Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
Bug Reports
Moderator: Panzer Corps 2 Moderators
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- Administrative Corporal - SdKfz 251/1
- Posts: 145
- Joined: Sat Apr 26, 2014 8:23 pm
Re: Bug Reports
Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
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- Slitherine
- Posts: 1202
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports
Can you provide a saved game? Without knowing exactly what happened prior to this it's hard to diagnose.
Thanks.
Pat
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Administrative Corporal - SdKfz 251/1
- Posts: 145
- Joined: Sat Apr 26, 2014 8:23 pm
Re: Bug Reports
Overwhelming Attack apparently does not work in certain scenarios? I attacked a fortified infantry with my tank that has overwhelming attack. I did one damage, the defending unit stayed in the city.
Re: Bug Reports
A few items:
I have some bad textures outside the map. Any thoughts? Video settings are maxed.
I also noticed that the shadows on some airplanes disappear depending on the level of zoom while the shadows on others planes remain consistent thru the zoom levels.
Had 2 CTD when clicking on empty hexes in-game.
There is a typo on the hero - Ignores ZOC. Tooltip reads "Zine of control"
More to come later....
I have some bad textures outside the map. Any thoughts? Video settings are maxed.
I also noticed that the shadows on some airplanes disappear depending on the level of zoom while the shadows on others planes remain consistent thru the zoom levels.
Had 2 CTD when clicking on empty hexes in-game.
There is a typo on the hero - Ignores ZOC. Tooltip reads "Zine of control"
More to come later....
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- Private First Class - Wehrmacht Inf
- Posts: 5
- Joined: Mon Aug 28, 2017 5:31 pm
Re: Bug Reports
Ah okay, didnt notice those numbers at all. Thats actually very cool then. Thanks for the Information!Resolute wrote: ↑Mon Mar 23, 2020 12:36 pmProtoypes and captured units can only be repaired to a certain extent due to their limited availability which is shown in the brackets. Example: The Stug has a maximum strength of 20. Those will get used up by repairing/OS your vehicle.Pingunator wrote: ↑Mon Mar 23, 2020 8:28 am
Also, i cant replace Prototype and captured Units while in a Mission. I dont know for sure if its a Bug or intended.
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- Private First Class - Wehrmacht Inf
- Posts: 6
- Joined: Mon Mar 23, 2020 1:51 pm
Re: Bug Reports
Hmmm... had the "unit on a certain hex can't fire or move into" also the game is not saving my Saved Games.......
Joe "Der Oberst" Osborne
Joe "Der Oberst" Osborne
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- Private First Class - Wehrmacht Inf
- Posts: 6
- Joined: Mon Mar 23, 2020 1:51 pm
Re: Bug Reports
Downloaded the D-Day mod, added to my Scenarios folder.
The name of a selected scenario is mirrored by the other two.
The name of a selected scenario is mirrored by the other two.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
Copied files from Tutorial campaign and edited.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
Note I removed the numbers in the file names to see if that fixed it, it didn't.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Corporal - Strongpoint
- Posts: 50
- Joined: Sun Mar 22, 2020 12:29 am
Re: Camo list
UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...
I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
Also not even being able to move a plane to this same hex because of said awesome dead skin...
I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
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- Slitherine
- Posts: 1202
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Camo list
Its nothing to do with the skin.Real_MultiPlayer wrote: ↑Wed Mar 25, 2020 4:28 am UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...
I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: Camo list
You can disable them via options menu.Real_MultiPlayer wrote: ↑Wed Mar 25, 2020 4:28 am UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...
I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
funny bug in Belgium
during a campaign of Belgium , Axis troops encircled a French S35 tank by conquered all 6hexs around it . But Although the tank was bombed (by 150 cannon )to red , several full strength para(19steps) can not even hurt one step from it . meanwhile it still refuse to surrender . Is it a bug ?
Re: Bug Reports
OS Prototypes:
If you purchase a prototype in the shop and OS it, it works fine.
If you purchase a prototype and OS it after having deployed it in the deployment phase and then try to OS it, the correct number of core slots gets subtracted but the unit strength remains at 10.
If you purchase a prototype in the shop and OS it, it works fine.
If you purchase a prototype and OS it after having deployed it in the deployment phase and then try to OS it, the correct number of core slots gets subtracted but the unit strength remains at 10.
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- Administrative Corporal - SdKfz 251/1
- Posts: 145
- Joined: Sat Apr 26, 2014 8:23 pm
Re: Bug Reports
If switchable units with transport move further than their organic move and have to use transport, they will switch back to their original configuration. Example: 88mm gun is configured as anti-tank. I move it two tiles with the transport. When the transport is done, the unit has switched back to anti-air.
Re: funny bug in Belgium
You need an 88 or TB, in PzC2 infantry can not scratch the tougher tanks. The Matilda tank is worse, a Me110 might kill 1 or 2, takes a long time to kill.Morris wrote: ↑Wed Mar 25, 2020 12:05 pm during a campaign of Belgium , Axis troops encircled a French S35 tank by conquered all 6hexs around it . But Although the tank was bombed (by 150 cannon )to red , several full strength para(19steps) can not even hurt one step from it . meanwhile it still refuse to surrender . Is it a bug ?
Against the Brits a Stuka is necessary.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
I've checked your saves, and these guns have 0 movement points. Maybe they were attacked and retreated the turn before? In that case, retreat consumed movement points and made them unavailable for the current turn.
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- Administrative Corporal - SdKfz 251/1
- Posts: 145
- Joined: Sat Apr 26, 2014 8:23 pm
Re: Bug Reports
Ah, that is interesting. That might be the point. But why does it still have the marker for possible movement then?
Re: Bug Reports
Because it still has the action and can use it, for example, to request replacements. If we took the action away, replacements after such retreat would not be possible according to general rules. But we do need to indicate movement points in the UI in a more clear way, because otherwise it is confusing.