Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders!
In 1942, a titanic struggle is reaching its climax in the boundless, trackless expanses of southern Russia. The stakes cannot be higher as you take command of battle-hardened Wehrmacht or massive Red Army forces to decide the fate of an entire continent.
As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines.
Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.
Novel combined arms system: attach specialist steps to divisions and corps to enhance a variety of attributes of the unit! Specialist steps available for heavy artillery, heavy Tiger and KV-1 tanks, 88mm Flak guns, NKVD blocking detachments, Italian Blackshirts and more.
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Fast, flowing and accessible gameplay inspired by the style of the Panzer General series
Accurate yet approachable gameplay mechanics with operational-level units (Axis divisions, Soviet corps)
17+ detailed scenarios, Axis and Soviet, at the scale of 20km per hex, 4 days per turn
Campaign mode that sets historical and what-if scenarios in strategic context
Sophisticated weather model, with detailed per-hex weather Innovative supply system, providing for exciting battles of encirclement and breakout
Belligerent and aggressive AI that knows how to counterattack and threaten supply lines
Integrated History Mode for after-action replays
Multiplayer via the Internet
Moddable content (everything is open)
Novel combined arms system