the unit attack animations take too long. When there's a SAM attacking an aircraft, for instance, the animation takes too long compared to the other unit attack animations.
2) The new strength doesn't update immediately for some reason. For instance, when my jet is attacked by a SAM, the new strength of the jet doesn't always update after the animation compared to
other units.
3) Sometimes, the special events have no text and just popup as an image. Maybe you're not done with making the Special Events?
Otherwise, it's a really great mod and I'd love to see more work on it to be done!
1) Some of the unit attack animations take too long. When there's a SAM attacking an aircraft, for instance, the animation takes too long compared to the other unit attack animations.
2) The new strength doesn't update immediately for some reason. For instance, when my jet is attacked by a SAM, the new strength of the jet doesn't always update after the animation compared to
other units.
3) Sometimes, the special events have no text and just popup as an image. Maybe you're not done with making the Special Events?
Otherwise, it's a really great mod and I'd love to see more work on it to be done!
Re: OoB Peoples General
Seeing recent news it's great and satisfying to be able to play as the US in a what-if scenario if North Korea did attack South Korea again...
Considering we sent a strike carrier force to the area recently.
I've played Pusan and it was a great scenario in the mission
Considering we sent a strike carrier force to the area recently.
I've played Pusan and it was a great scenario in the mission

Re: OoB Peoples General
some new screens of later campaign scenarios:
No 5 Irkutsk:





No 15 Singapur:


No 5 Irkutsk:
No 15 Singapur:
Re: OoB Peoples General
Looking good! I'm Looking forward to the next update download 

Re: OoB Peoples General
[quote="Brazenman"]download version 0.71:
https://www.mediafire.com/?myc04rrd1pnddx0
News:
- Modern Warfare UI (1st part)
--------------------------------------------------------------------
A warning: you save this image with this
route
Order of Battle - WW2_Data \ Content \ Graphics \ Counters \ NATOcounters.tga
I record you with fotoshop in tga. To work well.
Because if you record it with another program I use in Gimp (and failed), it breaks the load of all the scenarios, it is a very rare thing that I find. I say so that it will not happen to you if you change it.
https://www.mediafire.com/?myc04rrd1pnddx0
News:
- Modern Warfare UI (1st part)
--------------------------------------------------------------------
A warning: you save this image with this
route
Order of Battle - WW2_Data \ Content \ Graphics \ Counters \ NATOcounters.tga
I record you with fotoshop in tga. To work well.
Because if you record it with another program I use in Gimp (and failed), it breaks the load of all the scenarios, it is a very rare thing that I find. I say so that it will not happen to you if you change it.
Re: OoB Peoples General
new modern warfare uniform textures realized:

Now all main Infantry units have 6 soldiers, engineers and special troops 4 soldiers in OOB Peoples General:

Now all main Infantry units have 6 soldiers, engineers and special troops 4 soldiers in OOB Peoples General:
Re: OoB Peoples General
Guys, please do not write private messages to me.
Please will write in this topic all your suggestions and wishes.
Please will write in this topic all your suggestions and wishes.
Re: OoB Peoples General
2nd scenario reworked:


newest screens from test 4th scenario ULAN UDE:



6th scenario ALMATY map is ready:

newest screens from test 4th scenario ULAN UDE:
6th scenario ALMATY map is ready:
Re: OoB Peoples General
Brazenman wrote:download version 0.71:
https://www.mediafire.com/?myc04rrd1pnddx0
News:
- New Menu Music
- Modern Warfare UI (1st part)
- Chinese Music
- reworked campaign with some new features and eliminated wrong parts after test,
- PLA Eastern Campaign Scenario 1-4 ready
Question to Eric and others:
I like to set some video sequences inside the campaign - is that possible ? Video is in Video file as ogg.
Яндекс.Переводчик
translate.yandex.ru
с русского
↔
на английский
У меня почему то очень долго грузиться ваш мод
Музыка в фоне патриотическая играет , индикатор на кейсе горит, сообщая что то то там усилено грузиться но пока не кого толку ....
Так же ссылка на эту тему , теперь выдает ошибкуBrazenman wrote:There is a german forum - the modder post himself !!!
https://www.designmodproject.de/forum/m ... al#1376789
P.s. Простите мой плохой английский , но все же надеюсь что онлайн переводчик все более или менее точно переведет ) Где можно будет скачать сценарий про Казахстан (Алма-Ата ) !?
I for some reason very long to load your mod




The music in the background of Patriotic plays , the indicator on the case burns, indicating that there is enhanced to be loaded but until someone good ....
Just link to this thread , now raises an error 404 Not FoundBrazenman wrote:There is a german forum - the modder post himself !!!
https://www.designmodproject.de/forum/m ... al#1376789
P.s. Sorry my bad English , but I hope that online translator is more or less exactly translate ) Where you can download a script about Kazakhstan (Alma-ATA ) !?
http://otvaga2004.ru/krasny-drakon/
http://sof-mag.ru/spec_arms/spesnas_menu.html
Last edited by uzbek2012 on Mon Apr 24, 2017 2:58 am, edited 1 time in total.
Re: OoB Peoples General
Do you need help translating this mod for the American missions? I can help.
Re: OoB Peoples General
new screens:




Version 0.8 will come for the next upcoming weekend with 9 playable scenarios for the 2 Campaigns.
Version 0.8 will come for the next upcoming weekend with 9 playable scenarios for the 2 Campaigns.
Re: OoB Peoples General
American Infantry units with new camo uniform and 6 men + first ROC units ready:


Re: OoB Peoples General
"First RTA units ready for combat !"

Re: OoB Peoples General
First Malaysian Army units ready to combat !

Re: OoB Peoples General
Test playing 5th scenario "Irkutzk" - for now - the hardest fight in the campaign:



Re: OoB Peoples General
OoB - Peoples General version 0.8 is ready !
download:
http://www.mediafire.com/file/l1tt7xnxp ... _v.0.8.zip
Install:
1. copy Order of Battle - WW2 in Users\admin\Documents\My Games\Order of Battle - WW2
2. copy the new resources.assets in the original game folder - please make a copy of the original game resources.assets
News in 0.8:
-China campaign scenario 1-6 ( 4th "Ulan Ude" + 5th "Irkutsk" + 6th scenario "Almaty" ),completly tested and ready to combat in english and german languages. Eastern campaign is completly reworked after version 0.7
-Many new units for the later campaign - you can see some of them in test scenario,
-6 men Infantry units included,
-new nations Kasachstan, Vietnam, Thailand, Malaysia,Singapur,UNO,Taiwan
-all units switch correctly now,
-New Antitank and antiair Infantry units - for now only for PLA and Russia,
-Some problems to start the 6th scenario "Almaty" - it dont run in the campaign - please test the save game "6" to help me out - I cant find the problem for now.
some questions and problems again:
1. How can I set "branching" (choosing between different scenarios to play) in my modern warfare campaign ?
2. Can we set in any way some video sequences on start of the campaigns ore inside the scenarios ? Would be nice ! The same with audio files for the briefings.
3. My Chinese sound files dont run in my campaign - I dont know why ? Its hard coded only for Vanilla music files ?
4. I need really help with my wrong helicopter rotation - I hate this...
5. I produced some new hex fields - but I have some problems to set them in game - I dont know the correct file directory for this files and the textures for them.
6. An Vanilla Infantry model - like the Churchill would be again nice to work more with own low poly uniform sets - I hate the old too low poly sets.
7. Also the bigger maps problem...120 is to small....
8. Problem Airborn units with transport or artillery units with airborn trait cant landing correctly - they fly over the ground, also its not possible to set airborn units in editor with ground transport units,
9. Some guys to test the Pusan scenario per Multiplayer would be nice - after 189 downloads of version 0.7 - its
a little unfortunate - that so Few can say thank you or write some critics in Forum !
download:
http://www.mediafire.com/file/l1tt7xnxp ... _v.0.8.zip
Install:
1. copy Order of Battle - WW2 in Users\admin\Documents\My Games\Order of Battle - WW2
2. copy the new resources.assets in the original game folder - please make a copy of the original game resources.assets
News in 0.8:
-China campaign scenario 1-6 ( 4th "Ulan Ude" + 5th "Irkutsk" + 6th scenario "Almaty" ),completly tested and ready to combat in english and german languages. Eastern campaign is completly reworked after version 0.7
-Many new units for the later campaign - you can see some of them in test scenario,
-6 men Infantry units included,
-new nations Kasachstan, Vietnam, Thailand, Malaysia,Singapur,UNO,Taiwan
-all units switch correctly now,
-New Antitank and antiair Infantry units - for now only for PLA and Russia,
-Some problems to start the 6th scenario "Almaty" - it dont run in the campaign - please test the save game "6" to help me out - I cant find the problem for now.
some questions and problems again:
1. How can I set "branching" (choosing between different scenarios to play) in my modern warfare campaign ?
2. Can we set in any way some video sequences on start of the campaigns ore inside the scenarios ? Would be nice ! The same with audio files for the briefings.
3. My Chinese sound files dont run in my campaign - I dont know why ? Its hard coded only for Vanilla music files ?
4. I need really help with my wrong helicopter rotation - I hate this...
5. I produced some new hex fields - but I have some problems to set them in game - I dont know the correct file directory for this files and the textures for them.
6. An Vanilla Infantry model - like the Churchill would be again nice to work more with own low poly uniform sets - I hate the old too low poly sets.
7. Also the bigger maps problem...120 is to small....
8. Problem Airborn units with transport or artillery units with airborn trait cant landing correctly - they fly over the ground, also its not possible to set airborn units in editor with ground transport units,
9. Some guys to test the Pusan scenario per Multiplayer would be nice - after 189 downloads of version 0.7 - its
a little unfortunate - that so Few can say thank you or write some critics in Forum !
Re: OoB Peoples General
Singapur, Malaysia and Thailand in work:

-
- Sergeant - Panzer IIC
- Posts: 178
- Joined: Wed Aug 08, 2012 1:44 pm
- Location: Belgium - Turnhout
Re: OoB Peoples General
Just download the first time your "people's general" 0.8
Great initiative and campaigs. I like the "new" units.
The units pics are very nice only the movement is rather slow in my opinion, the jets move much to slow.
In the chinese campaign is the "dashboard" displayed transparant
In the western its displayed normal.
At the beginning there is the text of the event not present.
Keep on going the good work, I like it even more then the latest "Kriegsmarine"
Going trying the whole campaign. I will let you kno if there other "bugs".
W.
Great initiative and campaigs. I like the "new" units.
The units pics are very nice only the movement is rather slow in my opinion, the jets move much to slow.
In the chinese campaign is the "dashboard" displayed transparant
In the western its displayed normal.
At the beginning there is the text of the event not present.
Keep on going the good work, I like it even more then the latest "Kriegsmarine"
Going trying the whole campaign. I will let you kno if there other "bugs".
W.
RES NON VERBA
Re: OoB Peoples General
[quote="Brazenman"]OoB - Peoples General version 0.8 is ready !
download:
http://www.mediafire.com/file/l1tt7xnxp ... _v.0.8.zip
You continue with a good job, and I am updating your great mod to the Spanish language And UI modern. We give you our little grain of sand to such a great mod. On the other question to see if someone is coming to help you more...
I tell you about other new units that would be nice to see them, some German Air unit (Fighter and attack helicopter) and navy units. After World War II they also have a good army although smaller.
download:
http://www.mediafire.com/file/l1tt7xnxp ... _v.0.8.zip
You continue with a good job, and I am updating your great mod to the Spanish language And UI modern. We give you our little grain of sand to such a great mod. On the other question to see if someone is coming to help you more...
I tell you about other new units that would be nice to see them, some German Air unit (Fighter and attack helicopter) and navy units. After World War II they also have a good army although smaller.