
How much prestige loose for the German capital ships? Is there a warning about it? Is the effect till active after 1943?
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Hi, and thanks for registering for these forums only to comment on this mod.SAMiV2 wrote: ↑Mon Feb 22, 2021 8:21 pm Downloading!![]()
I've been waiting for you to release the next version of this mod. Well, more like lurking in these forums and checking on the different Panzer Corps mods to be released.![]()
Gonna check&try this one out now since the download is done. So, Thanks!![]()
(Oh, and this must be the first message i have posted in these forums although i've been playing slitherine/matrix games for years.)
Installation is the same as with the earlier versions, GME is recommended. Alternatively, if you have a separate install of Panzer Corps for the BE mod the new version can be copied over it, overwriting the old files when asked.
I hope someone will do so. For now I would like to take a little break and maybe later I will also be interested in a multiplayer match. It is fun!Spiffing Brit wrote: ↑Mon Feb 22, 2021 11:38 pm Also, I've been trying to find someone to play Battlefield: Europe MP with, and now that the new version is out I figured I'd ask if anyone is available. Hit me with a PM if interested.
It is 200 for the battlecruisers and 250 for the Tirpitz. Losing this amount is not the end of the world in this mod but may make players think twice before sacrificing these valuable ships for little or no gains. In reality, the loss of each of the battleships was highly publicized and was a significant prestige loss for Germany in the eyes of the world and may have contributed to the image that they were losing the war, which in turn may have influenced the decisions of the neutral countries.
Special intelligence needed to know enemy details like fuel...glaude1955 wrote: ↑Wed Feb 24, 2021 6:31 pm Hello McGuba
Could you tell me what changes need to be made so that the ammo status is reset to the original game?
I like knowing how much ammunition my enemy has!
Thank you in advance, your mod is always so pleasant.
Yves
Why? The enemy also does not know how much ammunition your units have! So I think it is more fair like this.glaude1955 wrote: ↑Wed Feb 24, 2021 6:31 pm Hello McGuba
Could you tell me what changes need to be made so that the ammo status is reset to the original game?
I like knowing how much ammunition my enemy has!
Look what? Is it like some install problem? Or maybe you changed something with the files? I have no idea. I have just double checked the equipment file within the zip that I uploaded and for example the "Gustav" railway gun has the "nopurchase" trait which means that it should not even turn up in the purchase screen. And the same is true to many other units which are seemingly ready for purchase in your version like the V1 and V2 rockets and others. I also do not understand how it is possible that you have units available only from 1943 but still the USSR is listed as a friendly nation when in the mod the Soviets are only friendly in the 1939 scenario. Something is not right here...
Well yes, I guess in the vanilla PzC universe they sent an undercover agent to all the enemy tanks who politely asked them to stop for a moment and then opened the valve on the fuel tanks and checked the fuel level with a dip stick and then reported it back to German HQ. Then of course the same person asked the commander of the tank to let him get in and count how many rounds of ammunition they have at the moment and this information was also sent back to the German HQ by using an Enigma machine.PeteMitchell wrote: ↑Wed Feb 24, 2021 7:48 pm Special intelligence needed to know enemy details like fuel...![]()
lol. Can't you win and cry?glaude1955 wrote: ↑Wed Feb 24, 2021 6:31 pm Hello McGuba
Could you tell me what changes need to be made so that the ammo status is reset to the original game?
I like knowing how much ammunition my enemy has!
Thank you in advance, your mod is always so pleasant.
Yves
glaude1955 wrote: ↑Thu Feb 25, 2021 8:02 am The important thing is to have fun while playing.
I have always lost in Battlefield Europe regardless of the version.
When the Russian troops set off, the steamroller crushes me mercilessly.
I think it is possible to win the mod mainly by knowing when and where to attack and when to defend... as well as by putting the right focus at the right time and right place.glaude1955 wrote: ↑Thu Feb 25, 2021 11:26 am Hello McGuba,
I think I misspoke.
I don't mind losing at all.
If I asked for the way to visualize the enemy ammunition, it is because I am used with the vanilla version and also other mods to see them.
It's just a cosiness.
If you don't want to win easily against the AI, you have to help it by using a higher level of difficulty.
Generally, I play in Feldmarshal and I hardly ever reload the saves (except after forgetting to play certain units)
For your mod, I use the "realistic" scenario.
If I wanted to win at all costs, I would use the known tricks and cheats, but the fun would no longer be there
Best regards
Yves
Really ?
Ah, ok, fair enough.
The recommended difficulty level is General and as far as I know most players play it like that. Playing on Field Marshal is significantly harder because of the lower experience level of the Axis units. Thus I am not surprised that you are losing all your games. I think Field Marshal difficulty level in this mod is even harder than Rommel and I have not even heard that anyone managed to win at this difficulty. I only know that Uhu regularly plays and wins on Rommel (with a number of reloads), but I do not know of anyone who ever won on Field Marshal.glaude1955 wrote: ↑Thu Feb 25, 2021 11:26 am Generally, I play in Feldmarshal and I hardly ever reload the saves (except after forgetting to play certain units)
For your mod, I use the "realistic" scenario.
Yes, and now I understand but like I wrote it was one of the first things that I changed like 5 years ago and I really do not remember how I did it, sorry.If I asked for the way to visualize the enemy ammunition, it is because I am used with the vanilla version and also other mods to see them.
It's just a cosiness.
It is is possible to win the first four pre-scenarios in the campaign mode at Manstein level... detailed AARs for these are available on the forum...McGuba wrote: ↑Thu Feb 25, 2021 5:27 pm The recommended difficulty level is General and as far as I know most players play it like that. Playing on Field Marshal is significantly harder because of the lower experience level of the Axis units. Thus I am not surprised that you are losing all your games. I think Field Marshal difficulty level in this mod is even harder than Rommel and I have not even heard that anyone managed to win at this difficulty. I only know that Uhu regularly plays and wins on Rommel (with a number of reloads), but I do not know of anyone who ever won on Field Marshal.
But you gave me an idea, maybe I will attempt to play it on Field Marshal as well next time. It would be more realistic, because most likely I would also lose the war, as it happened historically.
Man I love these subte hints being dropped, I have had a quite a few people hinting by dropping gauntlets like this for this map, and for Afrika Korps. I am awfully tempted to try...we shall see what the future holds, but need to finish the blindthrough first. next broadcast should be going up SaturdayMcGuba wrote: ↑Thu Feb 25, 2021 6:25 pm No doubt, however the first four scenarios are much easier.![]()
But I still do not know anyone who managed to win the big Barbarossa scenario on either Field Marshal or Manstein without reloads and stuff. And I am not talking only about Total Victory, even a Minor Victory would be enough. Maybe here's a new challenge for experienced players?
Don't think that Manstein is possible though, but Field Marshal... maybe...![]()
It is of course excellent, but too bad that your first playthrough is seemingly taking more than a whole real-life year.goose_2 wrote: ↑Thu Feb 25, 2021 6:34 pm Man I love these subte hints being dropped, I have had a quite a few people hinting by dropping gauntlets like this for this map, and for Afrika Korps. I am awfully tempted to try...we shall see what the future holds, but need to finish the blindthrough first. next broadcast should be going up Saturday
This made me crack up....I am enjoying the slow burn, I know that there are many who would like me to play this mod more. But I am one man, with a full time job, and 9 kids. So....McGuba wrote: ↑Thu Feb 25, 2021 6:43 pmIt is of course excellent, but too bad that your first playthrough is seemingly taking more than a whole real-life year.goose_2 wrote: ↑Thu Feb 25, 2021 6:34 pm Man I love these subte hints being dropped, I have had a quite a few people hinting by dropping gauntlets like this for this map, and for Afrika Korps. I am awfully tempted to try...we shall see what the future holds, but need to finish the blindthrough first. next broadcast should be going up Saturday![]()
I was hesitating to wait with the release of the next version until you finish with it in case you run into some other issues that could be fixed or improved but I just did not have the patience.![]()