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Close Assault - Code of Honor

Close Assault, based on Sean O'Conner's "Firefight", and is Matrix Games innovative, fun, and exciting game of World War II Tactical Combat. Using a dual mode user interface, the game allows continuous-time action online or against the computer, or a user customizable "wego" turn length with simultaneous execution allowing play by email.

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Game SPECS

Black Hand Studios
Apr 03, 2069
Tactical
World War II - Pacific Front
Intermediate
Real-Time

Close Assault, based on Sean O'Conner's "Firefight", and is Matrix Games innovative, fun, and exciting game of World War II Tactical Combat. Using a dual mode user interface, the game allows continuous-time action online or against the computer, or a user customizable "wego" turn length with simultaneous execution allowing play by email. The game portrays the battlefield in a top-down 2D mode using finely detailed, artistically rendered, hex less maps with dimensions up to 3000m per side. Individual tanks, guns and support units are represented in high resolution detail, with the individual men in the squads represented dynamically, so a wide variety of unit postures and degrees of dispersion can be represented. Units are organized into platoon and company sized organizations and players task organize teams under the command of their combat leaders to accomplish objectives. The game focuses on the battlefield impact of key Officers, NCO's or troopers who had decisive influence on achieving victory in the chaos of the battlefield. Role Play style features will allow players to track the careers of their Combat Leaders, their emergence from the chaos of the battlefield, developing reputations within and outside their formations. The flexibility and enhanced capabilities a players Close Assault allow in performance and deviation from ordered routes of advance to "phase line" style objectives elegantly represents command and control and initiative advantages and disadvantages.