Potzblitz V25.0 OCT 18th 2024

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Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

@nehi: I didn't say I don't believe you. I said that fortresses with a unit on it have a high probability of returning fire.

The reason why the Italian ships are getting shot back at is that they have very low levels of experience.
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

Robotron wrote: Thu Mar 18, 2021 1:23 am @nehi: I didn't say I don't believe you. I said that fortresses with a unit on it have a high probability of returning fire.

The reason why the Italian ships are getting shot back at is that they have very low levels of experience.
ok, i havent noted that experience is involved in that nor can make such huge difference

btw, von prittzwitz should be sacked each time or is there any proper way how to "save" him?

in turn i picked hindenburgs event i switched them in commanding unit, later attached to another unit and i still have him (like first time ever during 1915)
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

nehi wrote: Thu Mar 18, 2021 2:29 pm btw, von prittzwitz should be sacked each time or is there any proper way how to "save" him?
Prittwitz is expected to be sacked sooner or later. I'll make him un-detachable by players to prevent the situation you described.
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

ok

what are conditions to rise senussi?

on my side it didnt happen for a long time, maybe in potz 10,xx for the last time, but ai is doing it like anytime
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

"Fires in the desert" (Senussi uprising)
Conditions:

Year is at least 1915.
Turkey has joined CP and Britain has joined Entente.
Neither “Revolt in Egypt” nor “Arabian Revolt” have already occurred.
Either “Maghreb Revolts”, “Jihad” or Italy having joined Entente must have happened before.
The Suez is not blocked by CP troops.
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nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

Robotron wrote: Thu Mar 18, 2021 5:38 pm Neither “Revolt in Egypt” nor “Arabian Revolt” have already occurred.
The Suez is not blocked by CP troops.
fine, that are most likely the reasons

why senussi dont join, while these revolts occurred? isnt more reasonable, more unrest, more revolts?

or suez blocked, just protection for british units to dont be in scissors?
Unwichtig
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Good evening gents,

this time i did some research to create two additional events that I personally find very interesting because they would add some extra flavour to the game.
Both of them are pretty important from my opinion, but...
...as always - just suggestions. If not good enough, keep them in your backpocket.

The first one has become important for russia as Zeppelins have been prohibited.
Added some nice sources as well with good and interesting background info. :idea:

The second one would be extremely interesting for naval warfare and probably change naval warfare for good.
Insane operations like my offensive royal navy barrier in front of wilhelmshaven would be limited with this.
Its my favourite event, but probably very hard to put into the game. :lol:
More Events Part X.rar
(188.2 KiB) Downloaded 52 times
trulster
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Re: Potzblitz V12.04 MAR7TH 2021

Post by trulster »

I like that Russian train event a lot, good add.

Also, the parking of British fleets surrounding the German coast has always seemed quite gamey. Perhaps add a chance of being damaged per turn commensurate with artillery tech level achieved?
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Yes I think the "super offensive naval barriers" in front of enemy ports are crazy. Both for Germany and UK.
I have seen it very often and i also use them as they are very useful and work.
But i have to say it would be a big change and i think hard to implement. But anyway i am just making suggestions.

I was thinking for long time about an event that stops that kind of weird tactic (ships not moving at all in front of enemy territory making is impossible for convoys to pass)
My goal would be to have a higher naval activitiy on the open ocean which is what the BB and BC were designed for.
Coastal defence is a small boat and coastal battery task, but small boats dont exist and coastal battery only fires if fortresses are attacked.

I have NOT come to a conclusion yet how this can be done. I am just brainstorming. Feel free to add thoughts or critisism. Thats fine.
I just linked it to the classic torpedo boats that could automatically add damage if enemy ships are attacked in own coastal waters.
As major and non major units need to practice this coordination, this event becomes available mid 1915 (suggest).
From then on, it becomes risky to use your fleed in front of enemy ports.

I assess the result would be a complete different naval game (but more realistic)
Torpedo Boat Raids Suggestion.jpg
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Robotron
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Unwichtig wrote: Fri Mar 19, 2021 12:28 pm Yes I think the "super offensive naval barriers" in front of enemy ports are crazy. Both for Germany and UK.
Why? This perfectly displays what a naval blockade is about and it's also historical in the case of Britain blockading Germany. Submarines shouldn't be too impressed at all.
Remember that in this mod a turn represents a whole month and a unit is actually a flotilla of vessels, so you should assume individual vessels get cycled in and out of service as need be to sustain the blockade.
Against a weak Entente player/AI Germany would be stupid not to do the same.

Btw.: there is already a "Torpedo Boat attack" event in the game for the exact situation described, but the range (2 hexes around German port city) and chance to trigger (D100 <= D100 per Entente unit in range) is apparently too low, so Entente players would have noticed it by now. I'll see to it in V12.1.

About the Russian Armoured Trains: not limiting Armoured Trains (AT) let to unrealistic spamming of Russian ATs in MP to a point where ATs replaced army corps which was just crazy. Russia "hardly having enough PP" is just an exaggeration: from my own experience in SP as Entente and from what I've seen from recent SP savegames it's not an issue at all in V12.
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Unwichtig
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Robotron wrote: Fri Mar 19, 2021 7:07 pm Btw.: there is already a "Torpedo Boat attack" event in the game for the exact situation described, but the range (2 hexes around German port city) and chance to trigger (D100 <= D100 per Entente unit in range) is apparently too low, so Entente players would have noticed it by now. I'll see to it in V12.1.
Oh wow! Amazing. I did not know that. It never happened in 850 hours of playing this game.
But then it's okay that was all I was asking for.
Funny that we had roughly the same idea about it with adjacent hexes and an automatic torpedo boat raid.
Then it's good. Maybe just increase the chance of it happening by a little bit. But that's it. Nice.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

The question though is: what is won by expanding the range of torpedo boat attacks? Entente vessels would just set up the "ring of steel" beyond the newly introduced range of being exposed to torpedo boat attacks, so the scenario you described would happen again.
Which of course is not a problem to begin with, because IF Britain is able to set up an actual ring of ships around Germany to blockade convoys, then most likely Germany IS already blockaded anyway in game terms:
Clipboard01.jpg
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You know the icon: no CP convoys will spawn, so nothing is won by Entente and nothing is lost by Germany.
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uzbek2012
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Tell me, does your mod end in 1920 or 1918 ? There will also be revolutions in 1917 in February, where Kerinsky wakes up to command with a provisional government that will dismiss the tsar and the October revolution with Lenin who will dismiss Kerensky and shoot the tsar who abdicated the throne )
https://ru.wikipedia.org/wiki/%D0%A4%D0 ... 0%B8%D1%8F

There will also be a foreign intervention in Russia ?
https://ru.wikipedia.org/wiki/%D0%98%D0 ... 0%B8%D0%B8



For the Faith, the Tsar and the Fatherland! "Hunkhuz" and other armored trains of Tsarist Russia
https://naukatehnika.com/za-veru-czarya ... stvo!.html
https://warspot.ru/2772-kreposti-na-rel ... onepoezdov

Image
https://spayte.livejournal.com/2029360.html
https://translate.yandex.ru/ocr

Image
https://arsenal-info.ru/b/book/3761193529/8
http://ww1.milua.org/pmwminy.htm

Image
Naval mines of the First World War


I'm sorry if my online translator translated something wrong )
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

uzbek2012 wrote: Fri Mar 19, 2021 8:37 pm Tell me, does your mod end in 1920 or 1918 ? There will also be revolutions in 1917 in February, where Kerinsky wakes up to command with a provisional government that will dismiss the tsar and the October revolution with Lenin who will dismiss Kerensky and shoot the tsar who abdicated the throne )
My mod ends at the start of 1919 if the war does not end earlier.
The February Revolution and October Revolution are both covered, if Russia does not surrender earlier. Also Kerenski Offensive, Kornilov Coup, Tsar Murder and many more things are included.
Read the PDF manual that was included with the mod starting at page 89.
The Russian Civil War might be covered in the future but I cannot guarantee it...yet.
Last edited by Robotron on Fri Mar 19, 2021 8:56 pm, edited 1 time in total.
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uzbek2012
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Robotron wrote: Fri Mar 19, 2021 8:52 pm
uzbek2012 wrote: Fri Mar 19, 2021 8:37 pm Tell me, does your mod end in 1920 or 1918 ? There will also be revolutions in 1917 in February, where Kerinsky wakes up to command with a provisional government that will dismiss the tsar and the October revolution with Lenin who will dismiss Kerensky and shoot the tsar who abdicated the throne )
My mod ends at the start of 1919. The February Revolution and October Revolution are both covered in the mod, if Russia does not surrender earlier.
My mod also covers many more Russian related stuff. Read the PDF manual that was included with the mod starting at page 89.
The Russian Civil War might be covered in the future but I cannot guarantee it...yet.


Okay I'll read the manuals ( how much is this possible through an online translator ) ) you so don't scare me if Russia doesn't give up first-Russians don't give up )))
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

@uzbek: if you are relying on online translation for all the stuff in the manual then you might - unfortunately - be in for a very hard time and a lot of misunderstandings because of the large amount of rules and information. There is nothing much I can do about it.
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uzbek2012
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Robotron wrote: Fri Mar 19, 2021 9:06 pm @uzbek: if you are relying on online translation for all the stuff in the manual then you might - unfortunately - be in for a very hard time and a lot of misunderstandings because of the large amount of rules and information. There is nothing much I can do about it.


Well what can I do at least something I will understand it is still better than nothing at all )
https://bigenc.ru/military_science/text/2375223


Well, let's hope that some fan will still translate your mod into Russian in the future ( And in the meantime, you will already make the final version, unless of course new ideas and reasonable suggestions from your fans come all the time ) )
nehi
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Re: Potzblitz V12.04 MAR7TH 2021

Post by nehi »

i tried to play without events for CP historical schlieffen, maybe just unlucky, but russia surprise attack happened in 3rd turn

no capital lost, german morale dropped almost immediately to 16% without any chance to stop it
(przemysl captured by frontal attack during initial russian turn, they have some hyperboost?)

germany surrendered at the end of 1914 (just quick advance in france and capturing pairs gave them few more turns or they would surrender sooner)

lost breslau, gumbinen, lotzen and quednau

only 1 or 2 collapse points in the end

as usually, i suggest lesser or no penalty for losing empty hexes

or give germany some collapse point insted of such huge morale hit
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