Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. Team management is crucial as every man in your teams matter. in Close Combat: the Longest Day take command of either the Allied Expeditionary Force or Germany’s Wehrmacht.
"In the East, the vastness of space will… permit a loss of territory… without suffering a mortal blow to Germany’s chance for survival. Not so in the West! If the enemy here succeeds… consequences of staggering proportions will follow within a short time." — Adolf Hitler, 'Directive 51'.
Close Combat - The Longest Day is a highly enhanced rebuild of the critically acclaimed Close Combat Invasion Normandy, originally developed by Atomic Games. Take command of either the Allied Expeditionary Force or Germany’s Wehrmacht. You will either carry out the world’s largest amphibious invasion to liberate Europe from Nazi occupation or defend Hitler’s Atlantic Wall!
The game comes with expanded force pools, support for much larger maps, night battles with simulated flare effects, and more! Also included in this rebuild is are 60+ battles, operations and campaigns including a new enhanced Grand Campaign as well as "classic" CC5 style Grand Campaign available for download!
Now in this classic top down real time tactical simulation, you take command of either US or German forces and either command the forces of the Allied Expeditionary Force or German forces and either successfully execute the worlds largest ever invasion to liberate Europe from Nazi occupation or defend Hitler’s Atlantic Wall. In this highly enhanced rebuild based on the critically acclaimed and award winning Atomic Games Close Combat series of games, you are in command!
MEGA UPDATE IMPROVEMENTS
-Noticeable improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success
-Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team
-Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations
-AI improvements were made to be in concert with the re-designed pathfinder
-The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go"
-Many other minor improvements were made and reported bugs were fixed.
© 2019 Slitherine Ltd. All Rights Reserved. Close Combat: The Longest Day, Slitherine Ltd., and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Matrix Games Ltd.
Highly enhanced rebuild of the critically acclaimed Close Combat Invasion Normandy title, originally developed by Atomic Games
Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps. That's an additional 21 tactical map slots over the original game!
Comes with all new 60+ battles, operations and campaigns including a new enhanced Grand Campaign from the airborne landings and the beach heads to the advance inland as well as "classic" CC5 style Grand Campaign available for download
Battle the enemy in the darkness
Includes simulated flare effects and full lighting effects where ability to see the enemy troops is effected by flare deployment as well as light sources such as explosions and fires.
Game can now be played in Windowed mode
Extended ForcePool list to display 25 of 25 available units as opposed to the 20 that stock CC5 displayed
New reports at the end of battle showing campaign cohesion and VL control track your progress after each bout. Also displays battlegroup cohesion and fatigue status.
Game now accepts maps up to 4800x4800 pixels as compared to the stock CC5 map size of 3600x3600 pixels
Off-board or off-map support quantities now tied to difficulty level
Improved graphical communication of strat map connections
Tweaked User Interface graphics, with nearly all new planes, vehicles and map graphics
Also includes carefully crafted game play manual
No longer requires third party utilities for modding to provide years of additional gaming excitement. Among the moddable features: ALL strat layer features, ALL campaign details including weather, turns per day, scoring, all support mission types for both sides and locations, battlegroup recycling, battlegroup retreat/disband, supply and much more!
Teams, battlegroups, elements, forcepools soldiers, vehicles, and weapons files maximum number of entries extended
Capable of representing multiple nationalities with varying capabilities available to both sides
Capable of simulating airborne battlegroup deployment drop zones
Further improvements have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general
Enhanced Scenario Editor - Create your own "what if" Scenarios
Enhanced to run well on modern DirectX systems
Accurately depicts World War II tactical warfare and its challenges Realistic soldier psychological profiles during combat
Accurate and realistic equipment modeling Close air support and direct and indirect fire
Ability to protect your men in buildings, bunkers, and trenches
Includes specialized squads, weapons, soldier types, attack Aircraft & Artillery
Adjustable game speed scroll speed and sound volume ... and much more!