He Died Old (The Great Mithridatic War): Ongoing
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Re: He Died Old (The Great Mithridatic War): Ongoing
Battle I Results
Pontus Army I vs. Roman Army II
The Pontic army wins the day 54-26.
The Romans set up a tough defensive line on a hill behind a stream. The Pontic army stretched and attacked first on both flanks, winning a cavalry battle on the right and getting cavalry behind the Roman line. A woods on the left shielded the Pontic skirmishers and medium foot whilst more cavalry went around the flank. Ultimately the veteran Roman legions were worn down and gaps appeared in the lines as the Pontics charged in the center. Fun battle and well played by carpenkm!
Pontus Army I vs. Roman Army II
The Pontic army wins the day 54-26.
The Romans set up a tough defensive line on a hill behind a stream. The Pontic army stretched and attacked first on both flanks, winning a cavalry battle on the right and getting cavalry behind the Roman line. A woods on the left shielded the Pontic skirmishers and medium foot whilst more cavalry went around the flank. Ultimately the veteran Roman legions were worn down and gaps appeared in the lines as the Pontics charged in the center. Fun battle and well played by carpenkm!
Re: He Died Old (The Great Mithridatic War): Ongoing
The Egyptian reinforcements head north to the rescue. Judea is once again rolled over by an army passing through!
3.1 Egypt Army I (1720 FP (4=4+1-1), carpenkm) versus Judea Army I (1480 FP (0=1-2), Triarii). Mediterranean Agricultural (random value = 8, Clear=Agricultural is used).
Egypt wins 41-9
A tough points deficit and the Judean mediums did their best to maneuver. Once the main lines met there was only one winner and that was the player with the most troops!
3.2 Egypt Army II (1660 FP (2=4-2), carpenkm) versus Judea Army I (1540 FP (0=1-2), edb1815). Mediterranean Agricultural (random value = 8, Clear=Agricultural is used).
Egypt wins 56-8
A couple of early fragments for the Judeans set them off to a bad start and there was no way to recover!
3.1 Egypt Army I (1720 FP (4=4+1-1), carpenkm) versus Judea Army I (1480 FP (0=1-2), Triarii). Mediterranean Agricultural (random value = 8, Clear=Agricultural is used).
Egypt wins 41-9
A tough points deficit and the Judean mediums did their best to maneuver. Once the main lines met there was only one winner and that was the player with the most troops!
3.2 Egypt Army II (1660 FP (2=4-2), carpenkm) versus Judea Army I (1540 FP (0=1-2), edb1815). Mediterranean Agricultural (random value = 8, Clear=Agricultural is used).
Egypt wins 56-8
A couple of early fragments for the Judeans set them off to a bad start and there was no way to recover!
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He Died Old (The Great Mithridatic War): Ongoing
- 2.1 Pontus Army IV (1600 FP (2=3-1), Triarii) versus Rome Army I (1600 FP (2=4-2), kronenblatt). Mediterranean Hilly.
=> Rome (0) defeats Pontus (-2) 45-10.
- 2.2 Armenia Army I (1660 FP (4=4+1-1), edb1815) versus Rome Army I (1540 FP (2=4-2), kronenblatt). Mediterranean Agricultural.
=> Rome (0) defeats Armenia (-2) 43-14.
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Round 3: Concluded battles
Battle 1
Battle 2
Battle 3
- 1.1 Pontus Army I (1630 FP (5=5+1-1), edb1815) versus Rome Army II (1570 FP (4=4+1-1), carpenkm). Mediterranean Hilly.
=> Pontus (-1) defeats Rome (-2) 54-26.
Battle 2
- 2.1 Pontus Army IV (1600 FP (2=3-1), Triarii) versus Rome Army I (1600 FP (2=4-2), kronenblatt). Mediterranean Hilly.
=> Rome (0) defeats Pontus (-2) 45-10.
- 2.2 Armenia Army I (1660 FP (4=4+1-1), edb1815) versus Rome Army I (1540 FP (2=4-2), kronenblatt). Mediterranean Agricultural.
=> Rome (0) defeats Armenia (-2) 43-14.
Battle 3
- 3.1 Egypt Army I (1720 FP (4=4+1-1), carpenkm) versus Judea Army I (1480 FP (0=1-2), Triarii). Mediterranean Agricultural.
=> Egypt (0) defeats Judea (-2) 41-9.
- 3.2 Egypt Army II (1660 FP (2=4-2), carpenkm) versus Judea Army I (1540 FP (0=1-2), edb1815). Mediterranean Agricultural.
=> Egypt (0) defeats Judea (-2) 56-8.
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Round 3: administration
Administration: moving armies and reducing army size after battles, managing sieges (reducing Defense values), changing control over towns, cities, provinces, merging and splitting armies, moving generals.
Losing armies: Armenia Army I, Pontus Army IV, Rome Army II must move 8 - 10 MP away from the armies it fought.
Victorious armies: Egypt Army I, Egypt Army II, Pontus Army I, Rome Army I are allowed (but not obliged) to move 1 - 6 MP in any direction.
Please advise by way of PM to me by October 23 at the latest (9 PM, Stockholm time) on the above and on the merging and splitting of armies and moving of generals.
Losing armies: Armenia Army I, Pontus Army IV, Rome Army II must move 8 - 10 MP away from the armies it fought.
Victorious armies: Egypt Army I, Egypt Army II, Pontus Army I, Rome Army I are allowed (but not obliged) to move 1 - 6 MP in any direction.
Please advise by way of PM to me by October 23 at the latest (9 PM, Stockholm time) on the above and on the merging and splitting of armies and moving of generals.
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Round 3: administration (cont.)
Losing armies: Armenia Army I, Pontus Army IV, Rome Army II must move 8 - 10 MP away from the armies it fought.
- Armenia I: 2 2 2 12
- Pontus IV: 2 2 12
- Rome II: 10 12 8 8 10 12 10
- Egypt I: 12
- Pontus I: 8
- Rome I: 4 8
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Round 4: Winter!
The applicable "random" number from round 3 is a 1, deciding round 4 to be a WINTER period.
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Round 4: Supply and Upkeep
SUPPLY
UPKEEP
- Armies are supplied to the extent provided through foraging in the hexes themselves (ports can also provide supply), as follows:
UPKEEP
- Upkeep cost is paid in the Supply and Upkeep phase, after having received the round's Army Replacement Points, adding to the factions' current Army Replacement Points pools, as follows:
- Pontus: 2 + 24 = 26.
- Rome: 1 + 24 = 25.
- Armenia: 2 + 8 = 10.
- Egypt: 0 + 12 = 12.
- Syria: 0 + 8 = 8.
- Upkeep cost for each army amounts to 2 plus its current size in Army Replacement Points (i.e., 3, 4, 5, 6, 7).
- After payment of upkeep costs, Army Replacement Points remain as follows:
- Pontus: 11 (-15).
- Rome: 5 (-20).
- Armenia: 6 (-4).
- Egypt: 0(-12).
- Syria: 0 (-8).
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Round 4: Recruitment
Reinforcing Existing Armies
Raising New Armies
- Existing armies can in the Recruitment phase be reinforced up to size 5 (of its original size) in a controlled and unsieged town or city in a currently controlled province.
- The cost of reinforcing an existing army amounts to twice the size increase in Army Replacement Points (e.g., 2 Army Replacement Points if reinforcing from size 3 to 4).
Raising New Armies
- A new army can in the Recruitment phase be raised in any hex containing a controlled and unsieged town or city and located in an originally controlled province, provided that there is no enemy army within 6 MP.
- Armies can only be raised in sizes 2, 3, 4, and 5 (i.e., not 1).
- The cost of raising a new army amounts to 4 plus twice such size in Army Replacement Points (i.e., 8, 10,12, 14).
- New generals (whether replacing killed ones or not) can be obtained at a cost of 4 Army Replacement Points, provided that the new general can then only appear in the hex of an army located in a controlled and unsieged town or city (whether the province is currently controlled or not).
- Once having been obtained in such a way, the general will start commanding that army with immediate effect.
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Round 4: Recruitment
Rome uses 2 of its 5 ARP to reinforce +1 in Rome II, leaving it with 3 ARP.
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Round 4: Movement
Time for round 4's movement instructions.
- Please note that it's WINTER, having implications for movement cost as well as supply.
- All major faction and client state faction armies get 12 MP each to be used for movement that round, provided however that:
- an army having lost a battle in the previous round gets its movement allowance reduced to 6 MP, and further to 0 MP if reinforced (unless commanded by a general at the beginning of the Movement phase).
- an army having drawn a battle in the previous round gets its movement allowance reduced to 6 MP if reinforced (unless commanded by a general at the beginning of the Movement phase).
- In addition, all armies that at the beginning of the Movement phase are commanded by a general get an additional +4 MP, whether movement allowance has been reduced or not.
- Movement instructions are expressed as a sequence of individual moves, with no other symbols in between, only blanks (for easy copy-pasting by me).
- For example, Roman army I: 2 4 2 6 0 6
- Please send the movement instructions of your faction's armies by way of PM to me.
- Your faction is free to decide whether a one player submits for all armies, each player for his own army or armies, or whatever what works for you.
- However, if I receive any conflicting instructions, I'll use the ones received last (as long as not after the deadline).
- I'll not open any of the other faction's PMs until I've published the movement instructions of my own faction.
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Round 4: Movement instructions
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Round 4: Executed moves
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Round 4: Battle resolutions
Battle 1
- 1.1 Pontus Army I (1630 FP (3=4+1-2), edb1815) versus Rome Army I (1570 FP (2=3-1), carpenkm). Mediterranean Mountains (random value = 5, northwest of Rome Army Ii (having spent the fewest MP)). carpenkm sets up.
- 1.2 Pontus Army I (1570 FP (3=4+1-2), Triarii) versus Rome Army IV (1630 FP (4=4+1-1), kronenblatt). Mediterranean Hilly (random value = 1, northeast of Pontus Army I (having spent the fewest MP) but northeast is sea and immediately smallest number with land hex is 4, so southwest). Triarii sets up.
- Scenario: Open Battle.
- Turn limit: 24 turns.
- Map size: Wide (40 x 32).
- Armies and allies: The two armies use their respective factions' army lists (no allies).
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Re: He Died Old (The Great Mithridatic War): Ongoing
Battle 1.2 is set up
PW in PM.
PW in PM.
Re: He Died Old (The Great Mithridatic War): Ongoing
Battle set up for edb1815. password is edb1815
good luck
good luck
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Re: He Died Old (The Great Mithridatic War): Ongoing
1.2 Pontus Army I (1570 FP, Triarii) versus Rome Army IV (1630 FP, kronenblatt). Mediterranean Hilly.
=> Romans win 62-46.
=> Romans win 62-46.
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Re: He Died Old (The Great Mithridatic War): Ongoing
1.1 Pontus Army I (1630 FP (3=4+1-2), edb1815) versus Rome Army I (1570 FP (2=3-1), carpenkm). Mediterranean Mountains (random value = 5, northwest of Rome Army I (having spent the fewest MP))
Draw - Rome suffered 41% casualties, Pontus suffered 59%
The battle finally ended. Night fell to save the Pontic. The romans had taken a very defensive position and the Pontics were reluctant to attack head on. After some skirmishing and a cavalry probe on the right, the pontic closed close enough to tempt the Romans out. After many turns of cautious play the last few turns were a full on clash. Despite success on the right against the Roman Mediums the main line was won by the legions vs the imitation version. Well played.
Draw - Rome suffered 41% casualties, Pontus suffered 59%
The battle finally ended. Night fell to save the Pontic. The romans had taken a very defensive position and the Pontics were reluctant to attack head on. After some skirmishing and a cavalry probe on the right, the pontic closed close enough to tempt the Romans out. After many turns of cautious play the last few turns were a full on clash. Despite success on the right against the Roman Mediums the main line was won by the legions vs the imitation version. Well played.
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Round 4: Concluded battles
Battle 1
edit: Roman Army IV instead of II.
- 1.1 Pontus Army I (1630 FP, edb1815) versus Rome Army I (1570 FP, carpenkm). Mediterranean Mountains.
=> Rome (-2) defeats Pontus (-3) 62-46.
- 1.2 Pontus Army I (1570 FP, Triarii) versus Rome Army IV (1630 FP, kronenblatt). Mediterranean Hilly.
=> Rome (-2) draws with Pontus (-2) 59-41.
edit: Roman Army IV instead of II.
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