Single Question (spoilers)

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
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efthimios
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Single Question (spoilers)

Post by efthimios »

I don't have the game, I am considering it as I am a sucker for 4X games. If I do buy it I will from Matrix since I have an account there, or from GOG if you ever release it there.
My question, I read that the game is very linear in some parts with one point in particular that there is some final "big boss" type that to destroy you need a specific weapon type and nothing else will do.
Now I don't consider have a "boss" that has specific weakness as a bad thing per se, but if you have to develop your ships and your whole research just to get that specific weapon, it makes me wonder if and how much that hurts the freedom in the game.
Can anyone please provide some feedback on this?
Plato was right.
Slitherine for 4X in space!
Friese
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Lance Corporal - Panzer IA
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Re: Single Question (spoilers)

Post by Friese »

efthimios wrote:I don't have the game, I am considering it as I am a sucker for 4X games. If I do buy it I will from Matrix since I have an account there, or from GOG if you ever release it there.
My question, I read that the game is very linear in some parts with one point in particular that there is some final "big boss" type that to destroy you need a specific weapon type and nothing else will do.
Now I don't consider have a "boss" that has specific weakness as a bad thing per se, but if you have to develop your ships and your whole research just to get that specific weapon, it makes me wonder if and how much that hurts the freedom in the game.
Can anyone please provide some feedback on this?
At the start of the game you can decide whether you want an "external threat" to appear in the later stages of the game. This threat is an alien race arriving in the galaxy and attacking everyone, much like the Antarans in Master of Orion II. While the developer has stated that one particular weapon is especially effective against their ships it's certainly not the only weapon. The external threat forces you to forge alliances with AI races and to master the tactical combat, but there's a variety of options.
As you can completely turn this alien race of it doesn't hurt your freedom at all.
efthimios
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 300
Joined: Tue Mar 29, 2005 4:42 pm
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Re: Single Question (spoilers)

Post by efthimios »

Friese wrote:
efthimios wrote:I don't have the game, I am considering it as I am a sucker for 4X games. If I do buy it I will from Matrix since I have an account there, or from GOG if you ever release it there.
My question, I read that the game is very linear in some parts with one point in particular that there is some final "big boss" type that to destroy you need a specific weapon type and nothing else will do.
Now I don't consider have a "boss" that has specific weakness as a bad thing per se, but if you have to develop your ships and your whole research just to get that specific weapon, it makes me wonder if and how much that hurts the freedom in the game.
Can anyone please provide some feedback on this?
At the start of the game you can decide whether you want an "external threat" to appear in the later stages of the game. This threat is an alien race arriving in the galaxy and attacking everyone, much like the Antarans in Master of Orion II. While the developer has stated that one particular weapon is especially effective against their ships it's certainly not the only weapon. The external threat forces you to forge alliances with AI races and to master the tactical combat, but there's a variety of options.
As you can completely turn this alien race of it doesn't hurt your freedom at all.
Very helpful.
Thank you very much.
EDIT: Just ordered it from Matrix (cause DRM-free = only sane option)
Plato was right.
Slitherine for 4X in space!
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