Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Re: Erik's campaigns
Wake:
Fixed objectives.
Rainbow:
Set turn limit to 21.
Fixed objectives.
Link updated to v1.2
Fixed objectives.
Rainbow:
Set turn limit to 21.
Fixed objectives.
Link updated to v1.2
-
- Senior Corporal - Ju 87G
- Posts: 97
- Joined: Fri Mar 09, 2018 10:34 pm
- Location: Mid Western Germany
Desert Rats
Desert Rats campaign updated to v4.1
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3704
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's campaigns
Great. Thanks, Erik!
Re: Erik's campaigns
I haven't told poor, old, over-worked Bru yet.
But I just about finished up a conversion of the PzC Afrika Korps campaign with 24 scenarios featuring Rommel going all the way to Burma...
I did this campaign primarily because of all the what-if scenarios. Some players have asked for more of these.
But I just about finished up a conversion of the PzC Afrika Korps campaign with 24 scenarios featuring Rommel going all the way to Burma...
I did this campaign primarily because of all the what-if scenarios. Some players have asked for more of these.
-
- Sergeant Major - Armoured Train
- Posts: 576
- Joined: Wed Jun 14, 2017 5:07 pm
Re: Erik's campaigns
Hi Erik in The Hague/Rotterdam scenario theres P36 Planes with wrong 3d model, I think from a japanese Plane...
-
- Corporal - Strongpoint
- Posts: 74
- Joined: Sat Apr 19, 2008 11:23 pm
- Location: Portland, Oregon
Re: Erik's campaigns
Desert Rats is a great campaign, but First Bardia still has problems. There is no air or navy deploy allowed, and only 3 points for land units (until you take a resource point). The Aussies alone cannot win.
-
- Senior Corporal - Destroyer
- Posts: 106
- Joined: Tue Jul 17, 2018 10:39 am
- Location: Madrid, Spain
- Contact:
Re: Erik's campaigns
Totally agreed. Campaign is awesome, but no way to deploy naval or air in Bardia 1st.
Also, I would suggest, if possible, to add date of update besides of campaign version in the OP
And, above all, thanks for the awesome campaigns!
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3704
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's campaigns
I guess the no-air-deployment is intentional, and there are naval and land deployments possible, but it's true that with the lack of supply, no additional forces can be deployed until another supply source (town) is taken. And that I guess is not inteded and was an oversight (?).Chema_cagi wrote: ↑Tue Jul 17, 2018 10:43 am Campaign is awesome, but no way to deploy naval or air in Bardia 1st.
Erik, with the whole bunch of new scens added since my last playthrough, the campaign really looks much better and diversified now. I'll be sure to give another go, soon.

-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 231
- Joined: Tue Jul 22, 2014 5:09 pm
- Location: Wilmington DE USA
Re: Erik's campaigns
O now that's interesting.......Erik2 wrote: ↑Sun Jul 15, 2018 2:24 pm I haven't told poor, old, over-worked Bru yet.
But I just about finished up a conversion of the PzC Afrika Korps campaign with 24 scenarios featuring Rommel going all the way to Burma...
I did this campaign primarily because of all the what-if scenarios. Some players have asked for more of these.

Re: Erik's campaigns
Thanks for your nice work! 

Re: Erik's campaigns
First Bardia:
Added more Allied supply.
There are 15 naval command points and deployment hexes available.
Link updated to v4.2
Added more Allied supply.
There are 15 naval command points and deployment hexes available.
Link updated to v4.2
Re: Erik's campaigns
They are the correct French ones.GUNDOBALDO08 wrote: ↑Tue Jul 17, 2018 6:16 am Hi Erik in The Hague/Rotterdam scenario theres P36 Planes with wrong 3d model, I think from a japanese Plane...
There's more just red than blue in the markings.
-
- Senior Corporal - Destroyer
- Posts: 106
- Joined: Tue Jul 17, 2018 10:39 am
- Location: Madrid, Spain
- Contact:
-
- Senior Corporal - Destroyer
- Posts: 106
- Joined: Tue Jul 17, 2018 10:39 am
- Location: Madrid, Spain
- Contact:
Re: Erik's campaigns
Sorry to disturb you again. Actually, the "naval deployment hexes" only allow to deploy transports. No DD or CA can be deployed, and I guess it's the little supression punch lacking in the last turns
PS: The supply point increase give the aussies some more breath space
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3704
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's campaigns
Oops, seems he's right. Sorry, missed that in the previous post (just took a peek)...looks like there's only land-deployment hexes placed on the water.Chema_cagi wrote: Sorry to disturb you again. Actually, the "naval deployment hexes" only allow to deploy transports. No DD or CA can be deployed, and I guess it's the little supression punch lacking in the last turns
Re: Erik's campaigns
First Bardia:
Fixed naval deployment.
Clarified some objective txts.
Link updated to v4.3 in first posts.
Fixed naval deployment.
Clarified some objective txts.
Link updated to v4.3 in first posts.
-
- Senior Corporal - Destroyer
- Posts: 106
- Joined: Tue Jul 17, 2018 10:39 am
- Location: Madrid, Spain
- Contact:
Re: Erik's campaigns
Thanks again, you're awesome.
In the meanwhile I've been playing your german grand campaign, and I have to say that your scenario design/timing is exquisite!
Re: Erik's campaigns
Thank you so much for creating these great campaigns.
Am currently playing the GC, which really highlights the differences between OOB and PzC/PzG.
Small question (and sorry if this should be in a different place): after the "cross-road", i.e. Belgrade or Channel, the game doesn't award me any new heroes, even if I fulfill the required objectives (e.g. moving the Romanian cav to Belgrade in that scenario) Is there a max number of heroes that the core can handle or is this bug?
Am currently playing the GC, which really highlights the differences between OOB and PzC/PzG.
Small question (and sorry if this should be in a different place): after the "cross-road", i.e. Belgrade or Channel, the game doesn't award me any new heroes, even if I fulfill the required objectives (e.g. moving the Romanian cav to Belgrade in that scenario) Is there a max number of heroes that the core can handle or is this bug?
-
- Corporal - Strongpoint
- Posts: 74
- Joined: Sat Apr 19, 2008 11:23 pm
- Location: Portland, Oregon
Desert Rats Medenine
Hi players,
Desert Rats, there are some great scenarios in there. I love game play that makes you think carefully about how to use armor, air, supply, and even infantry.
One I have trouble with is Medenine. If anyone has won it in 20 turns, at normal settings, tell me how. I used the editor to set it to 35 turns and that ended up making the scenario fantastic: side runs, airborne supply cuts, and even cracking the iron Mareth line. I recommend this fix.
So Erik, thanks again for such great stuff. I think I like your campaigns even better than the official DLC.
Desert Rats, there are some great scenarios in there. I love game play that makes you think carefully about how to use armor, air, supply, and even infantry.
One I have trouble with is Medenine. If anyone has won it in 20 turns, at normal settings, tell me how. I used the editor to set it to 35 turns and that ended up making the scenario fantastic: side runs, airborne supply cuts, and even cracking the iron Mareth line. I recommend this fix.
So Erik, thanks again for such great stuff. I think I like your campaigns even better than the official DLC.