New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
Lieutenant-General - Do 217E
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Posts: 3197
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

The Caproni Campini N.1, also known as the C.C.2, is an experimental jet aircraft built in the 1930s by Italian aircraft manufacturer Caproni. The N.1 first flew in 1940 and was briefly regarded as the first successful jet-powered aircraft in history, before news emerged of the German Heinkel He 178's first flight a year earlier.
005-610_Caproni_Campini.png
005-610_Caproni_Campini.png (74.63 KiB) Viewed 3735 times
005-610_Caproni_Campini.png
005-610_Caproni_Campini.png (30.93 KiB) Viewed 3735 times
glaude1955
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 456
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by glaude1955 »

Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Top
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3197
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

glaude1955 wrote: Wed May 01, 2024 2:13 pm Hello to the entire PHCAS mod team,
Thank you for your wonderful mod.
I'm currently playing the GC DLC and I'm surprised not to receive any bonus units.
I arrived at the Reims scenario of GC40 (after doing GC39) and I still don't have any bonus units!
Have you changed the process?
Yves
Top
Hi glaude1955,

I think I know whats going on. Germany (country 0) had the SE (bonus) units. Because we made SS units country 37 in the mod, there are no bonus units anymore in country 0, they are in country 37 now. (except the SE air units in the Afrika campaign) So I think that no bonus units are showing up because they moved from country 1 to country 37.

So in all the scenarios country 37 have to be added on the German side. Than the player can purchase core SS units (no bonus). We have to test if the scenario's will use the country 37 bonus units in the campaign.
glaude1955
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 456
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by glaude1955 »

Thank you for the answer.
jeffoot77
Master Sergeant - U-boat
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by jeffoot77 »

PeteMitchell wrote: Tue Apr 30, 2024 4:50 pm Hi Jeff,
http://jeffoot.freeboxos.fr:41226/share ... JFZX6dD2B/
This is amazing! Do you have a thread on this? I just saw this by coincidence in your footer!
Thanks!
--> not thread. just a permanent link for the community.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
PeteMitchell
Major-General - Tiger I
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by PeteMitchell »

jeffoot77 wrote: Wed May 01, 2024 3:03 pm
PeteMitchell wrote: Tue Apr 30, 2024 4:50 pm Hi Jeff,
http://jeffoot.freeboxos.fr:41226/share ... JFZX6dD2B/
This is amazing! Do you have a thread on this? I just saw this by coincidence in your footer!
Thanks!
--> not thread. just a permanent link for the community.
I have to admit I have never seen it... I think you should add it here:
https://www.slitherine.com/forum/viewto ... &start=120
:mrgreen: 8)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 530
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by jeffoot77 »

Done.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by Thunderhog »

Is there a reason that in the files some advanced prototypes have the same stats as regular vehicles? Is it because they aren't ready to be used yet and are only really in the files?
bondjamesbond
Sr. Colonel - Wirbelwind
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by bondjamesbond »

Image
https://en.wikipedia.org/wiki/List_of_p ... t_vehicles



Image
A camouflaged ship of the Swedish Navy. 1940.


Image
https://mynickname.com/id73473
Image
ZloyMazay
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by ZloyMazay »

phcas wrote: Wed May 01, 2024 8:25 am
ZloyMazay wrote: Tue Apr 30, 2024 9:06 pm I think you're new update will be about Horse Hospital, Dog Hospital WarCat Hospital. Im a Right ?
Maybe in your next version you're realize a this kind of transport ?Camel Transport.png
Good idea :)
BTW. Motorcycle can be a good Transport ( class 14). For Fallsjagers for example.
Any idea about good icon for it ?
ger_inf_Fallschirmjager_MotoCycle.png
ger_inf_Fallschirmjager_MotoCycle.png (22.99 KiB) Viewed 3131 times
For those about to play PzC, we salute you !
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by Thunderhog »

Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?
ZloyMazay
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Fri Apr 19, 2024 7:14 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by ZloyMazay »

Thunderhog wrote: Thu May 09, 2024 12:05 am Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?
Yea.. Im fucked by fucked sound in PzC .. And I shoot it doun. Now, Im played w/o any fucked sound and Id like it :)
This Game not about Sound.
Attachments
Kelly 1.JPG
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For those about to play PzC, we salute you !
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by Thunderhog »

ZloyMazay wrote: Thu May 09, 2024 1:10 am
Thunderhog wrote: Thu May 09, 2024 12:05 am Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?
Yea.. Im fucked by fucked sound in PzC .. And I shoot it doun. Now, Im played w/o any fucked sound and Id like it :)
This Game not about Sound.
True, don't really need sound but I appreciate all the added voice lines and new audio that the mod authors have added to the units. It's one thing missing from Panzer Corps 2
ajs81
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by ajs81 »

Thunderhog wrote: Thu May 09, 2024 12:05 am Playing the grand campaign again and the attack sound for the SdKfz-251/1B is super loud. To the point that I have to take off my headset when they attack or get attacked. I've had this problem before but is anyone else getting this?
Every time my girlfriend is sleeping and I'm creating a scenario in PC PAK and playing alone with the AI to check how the messages are displayed, whether the AI is doing something sensible, and suddenly I see that it's going to be noisy, I look towards the bed. That grimace on her face due to sleep or nervousness at hearing the loud MG 34 :D

Seriously, you can still hear the Pz35(t) and armored trains. I have the sound turned off, as well as the music, and these sounds are outside the game, i.e. the game settings do not affect these sounds.
bondjamesbond
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by bondjamesbond »

https://mynickname.com/id73473
Image
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by bondjamesbond »

Image
https://dzen.ru/a/YW0QfihVRT2Bde5_


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https://dzen.ru/a/YUoTogz7vm8_uK3q


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https://dzen.ru/a/YUnhZSNt0huSjr0A

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A New Zealand Bofors 40mm anti-aircraft gun crew has just shot down a German Ju-87 dive-bomber over Tripoli, North Africa, winter 1943.

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German Panzer III tanks in the early stages of Operation Citadel, July 1943.

Image
http://www.panzerliga.de/dt/docs/forum/ ... php?t=3357
Last edited by bondjamesbond on Sun Jun 09, 2024 8:18 pm, edited 3 times in total.
https://mynickname.com/id73473
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marlon2300
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by marlon2300 »

Hello guys, seems that im missing something. After being defeated in kursk, seems that my game is over: It says that i have to retreat to panther line but i get the main menu screen instead :(
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

marlon2300 wrote: Sun Jun 02, 2024 9:07 pm Hello guys, seems that im missing something. After being defeated in kursk, seems that my game is over: It says that i have to retreat to panther line but i get the main menu screen instead :(
Hi marlon2300,

I checked it and it's correct, at the moment the Big Campaign is ending by a lost of the Kursk scenario.

The "Lost" message about the Panther line is wrong and belongs to the old campaign and not to the new Big Campaign.

I think a loss of the the Kursk scenario must not end the campaign. So I will change that and also the Panther message in the next update.

For now, if you stil have a saved game from your Kursk scenario before you lost it, you can use the cheat code:
Shift/Ctrl/Alt c endscn0
to win the scenario at once

And for the next time, don't lose! :)

Greetings PHCAS
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1626 times
In the next update all the DLC, Allied Corps and Afrika Corps scenarios will be updated. The issues about getting no SS bonus units are fixed and other (bonus units) errors are fixed thanks to TONY from the UK.
Norway.png
Norway.png (15.68 KiB) Viewed 1626 times
3 new Norwegian units and graphic updates for other Norwegian units.
250.png
250.png (155.38 KiB) Viewed 1626 times
New SdKfz-250 family added
bondjamesbond
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.90

Post by bondjamesbond »

phcas wrote: Mon Jun 10, 2024 12:30 pm Preview.jpg

In the next update all the DLC, Allied Corps and Afrika Corps scenarios will be updated. The issues about getting no SS bonus units are fixed and other (bonus units) errors are fixed thanks to TONY from the UK.

Norway.png

3 new Norwegian units and graphic updates for other Norwegian units.

250.png

New SdKfz-250 family added
Great. What about the Soviet corps?
https://nashenasledie.livejournal.com/3443589.html
https://mynickname.com/id73473
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