We are making missing units for the Pacific Campaign. If we have enough units we start making the Campaign.Thunderhog wrote: ↑Sat Apr 27, 2024 10:25 amFair enough lol. Hope to see some Pacific content at some point now that PC2 Pacific has been shelved.phcas wrote: ↑Sat Apr 27, 2024 6:52 amYes, still so much inspirationThunderhog wrote: ↑Fri Apr 26, 2024 11:48 pm Jeez, this mod has been going strong for years. Are you going to work on it forever?![]()
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
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- Corporal - 5 cm Pak 38
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- Joined: Wed Apr 01, 2020 4:11 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
Hello Team!
So when we can see the invasion of England? Its only the way to moskau and back to Germany here.
So when we can see the invasion of England? Its only the way to moskau and back to Germany here.
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- Sr. Colonel - Wirbelwind
- Posts: 1714
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
phcas wrote: ↑Sat Apr 27, 2024 12:41 pmWe are making missing units for the Pacific Campaign. If we have enough units we start making the Campaign.Thunderhog wrote: ↑Sat Apr 27, 2024 10:25 amFair enough lol. Hope to see some Pacific content at some point now that PC2 Pacific has been shelved.
http://tankfront.ru/allies/china/photo. ... llery3]/7/
https://tanks-encyclopedia.com/ww2/china/

https://disk.yandex.ru/d/6_BcgYUV3MwyuH
Yes, I have long been waiting for the company for China and Japan )
Already tired of bombing Pearl Harbor


I would like to battle on Lake Hassan 1938 and Khalkhin Gol 1939 )
https://www.9111.ru/questions/77777777722515649/
https://www.youtube.com/watch?reload=9&v=qi31TFvhpkY
I always laugh when I see this moment in a given film ) ) In the cinema yes it is beautiful and special effects give spectacularity with action


https://vk.com/wall-57478050_579749
https://diletant.media/articles/42644573/

M 10 self-propelled launcher of the Kuomintang forces armed with Japanese 105 mm Type 91 gun.
https://shushpanzer-ru.livejournal.com/

The Pz tank.Kpfw IV during the Polish Campaign, 1939
Last edited by bondjamesbond on Sun Apr 28, 2024 10:42 pm, edited 2 times in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
thanks for the continuous updates!
This mod is so awesome!! I started it again recently and the mod has evolved so much (for the better!). For example, here I am only on the barbarossa map and so many improvements since I tested it a few years ago! for example, there are no longer waves of enemy planes like before, we feel that the Russians have retreated behind the Stalin line, we can therefore regroup, rest and refine strategies. also quite a few new secondary objectives, it's very pleasant. (like TV propaganda).
Some suggestions (I don't even know if it's possible, so sorry if it seems crazy) and reviews :
- I would like units with big heroes (like Whitmann or Rudel) to be better identifiable, like for example a yellow Messhersmidt 109 for Hans Joachim Marseille (in BF mod) : why not do the same with a black plane for Rudel or a color ( camo) a little different. All messhermidts 109 for example look the same (same color for the core units)
- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares?
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
- there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?
and thank you for spending countless hours on this mod!
(sorry for my bad english.)
This mod is so awesome!! I started it again recently and the mod has evolved so much (for the better!). For example, here I am only on the barbarossa map and so many improvements since I tested it a few years ago! for example, there are no longer waves of enemy planes like before, we feel that the Russians have retreated behind the Stalin line, we can therefore regroup, rest and refine strategies. also quite a few new secondary objectives, it's very pleasant. (like TV propaganda).
Some suggestions (I don't even know if it's possible, so sorry if it seems crazy) and reviews :
- I would like units with big heroes (like Whitmann or Rudel) to be better identifiable, like for example a yellow Messhersmidt 109 for Hans Joachim Marseille (in BF mod) : why not do the same with a black plane for Rudel or a color ( camo) a little different. All messhermidts 109 for example look the same (same color for the core units)
- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares?
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
- there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?
and thank you for spending countless hours on this mod!
(sorry for my bad english.)
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
Hi there all,
I just downloaded this mod but I can't find big scenarios in menu to play
I just downloaded this mod but I can't find big scenarios in menu to play
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- Major-General - Tiger I
- Posts: 2443
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
Very impressive. Did anyone ever time how long it takes to play these super large maps?
e.g. BE you can play in around week
e.g. BE you can play in around week
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
Hello Jeffoot77, a few awnsers, more will follow.jeffoot77 wrote: ↑Sun Apr 28, 2024 10:28 am thanks for the continuous updates!
This mod is so awesome!! I started it again recently and the mod has evolved so much (for the better!). For example, here I am only on the barbarossa map and so many improvements since I tested it a few years ago! for example, there are no longer waves of enemy planes like before, we feel that the Russians have retreated behind the Stalin line, we can therefore regroup, rest and refine strategies. also quite a few new secondary objectives, it's very pleasant. (like TV propaganda).
Some suggestions (I don't even know if it's possible, so sorry if it seems crazy) and reviews :
- I would like units with big heroes (like Whitmann or Rudel) to be better identifiable, like for example a yellow Messhersmidt 109 for Hans Joachim Marseille (in BF mod) : why not do the same with a black plane for Rudel or a color ( camo) a little different. All messhermidts 109 for example look the same (same color for the core units)
- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares?
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
-there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?
and thank you for spending countless hours on this mod!
(sorry for my bad english.)
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares? ***** The AT guns have the "camo" trait. You can not spot them untill you walk in to them or move into the hex next to them. This is because the AT guns were used in ambush situations most and to make the AT guns more important in the game.
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal? ***** No, I will check this.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
--> personnaly, i play only 2 turns by day and each turn take me more than hour. (i take time)PeteMitchell wrote: ↑Mon Apr 29, 2024 9:16 pm Very impressive. Did anyone ever time how long it takes to play these super large maps?
e.g. BE you can play in around week



@Phcas : thxs for the answers.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?jeffoot77 wrote: ↑Sun Apr 28, 2024 10:28 am thanks for the continuous updates!
This mod is so awesome!! I started it again recently and the mod has evolved so much (for the better!). For example, here I am only on the barbarossa map and so many improvements since I tested it a few years ago! for example, there are no longer waves of enemy planes like before, we feel that the Russians have retreated behind the Stalin line, we can therefore regroup, rest and refine strategies. also quite a few new secondary objectives, it's very pleasant. (like TV propaganda).
Some suggestions (I don't even know if it's possible, so sorry if it seems crazy) and reviews :
- I would like units with big heroes (like Whitmann or Rudel) to be better identifiable, like for example a yellow Messhersmidt 109 for Hans Joachim Marseille (in BF mod) : why not do the same with a black plane for Rudel or a color ( camo) a little different. All messhermidts 109 for example look the same (same color for the core units)
- is it possible to explain the role of units like medics, ammunition trucks or units that carry "signs"? in fact they are useful or useless?
- the reconnaissance units (HQ) do not detect anti-tanks when you activate them (even at 2 squares!), it's a little frustrating, we have the impression that they are not of much use i. Why not not detect anti-tanks at least within 2 squares?
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal?
- there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic?
and thank you for spending countless hours on this mod!
(sorry for my bad english.)
***** The problem is that we have a lot of graphics of units like ambulances who do not have a function in the game. Most of the time you get an order to bring this units somewere on a place on the map and get prestige points if the unit arrives. As the unit get destroyed you have to pay prestige points. So I try to give this units a function because I think it's nice, like the Civil aircraft of Lufthansa in the Poland scenario. Ammo/Fuel/Supply trucks do have a function because they activate Ammo/Fuel/Supply depots by putting them on the depot. Combat units can be overstrength than with ammo or fuel. This must be activated in making the scenario, not every scenario has this option. The units that carry signs have the function to mark a path for your units in the very big maps if you want that. So for example if you cleared a road from mines you can place a route sign for your incoming units to follow. Recovery units who you can purchase as a transport of tank units have a higher movement unit as the tank itself. So if the tank unit get a lot of damage and you want to retreat the unit, switching to the recovery unit gives the unit more movement to retreat.
-there is an anti-mine plane in barbarossa map and it only does 1 damage to the mines, is this normal? ***** Take a good look at the symbols under the unit. Only the air units with a seamine symbol with a red cross have a max effect on seamines. Other air units do not have that. (There are 2 different Bv-138 units in the scenario. Only one is anti seamine.
- there is no bridge unit in south( near odessa) for romanian units. maybe this is intended but is it realistic? ***** In update v3.00 there will be a Romanian "Major Bridge" added in the Barbarossa scenario near Odessa.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
_________________________________________________________________________________________________
https://www.slitherine.com/forum/viewto ... 61#p793561
_________________________________________________________________________________________________

https://www.slitherine.com/forum/viewto ... 61#p793561
_________________________________________________________________________________________________
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- Major-General - Tiger I
- Posts: 2443
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
Are you guys planning any additional maps/scenarios?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
Thxs for the update !
and thxs for the very interesting and informative answers Phcas.
and thxs for the very interesting and informative answers Phcas.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Major-General - Tiger I
- Posts: 2443
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
Hi Jeff,
http://jeffoot.freeboxos.fr:41226/share ... JFZX6dD2B/
This is amazing! Do you have a thread on this? I just saw this by coincidence in your footer!
Thanks!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Sr. Colonel - Wirbelwind
- Posts: 1714
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
Thank you, comrades. I hope we have a war in Asia ahead of us.
https://dr-web.ru/prezentacii/uchebnyj- ... nburg.html
https://en.topwar.ru/38581-nacistskoe-d ... g-800.html

http://army.armor.kiev.ua/forma/emblem_36-42.php

http://army.armor.kiev.ua/forma/emblem_43-55.php
https://dr-web.ru/prezentacii/uchebnyj- ... nburg.html
https://en.topwar.ru/38581-nacistskoe-d ... g-800.html

http://army.armor.kiev.ua/forma/emblem_36-42.php

http://army.armor.kiev.ua/forma/emblem_43-55.php
Last edited by bondjamesbond on Wed May 01, 2024 3:32 am, edited 2 times in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
I think you're new update will be about Horse Hospital, Dog Hospital WarCat Hospital. Im a Right ?
Maybe in your next version you're realize a this kind of transport ?
Maybe in your next version you're realize a this kind of transport ?
For those about to play PzC, we salute you !
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- Master Sergeant - Bf 109E
- Posts: 456
- Joined: Tue Sep 01, 2015 6:55 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90
Yes Budapest scenario for the Big Campaign 1939-1945 and Pacific. It takes time beside all the other work but it is planned.
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- Sr. Colonel - Wirbelwind
- Posts: 1714
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90


Combat camels have limited use in desert areas to date. UN peacekeepers in Eritrea
https://spb.mk.ru/articles/2012/02/01/6 ... voyna.html
https://life.ru/p/1636768

https://vergoti.livejournal.com/50039.html

https://www.maximonline.ru/longreads/an ... -id153743/
https://masterok.livejournal.com/8773671.html
https://nornegest.livejournal.com/427213.html
https://triptonkosti.ru/kartinki/verbly ... tinki.html

Dubats (native soldiers, literally Somali for ‘white turbans’) of Italian colonial troops in Somalia, 1930s

Japanese military convoy with elephants as pack animals. Burma, 1944
https://warspot.ru/7622-posledniy-vek-zhivyh-tankov
https://mynickname.com/id73473

