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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 01, 2024 1:33 pm
by phcas
The Caproni Campini N.1, also known as the C.C.2, is an experimental jet aircraft built in the 1930s by Italian aircraft manufacturer Caproni. The N.1 first flew in 1940 and was briefly regarded as the first successful jet-powered aircraft in history, before news emerged of the German Heinkel He 178's first flight a year earlier.
005-610_Caproni_Campini.png
005-610_Caproni_Campini.png (74.63 KiB) Viewed 3742 times
005-610_Caproni_Campini.png
005-610_Caproni_Campini.png (30.93 KiB) Viewed 3742 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 01, 2024 2:13 pm
by glaude1955
Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Top

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 01, 2024 2:38 pm
by phcas
glaude1955 wrote: Wed May 01, 2024 2:13 pm Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Top
Hi glaude1955,

I think I know whats going on. Germany (country 0) had the SE (bonus) units. Because we made SS units country 37 in the mod, there are no bonus units anymore in country 0, they are in country 37 now. (except the SE air units in the Afrika campaign) So I think that no bonus units are showing up because they moved from country 1 to country 37.

So in all the scenarios country 37 have to be added on the German side. Than the player can purchase core SS units (no bonus). We have to test if the scenario's will use the country 37 bonus units in the campaign.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 01, 2024 3:02 pm
by glaude1955
Thank you for the answer.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 01, 2024 3:03 pm
by jeffoot77
PeteMitchell wrote: Tue Apr 30, 2024 4:50 pm Hi Jeff,
http://jeffoot.freeboxos.fr:41226/share ... JFZX6dD2B/
This is amazing! Do you have a thread on this? I just saw this by coincidence in your footer!
Thanks!
--> not thread. just a permanent link for the community.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 01, 2024 6:10 pm
by PeteMitchell
jeffoot77 wrote: Wed May 01, 2024 3:03 pm
PeteMitchell wrote: Tue Apr 30, 2024 4:50 pm Hi Jeff,
http://jeffoot.freeboxos.fr:41226/share ... JFZX6dD2B/
This is amazing! Do you have a thread on this? I just saw this by coincidence in your footer!
Thanks!
--> not thread. just a permanent link for the community.
I have to admit I have never seen it... I think you should add it here:
https://www.slitherine.com/forum/viewto ... &start=120
:mrgreen: 8)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Thu May 02, 2024 2:03 pm
by jeffoot77
Done.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Thu May 02, 2024 7:11 pm
by Thunderhog
Is there a reason that in the files some advanced prototypes have the same stats as regular vehicles? Is it because they aren't ready to be used yet and are only really in the files?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Fri May 03, 2024 2:12 am
by bondjamesbond
Image
https://en.wikipedia.org/wiki/List_of_p ... t_vehicles



Image
A camouflaged ship of the Swedish Navy. 1940.


Image

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 08, 2024 4:00 pm
by ZloyMazay
phcas wrote: Wed May 01, 2024 8:25 am
ZloyMazay wrote: Tue Apr 30, 2024 9:06 pm I think you're new update will be about Horse Hospital, Dog Hospital WarCat Hospital. Im a Right ?
Maybe in your next version you're realize a this kind of transport ?Camel Transport.png
Good idea :)
BTW. Motorcycle can be a good Transport ( class 14). For Fallsjagers for example.
Any idea about good icon for it ?
ger_inf_Fallschirmjager_MotoCycle.png
ger_inf_Fallschirmjager_MotoCycle.png (22.99 KiB) Viewed 3138 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Thu May 09, 2024 12:05 am
by Thunderhog
Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Thu May 09, 2024 1:10 am
by ZloyMazay
Thunderhog wrote: Thu May 09, 2024 12:05 am Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?
Yea.. Im fucked by fucked sound in PzC .. And I shoot it doun. Now, Im played w/o any fucked sound and Id like it :)
This Game not about Sound.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Thu May 09, 2024 1:46 am
by Thunderhog
ZloyMazay wrote: Thu May 09, 2024 1:10 am
Thunderhog wrote: Thu May 09, 2024 12:05 am Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?
Yea.. Im fucked by fucked sound in PzC .. And I shoot it doun. Now, Im played w/o any fucked sound and Id like it :)
This Game not about Sound.
True, don't really need sound but I appreciate all the added voice lines and new audio that the mod authors have added to the units. It's one thing missing from Panzer Corps 2

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Thu May 09, 2024 7:04 am
by ajs81
Thunderhog wrote: Thu May 09, 2024 12:05 am Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?
Every time my girlfriend is sleeping and I'm creating a scenario in PC PAK and playing alone with the AI to check how the messages are displayed, whether the AI is doing something sensible, and suddenly I see that it's going to be noisy, I look towards the bed. That grimace on her face due to sleep or nervousness at hearing the loud MG 34 :D

Seriously, you can still hear the Pz35(t) and armored trains. I have the sound turned off, as well as the music, and these sounds are outside the game, i.e. the game settings do not affect these sounds.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Thu May 09, 2024 8:17 am
by bondjamesbond

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed May 22, 2024 11:28 pm
by bondjamesbond
Image
https://dzen.ru/a/YW0QfihVRT2Bde5_


Image
https://dzen.ru/a/YUoTogz7vm8_uK3q


Image
https://dzen.ru/a/YUnhZSNt0huSjr0A

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A New Zealand Bofors 40mm anti-aircraft gun crew has just shot down a German Ju-87 dive-bomber over Tripoli, North Africa, winter 1943.

Image
German Panzer III tanks in the early stages of Operation Citadel, July 1943.

Image
http://www.panzerliga.de/dt/docs/forum/ ... php?t=3357

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Sun Jun 02, 2024 9:07 pm
by marlon2300
Hello guys, seems that im missing something. After being defeated in kursk, seems that my game is over: It says that i have to retreat to panther line but i get the main menu screen instead :(

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Wed Jun 05, 2024 7:43 pm
by phcas
marlon2300 wrote: Sun Jun 02, 2024 9:07 pm Hello guys, seems that im missing something. After being defeated in kursk, seems that my game is over: It says that i have to retreat to panther line but i get the main menu screen instead :(
Hi marlon2300,

I checked it and it's correct, at the moment the Big Campaign is ending by a lost of the Kursk scenario.

The "Lost" message about the Panther line is wrong and belongs to the old campaign and not to the new Big Campaign.

I think a loss of the the Kursk scenario must not end the campaign. So I will change that and also the Panther message in the next update.

For now, if you stil have a saved game from your Kursk scenario before you lost it, you can use the cheat code:
Shift/Ctrl/Alt c endscn0
to win the scenario at once

And for the next time, don't lose! :)

Greetings PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Mon Jun 10, 2024 12:30 pm
by phcas
Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1633 times
In the next update all the DLC, Allied Corps and Afrika Corps scenarios will be updated. The issues about getting no SS bonus units are fixed and other (bonus units) errors are fixed thanks to TONY from the UK.
Norway.png
Norway.png (15.68 KiB) Viewed 1633 times
3 new Norwegian units and graphic updates for other Norwegian units.
250.png
250.png (155.38 KiB) Viewed 1633 times
New SdKfz-250 family added

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Posted: Mon Jun 10, 2024 12:41 pm
by bondjamesbond
phcas wrote: Mon Jun 10, 2024 12:30 pm Preview.jpg

In the next update all the DLC, Allied Corps and Afrika Corps scenarios will be updated. The issues about getting no SS bonus units are fixed and other (bonus units) errors are fixed thanks to TONY from the UK.

Norway.png

3 new Norwegian units and graphic updates for other Norwegian units.

250.png

New SdKfz-250 family added
Great. What about the Soviet corps?
https://nashenasledie.livejournal.com/3443589.html