I feel I must take this up once more. Op-fire is better now, no doubt about it but the threat assessment is dubious in my view.hidde wrote:The chance to kill is more influential than the threat from the enemy I gather.It also looks at chance to kill. If you can;t hurt it you dont fire. The threshold for a kill chance drops as the range decreases. At range 2 or less they always fire if they are able to.
It also looks at enemy chance to hurt you. If the target has a high chance to kill you, you open fire anyway whether you can hurt them or not. No point in saving shots if you are going to be destroyed...
I'm not sure it's the best way. One Hellcat of mine opened fire three times at a Sdkfz (never hit) that is no threat to it. After the Hellcat had wasted all three rounds a Puma could move up and destroy it. One round may be ok but surely it would be wise to spare a round or two in case a real threat show up?
In a game I had two tanks and a gun waiting with three shots each. A Sdkfz moves in sight and all of them opens fire. It took them at least 7 shots to destroy it. It might have been 8 or 9, I can't remember exactly.
Needless to say, the half dozen or so enemy tanks that followed had a field day.