Battlefield: Europe MOD v2.4

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PeteMitchell
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell »

Großadmiral wrote: Sun Sep 09, 2018 1:23 pm Hallo Freunde von diesem sehr speziellen Mod!

Bin neu hier im Forum, aber kein Neuer (47 Jahre) in Sachen Strategie und Simulation.
Ich hoffe jemand kann meine Hauptanliegen einigermaßen ins englische übersetzen, denn "my english is not good".
Welcome Großadmiral to the forum! I will try to share some thoughts on your comments/ideas.

Großadmiral wrote: Sun Sep 09, 2018 1:23 pm Das KG2 mit der Do17Z lässt sich nicht wieder verstärken und mit der Ju88 sind keine Angriffe auf U-Boote im Seerohrmodus möglich.
My guess is that the production of the Do17Z was discontinued quickly with only limited numbers built, maybe also compare here: https://de.wikipedia.org/wiki/Dornier_Do_17
Second, I am not sure strategic bombers (i.e. Ju88) can attack submarines at all? I usually take tactical bombers (e.g. Ju87).

Großadmiral wrote: Sun Sep 09, 2018 1:23 pm Ist es nicht möglich, für Flugzeuge einen strategischen Verlegemodus (über einen Modusschalter oder eventuell Bahntransport) einzuführen, denn eine schnelle Verlegung von Luftwaffeneinheiten ist bisher nicht möglich und für mich der größte Schwachpunkt in diesem Strategiemod.
There were already some discussions on a "realistic" range of air planes given map scale and gameplay limitations, etc. On your second point, are there historical (i.e WW2) examples of moving air planes by train?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Großadmiral
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Re: Battlefield: Europe MOD v1.9

Post by Großadmiral »

Hi Pete

There were already some discussions on a "realistic" range of air planes given map scale and gameplay limitations, etc. On your second point, are there historical (i.e WW2) examples of moving air planes by train?

Ich stell mir das so vor: Bahnhof auf einigen Flugplätzen integrieren und anschließend die Flugzeuge über Eisenbahntransport verschieben.

Liebe Grüße
PeteMitchell
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell »

Großadmiral wrote: Sun Sep 09, 2018 1:56 pm Hi Pete

There were already some discussions on a "realistic" range of air planes given map scale and gameplay limitations, etc. On your second point, are there historical (i.e WW2) examples of moving air planes by train?

Ich stell mir das so vor: Bahnhof auf einigen Flugplätzen integrieren und anschließend die Flugzeuge über Eisenbahntransport verschieben.

Liebe Grüße
Thanks Großadmiral, I think I understand what you mean, i.e. having a train station next to an airport (or even integrated) and then being able to use rail transport for air planes. Well, I guess McGuba will reply to your idea.

However, I am only aware of small ships being sent to the Black Sea via rail: https://en.wikipedia.org/wiki/Black_Sea ... 4)#Germany
as well as (in some cases) air plane parts being manufactured underground and then being sent (also by rail) to central assembly close to nearby airfields:
https://de.wikipedia.org/wiki/U-Verlagerung
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Großadmiral
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Re: Battlefield: Europe MOD v1.9

Post by Großadmiral »

Thanks Großadmiral, I think I understand what you mean, ie having a train station next to an airport (or even integrated) and then being able to use rail transport for air planes. Well, I guess McGuba will reply to your idea.

Yes, Pete. Mein Spiel scheint gerade deshalb zu kippen. Es kann nicht sein, das wenn man auf eine Krise schnell reagieren will, die Luftwaffeneinheiten monatelang verschoben werden müssen. :x

Have a nice day.
PeteMitchell
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell »

Großadmiral wrote: Sun Sep 09, 2018 4:03 pm Yes, Pete. Mein Spiel scheint gerade deshalb zu kippen. Es kann nicht sein, das wenn man auf eine Krise schnell reagieren will, die Luftwaffeneinheiten monatelang verschoben werden müssen. :x
Thanks Großadmiral, I absolutely see your point! I haven't served in the Luftwaffe and I don't know enough about the WW2 logistics across the Mediterranean sea in 1942 (dominated by British vessels and planes), so it is hard to judge for me. However, there are two recent examples to keep in mind:

1. In 2011, several B-2 Stealth Bomber flew 32 hour roundtrips from the US mainland to Libya, being refueled four times above the Atlantic

2. In 2017, the German Luftwaffe needed 2-3 months to move 4-6 Tornado fighter planes from Turkey to Jordan (less than 1,000 km), including 250 flight crews/soldiers/personnel and 200 containers of material
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Großadmiral
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Re: Battlefield: Europe MOD v1.9

Post by Großadmiral »

Ein deutsches Luftwaffengeschwader brauchte damals ca. 14 Tage um mit allen Bodeneinheiten komplett auf einen anderen Kriegsschauplatz verlegt zu werden!
PeteMitchell
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell »

Großadmiral wrote: Sun Sep 09, 2018 5:19 pm Ein deutsches Luftwaffengeschwader brauchte damals ca. 14 Tage um mit allen Bodeneinheiten komplett auf einen anderen Kriegsschauplatz verlegt zu werden!
Thanks! Well, I guess that's good news. :D As said, there were several discussions on this topic already and I expect McGuba will come back to you soon. All the best and good luck for your current playthrough!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Großadmiral
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Re: Battlefield: Europe MOD v1.9

Post by Großadmiral »

Thanks, have fun!
McGuba
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Re: Battlefield: Europe MOD v1.9

Post by McGuba »

Hi,
Großadmiral wrote: Sun Sep 09, 2018 1:23 pm Dieser Mod ist das beste, was ich jemals als alter PanzerGeneral-Gamer spielen durfte!!!
(This mod is the best I've ever played as an old PanzerGeneral gamer!!!)
First of all, thanks for your kind words. Unfortunately my Geman is fairly limited so I will reply in English. Hopefully google translator will help both sides.

As for the Do 17 equipped KG 2, it is surely an issue and may not be clear for every player. In the next version I plan to make it more clear. As Pete pointed out, the main reason is indeed that historically the production of Do 17 stopped in 1940 and in June 1941 Kampfgeschwader 2 was the only main user of the remaining aircraft, but even this units was called back to Germany at the end of that year for a conversion to the new Do 217. So that's why it is not possible to give it replacements, but feel free to ugrade it to the newer type. I would also like to press players to do the same so that this unit will have a better chance to survive later. The Do 17 and the Do 217 are in the same upgrade family so this upgrade can be made at a low cost.

The reason why the Ju 88 cannot attack submerged submarines is that it is a strategic bomber class unit and in Panzer Corps (and in the great ancestor, Panzer General) strategic bombers cannot harm submarine class units by default. This feature is hard coded and I cannot change it in my mod.

As for your request to give air units a faster way or travel between the different theaters, luckily, there seem to be a solution. Our dear modder friend, Intenso82 had a great original idea how to make it: first, air units have to move over an airfield (which is not occupied by a ground unit), then switch to a "landed" (ground unit with 0 movement) mode and then this ground unit can be changed to an air transport for ferry flights with high movement, but zero attack and very low defense stats. This somewhat clumsy method is necessitated by the fact that in Panzer Corps air units cannot have air transports, so first they have to be switched to a ground unit. But the main thing is that this method works.

I have been thinking for a while to implement the same in my mod as I also agree that transfering air units from point A to B takes too much time, especially compared to ground units, which can be loaded to a fast train for redeployement. So probably I will give it a try, but of course it will affect the current balance a bit, making the mod somewhat easier. However, not too much.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
PeteMitchell
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Re: Battlefield: Europe MOD v1.9

Post by PeteMitchell »

McGuba wrote: Sun Sep 09, 2018 6:39 pm As for your request to give air units a faster way or travel between the different theaters, luckily, there seem to be a solution. Our dear modder friend, Intenso82 had a great original idea how to make it: first, air units have to move over an airfield (which is not occupied by a ground unit), then switch to a "landed" (ground unit with 0 movement) mode and then this ground unit can be changed to an air transport for ferry flights with high movement, but zero attack and very low defense stats. This somewhat clumsy method is necessitated by the fact that in Panzer Corps air units cannot have air transports, so first they have to be switched to a ground unit. But the main thing is that this method works.

I have been thinking for a while to implement the same in my mod as I also agree that transfering air units from point A to B takes too much time, especially compared to ground units, which can be loaded to a fast train for redeployement. So probably I will give it a try, but of course it will affect the current balance a bit, making the mod somewhat easier. However, not too much.
I think this is an excellent idea. I think that these long-distance ferry flights/transfers with some turns at an airport (land/depart again plus convert back at the destination?) and low defense stats won't harm the game balance too much... They are a bit faster but the risk to lose/damage them on the way is also higher...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Großadmiral
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Re: Battlefield: Europe MOD v1.9

Post by Großadmiral »

Vielen Dank McGuba, mein KG 2 ist jetzt aufgerüstet :D , nur dauert es jetzt wieder Wochen bis es in Tunis ist. :mrgreen:
Ich hoffe das die strategische Luftwaffenverlegung dann in deiner neuen Modifizierung schneller geht.
Historisch gesehen war es auch so, :arrow: das zumeist gegen Ende des Krieges alle Verlegungen zu einem anderen Kriegsschauplatz unter voller Überbelegung der Maschinen mit Bodenpersonal und Ausrüstung erfolgte, die jeden Waffeneinsatz ausschloss.
Thanks for this mod!
guille1434
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Re: Battlefield: Europe MOD v1.9

Post by guille1434 »

Translating what Grossadmiral wrote:

Thank you very much McGuba, my KG 2 is now upgraded, but it will take weeks now until it is in Tunis.
I hope that the strategic air force deployment will be faster in your new modification.
Historically, most of the time, towards the end of the war, all relocations were made to another theater of war, overcrowded with ground personnel and equipment, which excluded any use of weapons.

My little comment:
Indeed, Intenso's idea is a great one... This method will, I think, work well in very large scale maps. I hope it could be tested and eventually implemented in BE mod! :-)
Intenso82
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Re: Battlefield: Europe MOD v1.9

Post by Intenso82 »

Großadmiral wrote: Sun Sep 09, 2018 1:23 pm Ist es nicht möglich, für Flugzeuge einen strategischen Verlegemodus (über einen Modusschalter oder eventuell Bahntransport) einzuführen, denn eine schnelle Verlegung von Luftwaffeneinheiten ist bisher nicht möglich und für mich der größte Schwachpunkt in diesem Strategiemod.
Ich weis, diese Anregung kommt ziemlich spät, aber es wundert mich, das andere Spieler dieses Thema noch nicht angesprochen haben!
Hello!
You can find the Strategic Air transit mode for Air unit in this mod - viewtopic.php?f=147&t=75743 :D
But there is only the Eastern Front.

Of course it would be nice to add such mode to the BE, but unfortunately, the AI does not know how to use it.
Another thing is in multiplayer.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
McGuba
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Re: Battlefield: Europe MOD v1.9

Post by McGuba »

PeteMitchell_2 wrote: Sun Sep 09, 2018 6:57 pm I think this is an excellent idea. I think that these long-distance ferry flights/transfers with some turns at an airport (land/depart again plus convert back at the destination?) and low defense stats won't harm the game balance too much... They are a bit faster but the risk to lose/damage them on the way is also higher...
Yes, of course they have to convert back at the destination airfield. Basically the same as with ground units being moved between cities by train, just this time it is between airfields by air transport units. And as such these air transport units have air movement meaning they can move anywhere on the map,even over the sea. The only downside of course as with other train, sea or air transports, this transport mode will have unlimited fuel, which again is hard coded in the game and I cannot change. But I think it is an acceptable trade off.

This change can be a necessary one now as according to my plans in the next version ground units can only be upgraded in German cities (and a few other places) adding a significant limitation and increasing the overall difficulty of the mod which requires something to keep the balance. The players of the next version will surely have to deal with logistics more.

I think I will also need to modify one of the previous (tutorial like) Blitzkrieg scenarios where I can introduce the usage of this new feature to the players.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
uzbek2012
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Re: Battlefield: Europe MOD v1.9

Post by uzbek2012 »

Großadmiral
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Re: Battlefield: Europe MOD v1.9

Post by Großadmiral »

McGuba wrote: Sun Sep 09, 2018 10:15 pm This change can be a necessary one now as according to my plans in the next version ground units can only be upgraded in German cities (and a few other places) adding a significant limitation and increasing the overall difficulty of the mod which requires something to keep the balance. The players of the next version will surely have to deal with logistics more.

Das ist doch eine großartige Sache, den Nachschub zu simulieren; würde ich auch für Marine- und Luftwaffeneinheiten begrüßen. :P
Jetzt freu ich mich noch mehr auf das nächste Update!
Riesendank an McGuba und all die Anderen!!
Uhu
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Re: Battlefield: Europe MOD v1.9

Post by Uhu »

Es ist vertändlich, was du meinst. Ehrlich gesagt, ich hatte keine Problem damit, denn ich machte die Lufteinheiten Umlegung immer im Winter. :) Trotzdem, wenn es gelinkt, es gibt noch einen realistischen/historischen Punkt zum Spiel.
I undestand, what you mean. On the other hand, I had never a problem about it, because I always managed the moving of the air units to different theaters in winter months. :) Still it is another nice feature for realistic/historical gameplay.
Großadmiral wrote: Sun Sep 09, 2018 7:16 pm Vielen Dank McGuba, mein KG 2 ist jetzt aufgerüstet :D , nur dauert es jetzt wieder Wochen bis es in Tunis ist. :mrgreen:
Ich hoffe das die strategische Luftwaffenverlegung dann in deiner neuen Modifizierung schneller geht.
Historisch gesehen war es auch so, :arrow: das zumeist gegen Ende des Krieges alle Verlegungen zu einem anderen Kriegsschauplatz unter voller Überbelegung der Maschinen mit Bodenpersonal und Ausrüstung erfolgte, die jeden Waffeneinsatz ausschloss.
Thanks for this mod!
Image
Image
Intenso82
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Re: Battlefield: Europe MOD v1.9

Post by Intenso82 »

I read this good book:
Image

And it mentioned the agreement on the transit of German troops through Sweden to Finland and Northern Norway.
Before the termination of the treaty in August 1943, about 2.1 million soldiers passed through this transit.
Maybe you'll think about adding railway transit through Sweden in the next versions.

Also having more AI zones, I would like to see deeper political interrelations between countries in Europe and under certain conditions the involvement of Sweden, Spain and Turkey in the war.
Options: Joining the Axis (as an ally), Collaboration (like Vichy France), Occupation, Staying neutral (counteraction by the Allies), etc.
Maybe so far only in the next multiplayer version.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
terminator
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Re: Battlefield: Europe MOD v1.9

Post by terminator »

Rudankort wrote: Sat Sep 01, 2018 10:17 pm
Rudankort wrote: Wed Aug 01, 2018 4:00 pm Hello All!

Here is an experimental version of the game which should be able to handle 256 zones. It should be backwards compatible with any existing content, but the opposite is not true: older versions of the game will not load stuff created with this version. Also, in the editor you will see hex count in each zone, added in [] after zone number.

http://flashback.games/files/ScenarioEditor_132.zip
http://flashback.games/files/PanzerCorps_132.zip
http://flashback.games/files/PanzerCorps_132_Steam.zip

Make sure you have necessary backups before editing anything with this version. Let me know if you experience any issues.
Many thanks to Intenso82 who tested this patch and found some issues. So I had to fix them and rebuild the binaries. New version seems to be working in all tests we tried. It can be downloaded here:
http://flashback.games/files/PanzerCorps132.zip
This is a single archive which contains all binaries, plus updated HTML files for the editor with 256 zones added to all combo boxes, so you don't need to do this on your side.

If you find any further issues, let me know.
PanzerCorps experimental version 1.32 does not include the Missing "attacksub" Hotfix 1.31.
So it seems impossible to have both (256 zones & "attacksub") at the same time working :?:

Ex Screenshot 1.32 :

submarines.JPG
submarines.JPG (13.52 KiB) Viewed 4605 times
Rudankort
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Re: Battlefield: Europe MOD v1.9

Post by Rudankort »

terminator wrote: Wed Sep 19, 2018 11:43 am PanzerCorps experimental version 1.32 does not include the Missing "attacksub" Hotfix 1.31.
So it seems impossible to have both (256 zones & "attacksub") at the same time working :?:
I did not test it specifically, but I did not change anything in the code related to "attacksub" trait either, so it should still be intact. How did you get this screenshot? Is it from a mod using this trait?
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