Maximum-Football 2.0 is a release from the acclaimed sports management video game studio, Wintervalley Software. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league from pee-wee to all-pro. Bringing a whole host of new features, upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage.
Design and play in leagues where you pick the size and layout. Play against others in user created leagues. There is no limit to how far you can take Maximum-Football 2.0. Get down and dirty with the editor as you create new plays and playbooks, design your own uniforms and helmets, and even select nicknames to appear on jerseys.
Play routes are created via drawing command points and assigning scripted commands to each point. No longer are you restricted to selecting from half dozen hard coded routes. Newly created routes can be saved to templates for use in other plays.
Maximum-Football 2.0 is the football fans dream. Whether you are a head coach or an armchair quarterback, Maximum-Football 2.0 has the features for you.
IMPROMEVEMENTS FROM ITS PREDECESSOR
- Many brand new or improved player animations
- Custom camera angles for replay viewing
- Snow and Rain have new effects (the rain leaves little splashes on the turf)
- Game as a completely new lighting system
- Now fully supports the Xbox 360 Controller New Depth Chart system
- The Depth chart is now slot based to take advantage of the new player break down
- Vastly improved pass and run blocking, defensive man-2-man coverage, and zone coverage
- A brand new almanac of past champions and defunct teams in the leagues screens
© 2007 Slitherine Ltd. All Rights Reserved. Maximum-Football 2.0, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.
Comes with default US, Canadian and Indoor rules leagues and playbooks
Full control over rules variations, league setup, teams, plays and players
Open and accessible data and art files
Player salary & basic contract information
16 individual ratings over and above things like height, weight and age
Statistical categories for passing, rushing, receiving, special teams, defensive teams, etc...
User definable league structures allow for unlimited numbers of teams in 1 to 4 conferences with 1 to 4 divisions per conference
Players can be created manually or automatically generated
A free agent draft system
Each team can have its own playbook
Create and edit formations & plays for offense, defense and special teams
A quick preview mode allows you to watch player movement through the play
A full practice mode allows you to take to the practice field and run your plays with or without a defense