GabeKnight wrote: ↑Thu Dec 20, 2018 9:02 am
Really nice look overall, agree. But I think you should do something about the graphic of the railways going over the mountains. Maybe a little tunnel or something. Looks a bit strange in the screenshot, that's all. Also, I would've liked to see how the bridges are done. Are they not ready yet or why's there always some unit placed on them?
I don't think tunnels would work. They could be good for singular mountain or hill hexes that have rail lines present, but if a rail line ever goes through multiple adjacent hexes it could be really hard to see the rail lines. How do you tell if a tunnel has a bend to it? Plus it'll be doubly weird because units don't visually go in the tunnel, they are on top of the terrain.
Instead of tunnel, how about you blast valleys into these mountains for the rail line to run down? It would look somewhat artificial, but isn't that what dynamite blasting does?

You would need 3 of these tiles. One for rail lines passing in each direction. There is the question of bends, line splits, and mergers on these hexes...
If it was like 40k, that's just making too many art variations of tiles to be feasible. But this game is all 3D, so I'm hoping changing the shape of the mountains to create a new hex graphic isn't so difficult and arduous as it was in that psuedo 2d/3d game.
If getting every bend, split and merge rail possibility is too much effort, for technical or artistic reasons, I think designers can settle for just the 3 straight directions. It'll be just like Panzer Corps and 40k in that regard. If the terrain graphics that bend in X manner don't exist, you're simply not allowed to create that design pattern on your maps.
