Published on November 26, 2024
Hi everyone,
Thank you for your incredible support and enthusiasm for ICBM: Escalation. We're thrilled to see so many of you diving into the game, exploring its new mechanics, and reshaping the fate of nations.
Your passion and feedback have been instrumental in helping us improve and refine the experience, and we couldn’t be more grateful for this amazing community.
Today, we released update 1.0.2, focusing on addressing the issues you reported. The changelog below includes the patch notes for both updates 1.0.1 and 1.0.2
CHANGELOG:
Workshop is now available
- Workshop is now available to everyone. We look forward to seeing the mods.
Multiplayer
- A new feature for ICBM: Escalation, that we implemented during the beta.... you can now save multiplayer games, including autosaves, allowing you to continue your sessions another day, especially useful for Conquest mode.
Fixes
- Fixed an issue with audio devices. Now the game does not quit when no sound device is found, instead it continues running without sound
- Fixed a desync issue after loading in some scenarios
- Fixed total score transitioning on retry and continue
- Fixed a potential crash when starting/loading a game right after finishing the previous one
- Fixed a crash when reconnecting with war planner active
- Fixed a crash in war planner in MP on client
- Legacy DirectX support is now installed with the game, this will help with some installation issues reported.
- Fixed issue with mod_tool running without radar_stub.png
- Fixed issue with the AI invading and not declaring war
- Fixed an issue with Mission 9 and 10 when triggering a nuclear war
- Fixed an issue with Mission 10 causing the coastal batteries technology to disappear
- Fixed localization for city and region names in French, Spanish, Italian and German
- Fixed localization for Mission 9 and 10 in Chinese
- Fixed issue in Mission #10 with player units moved by the friendly AI
- Fixed a crash when explodes a slow nuke launched by the already destroyed unit
- Fixed the bug with game modes not switching in single player
- Fixed a common random crash in campaign
- Fixed alliance color drawing in ScoreBoard
- Fixed Mission #5 wrong winning conditions
- Fixed the problem with specific MP room name causing crash for everyone searching for MP game
- Fixed incorrect sound for some explosions
- Fixed a bug where trying to use the 'Tune Regions' feature would cause a crash for French users
- Fixed the localization for map descriptions
- Fixed the problem with searching for MP lobbies if there are more than 50 lobbies
- Fixed the significant FPS drop issue on some systems
- Fixed warhead production efficiency in Blitz mode
- Fixed occupation-based score reset on disconnect
- Fixed the Equalize Population option
Additions, Tweaks, Performance and Balancing
- Added the graphics settings file to help fine-tuning the performance on particular systems
- Added the possibility to lower the game speed below 1
- The player orders for aircraft are not overruled by AI anymore
- AI is now more hesitant to accept peace while it is invading
- Holding CRTL will now queue attack orders
- Boosted ABM performance, low-level ABMs should be responsive now
- Increased the bonus offered by GDP-boosting techs
- Clarified AGM + GBU requirements in the tech tree
- Added additional visual aids to tutorial 7
- Reenabled Terminal ABM Laser vehicles being air-deployable
- Increased AAM salvo size for 6th gen fighters
- Added additional nuclear weapons to the starting loadouts for campaign missions where appropriate
- Reduced the spawn rate of Soviet convoys in Mission 4
- Updated some art assets
We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.
We’re actively working on improvements to the French and Chinese localizations, with Russian expected to be added soon.
Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.
If you need technical assistance, our support team is also available at support@slitherine.com