Originally designed by Clark Browning, Marco Pecota and Derrick Villeneuve, Legions of Steel is a tactical board game where players fight battles in a dark and dangerous environment. French Developer Studio Nyx have managed to re-create the deep and challenging set of rules, while adding slick 3D models, a clever and accessible UI and a lot of new features.
Each unit has its own skills and characteristics. Each unit comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
ELECTRONIC WARFARE (FOG OF WAR)
A game mode on its own, Electronic Warfare is an option players can activate, which completely changes the game into a whole different experience. All maps are playable in Electronic Warfare mode.
Players can choose from a host of available firing options. The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn. Grenades are used to clear gridlocked situations: players can throw them around corners without becoming exposed. Grenades are also used by the Machines to create smoke cover. Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during the opponent’s turn.
Each map calls for an initiative roll at the beginning of the turn. Leadership points can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first is always unknown.
SUSPENSE ABOVE ALL
Radar detection and echoes add suspense to the gameplay. Every move is a thrill.
Play with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode.
This important feature works on the base of the Swiss System Tournament which uses a non-elimination format. It is very flexible and dynamic at the same time, allowing for a more challenging experience and it improves the general competitiveness.
Turn-based tactical firefights
Each unit has its own skills and characteristics
Electronic Warfare (Fog of War)
Each map calls for an initiative roll at the beginning of the turn
2 playable factions with their own units and equipment
2 Single player campaigns in an immersive setting
15 scenarios for single player or multiplayer
Multiplayer online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode