writing my first beta-review in a textfile so i just post it into quotes. Enjoyed the first game really very much and look forward to see this game soon on the market!

Pandora First Contact
Skukkuk Beta-Tester
Installing:
Since i don't want the program to be in the Games folder instead the program folder i changed installation direction.
Pre start:
The icon is a bit insignificant. Using glasses i couldn't see the big 'P' at first view. The star-like sun rising in the upper right corner really overwhelmes all other. Probably you reconsider changing the icon.
Start:
The game launcher is starting the game and properly the client is updating. Unfortunately my avast anti-virus-program is protecting my system against the updater and switched it into the sandbox. Allowed to continue and the game starts. System loading, but when trying to create GUI, game crashes.
Second try the very same problem.
System: Win7, 8gb RAM, Phenom IIx4 64bit 959, Asus M5A99FX PRO R2.0, Asus HD 7950 DirectCU II (1680x1050)
Third try with game in admin mode pretty same issue.
Checking known issues and found Asus AI suite to interfere with the program so i dissable it.
Fourth try, same issue again.
Dissabling virtual clone drive and some other background programs.
Fifth try, same issue again.
Posting report and logfiles in the Pandora beta forum.
Restart after report:
Got notice after my report and restarted game. New update availible, right now game starts properly. Choosing German as written language and start again.
First game:
The start view is nice and i'm getting a view on a futuristic game appeal. The intro is quite impressive. Besides i recognize little microstutters at the large center spaceship there. Reckognizing the info and background info all in my chosen language. Tips are still in English.
Chosen random and got violet units for Lichtorden (Order of Light). Is there a option to choose one's main colour? Founded first city...after i recognized that the main order for a colonizer is situated as the very last order for that unit. Nice to get a first land unit for exploration and defence duty for free. Renaming, research tree and building is quite good known from games like Civilization V, so it's quite easy to handle it.
The workshop to enhance units is a new and interesting feature. Like it from the very first minute. Great feature. So far no alternatives, so i build a Former (builder unit). The in-city view is nice and all needed informations are displayed properly. The music is colorfull and in a space enviroment. Titles changing from time to time so go on listening. The main frame has a inspiring structure and so i explore it a bit to get infos about economic, military aso till i push end turn button.
Hey, my troops got hurt...no knowing why, i order them to leave the mushroom field they actually are in and heal at my first city.
Exploring the nearer surrounding of the city with my healed unit and found a lost alien structure. Besides i recognized a new lifeform. Very impressive right now. I like that challenges while exploring. This produces a in-depth story and i could better adopt the sci-fi frame.
Second turn brought up a new exobiologic lifeform. Ordered my guard to attack it and after doing so i got a new technical improvement. My colony starts progressing quite early. Yeah. Got a xenomorph-phereomator and got the option to use it in the workshop. Equipping a new guard with this tool and renamed it properly. First research is done, so i choose another project. Seems one couldn't choose a far away reasearch field and have a automated research till then. So i have to pick each step manually. Probably this might be a idea for a enhencement. My chosen field for research is unwilling to stay...i have to order it 4 times till the system takes it. Same problem after the next turn...research is empty again and i am asked to choose research every turn. Bug?
My guard explores some more lifeforms. All seem to have a different origin, but the picture looks all time the same. Well, after picking firworks for research several times for every turn i change over to another field and now it works. Seems fireworks is the problem in the research area.
My first production of a Former is ready and i order it to exploit a mineral field and start building a mine there. New production is the new designed Exo-Master-Guard unit. Recognizing the tool tips are open in and outside the city view. Nice feature. But, i can't get it away if i do not choose to dissable all tooltips. Could need a enhancement to flip it on and off as player wants them to. Inside the city panel i could see farmers and miners in numbers, but am i able to choose where they should work or is this automatic?
Next research is ready...starting Fireworks again and crossing fingers if this research tree is working now. First mine is produced, so my Former is ordered the next goal. My Guard encounters a stronger lifeform so i order them to retreat and wait for the new Exo unit to assist. Hey, fireworks is not dissapearing again...puh... Ordering my Former to build a wood. Nice to see all possibilities they could form on each territory. Seems a fency creature lives inside the mushroom fields, as my Former got hurt. Ordering the Guard to protect it. Hey, my Exo-Master-Unit is ready...going for theat heavy lifeform threatening my colony. Research is ready, so i design a new unit with a flamethrower. Unfortunately i couldn't build a SUV with a flamethrower, seems this weapon is only for personal use. How could i see, which unit may be able to use this weapon?
My Exo-Guard heads for the heavy lifeform, but it flees. Encountering a alien ruin and found some gold inside. Since i couldn't know how to use the xenomorph-phenomator i ordered my Exo-Guard to attack the heavy lifeform...now i have no Exo-Guard any more. But, i'm learning, my next unit will be better prepared. ...hopefully...
Aye...my Former was sent to build a road to my next planned city...argh...he ran into that heavy lifeform and died. Challenging...so i have to plan better for the next time.
Here i end my first introduction into this very nice game. All in all it has a good chance to find a position between other big titles like Civilization V and other round-based strategical games. On the first view it is well made and has all features for a great game which i am able to enjoy for a longer time. (Played Civ V for...ah...over 800 hours now, while testing a lots of modifications with it.) Hopefully Pandora might be offered on Steam, so i could join multiplayer games with my friends very easy. Plus, one has easy access on add-ons and modifications from the player comunity.
Well...now i get hungry for more turns to progress. Pandora defenetly has the power for a very long-term challenge. Enjoyed the first...wow...hour. Thought i only played for several minutes. Nice, really nice!
Really better like this sci-fi surrounding over similar fantasy based titles. So, from my side a big thanks for this impressing game!
Good gaming,
Skukkuk