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Fall of the West A Field of Glory II Tournament

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Published on July 31, 2018

To enter, go to the tournament page here:

http://www.slitherine.com/tournaments/tournaments.asp

The general tournament rules can be found here:

http://www.slitherine.com/tournaments/rules.asp?aPage=1&filterStatus=

The first round will commence on Monday 6th August 2018. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve three rounds. The battles will be medium-sized custom battles.

Round 1: 458 AD. The Emperor Majorian is attempting to seize back control of Gaul from the Visigoths. Roman (425-492 AD) vs Visigothic (419-621 AD). North European Agricultural.

Round 2: 486 AD. Following the murder of Majorian in 461, the Magister Equitum per Gallias Aegidius refused to recognise his successor, and set himself up as an independent ruler in northern Gaul – the so-called “kingdom” of Soissons. It is now 486 AD, and Syragrius, Aegidius’s son and successor, faces invasion by the Franks under Clovis I. Kingdom of Soissons (461-486 AD) vs Frankish (260-495 AD). North European Agricultural.

Round 3: 490 AD. In 476 Odoacer, commander of the Heruli, Rugii and Sciri foederati in Italy, deposed the last puppet emperor, Romulus Augustulus, and declared himself King of Italy. It is now 490 and Theodoric, King of the Ostrogoths, with additional troops supplied by his Visigothic allies, has invaded Italy at the instigation of the Eastern Roman Emperor Zeno. Germanic Horse Tribes (260-492 AD) vs Germanic Horse Tribes (260-492 AD). Mediterranean Wooded.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. Random maps are in use, so the two battles in each pair will be on different maps.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:

·         If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.

·         If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

 

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

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