
Features include:
1) New Units added:
Sherman
M10
6pdr
17pdr
25pdr
Archer
Brencarrier
Bishop
british_truck
churchill
churchill_crocodile
cromwell
Kangeroo
matilda
priest
Sherman_firefly
SP_bofors
StuartM3
Wasp
2pdr
2pdr_portee
MKVI_AA
British Sniper
british_para
british_engineer
british_flamethrower
british_piat
british_bren
british_mortar
british_vickers_mg
British_Infantry
British_Scout
M3_HalfTrack
MatildaI
British_Boyes
para_piat
para_bren
para_vickers_mg
para_mortar
para_flamethrower
para_Scout
Daimler
6pdr_para
Airborne_jeep
Bren_Carrier_Boys
Guy_armoured_car
MkVI_light_tank
A10_Tank
A13_Tank
Humber_MkIII
Valentine
Valentine_6pdr
18pdr
Sherman_Rhino
Sherman_76
Sherman105
m24_chaffee
75mm_GMC
M8_Greyhound
Challenger
R35
S35
panzerjager_Bren
H35
H35_Wuframen
15cm_Lorraine
Char_bis_flamm
M3_LEE
These are mostly straight from Battle Academy 1, with a bit of conversion work, apart from the M3 Lee, and Challenger, which are modder created units. Many thanks to Amaris and Petcat for these. Thanks also, to Tim1966 for the 18pdr model.
2) In the absence of a suitable late war British fighter model, I have given the late war British a fighter plane by converting the P47 Ground Attack plane into a fighter.
3) There is a FRANCE terrain pack included which you can select. It uses the western European houses from BA1.
How to install
The mod is available for download within the game using the Download Community Scenarios button.
How to use
Open BA2 and select "Skirmish" from the main menu. Click the "Advanced" button in the middle of the screen. Click "Use Default Data" in the bottom right of the screen. This will bring up a list of campaigns and mods that you have installed, so select "West Front British Skirmish 1.1". Then just select your Skirmish preferences in the normal way and click "Create".
This mod also includes the Improved Engineer Mod by Amaris:
http://amaris-games.com/ba-amaris/improved-engineer/
Engineers, including Engineer vehicles such as the Soviet PT34 and US Sherman Rhino, can now use the following new functions:
Add Tank Traps: Select Engineer unit. Right click and select "ADD TANK TRAP" icon.
Remove Tank Traps: Move Engineer unit into Tank Trap Tile. Right click and select "REMOVE TANK TRAP" icon.
Cut hedgerows: To use, start the Engineer unit adjacent to a hedgerow and right click on the other side, select "CUT HEDGE".
Burn High Vegetation: Move Engineer unit into a High Vegetation Tile. Right click and select "BURN" icon.
Destroy Bridge: To use, start the Engineer unit adjacent to a destroyable bridge, and right click on the bridge tile, select "BLOW UP".
Remove Wire: This option is redundant in Skirmish games because the Skirmish generator does not place any wire.
Add Minefield: To use, start the Engineer unit adjacent to a tile you want to mine, and right click on that tile, select "ADD MINEFIELD".
All these actions uses up all the Engineer unit's APs for the turn.
For more instructions and screenshots, see Amaris' page above. Note that I have not added the "Add Pontoon Bridge" function, as it was not working properly in this mod.
The AI does not appear to use these Engineering functions, so it is up to the player if he wants to use these or not. Some may feel that it gives the player an unfair advantage, so just don't use them.
Engineers retain their vanilla abilities of laying smoke and clearing minefields etc.
Enjoy!
Paul