Turning to expose rear in front of enemy

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

Re: Turning to expose rear in front of enemy

Post by Cunningcairn »

PDiFolco wrote: Sun Aug 02, 2020 11:15 am /*rant on */
Imagine this in a movie : hoplites chasing enemy skirmishers along the enemy lines ... would be fun in a Benny Hill show, but else ??
Really I don't like the pursuit rules : the game design is primilarly giving full control to the player, with very simple C&C rules, troops always obeying orders (even if suicidal), never refusing to charge or do it on their own, and then some HI shock troops are playing athletics race vs slingers ? Not even talking about cav, which ends up mostly running around all over the map uncontrolled ...
At least in the case here, there would be simple solutions :
- Don't make MI/HI run after light inf or cav, they know they won't catch them..
- At least allow skirms to fallback/rout through friendlies, as they CAN move through usually. BTW allowing ALL units to rout through friendlies would make sense, that's how routing troops really behave, but then the passed through unit should have some CT or lose cohesion altogether.
Good points!
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