Article#15.5 Post#1Obsolete wrote:One "nice-to-have" thing is to have a window telling us what new units are available between scenarios.
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Definitely a major point which should be added before final release. I also like your idea/plan of that.
13.5 Library needs to explain some critical game mechanics. Including:
Terrain information.
Specialty unit markings and explanation.
"My plan is just to show all special abilities at the end of the list of unit stats, in the form of icons which you can hover with the mouse and see a detailed description of each ability. These icons will be shown throughout the UI: in main screen, purchase screen, "new equipment available" screen etc. "
Game rules, such as reinforcement costs and why and when they differ.
This is actually covered under very 'vague' 16.Iscaran wrote:17. Combat outcomes notifiation bar.
I think if possible you should think about implementing a combat information bar or something like that.
A proper short feedback on what combat outcomes are, is definitely lacking. Always hitting "L" is not really a solution IMO and especially during AI turns the player has no feedback whatsoever about combat outcomes.
In the PG series there was an "information" bar recording and displaying the result of the battle. This (or something like this) should definitely be added prior to release IMO.
Scout don't have to run into ambushes, their movement is already staged.Terrement wrote:Didn't see it and not "needed" but I'd like the ability to move units in pieces of their move, not have the move stop the first place I put the unit even if they could move further. It is unrealistic to me to have to either blindly sacrifice scouting units by possibly running into enemies they don't yet see, or creep everyone along to maintain continuity.
JJ
That bar used to disappear so damn fast, there were people who had played PG2 for ages and still didn't even know that it was there.In the PG series there was an "information" bar recording and displaying the result of the battle. This (or something like this) should definitely be added prior to release IMO.
No joke, maybe it lasted longer on older systems, but it's there for only a fraction of a second. Also, due to the colors & blandness & small size, unless you are looking right at it, you won't see it, furthermore, you had to look I think at the direct top of the screen (or was that bottom) to see it, and people are normally focused on looking at the exact action, not elsewhere.You are kidding me right ? Very Happy