Ready for battle in Field of Glory II: Medieval?
Why not sharpen your sword first and warm up your skills in the new Field of Glory II - "Rise and Fall of Carthage" Tournament.
We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
The action begins Monday 26th October 2020 at 10.00 am GMT and anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.
To enter, go to the tournament page here: Tournaments
General tournament rules can be found here: Rules
For this tournament we have specific rules:
5 rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
1. Krimisos Campaign 341 BC: Carthaginian 410-341 BC vs Syracusan 412-281 BC. Mediterranean Agricultural.
2. Pyrrhos’s Sicilian Campaign 277 BC: Carthaginian 280-263 BC vs Pyrrhic 280-275 BC. Mediterranean Agricultural.
3. First Punic War 255 BC: Carthaginian 262-236 BC vs Roman 280-220 BC. Mediterranean Agricultural.
4. Conquest of Spain 230 BC: Carthaginian 235-146 BC vs Spanish (Iberian) 300-10 BC. Mediterranean Hilly.
5. Second Punic War 202 BC: Carthaginian (Hannibal in Africa) 202 BC vs Roman 219-200 BC with Numidian 341-56 BC allies. Mediterranean Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
· If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
· If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.