Published on December 11, 2024
The update 1.0.3 is now available. Here below you can find the full changelog:
We are actively working on improving the AI, with some changes already included in this patch and more coming in the next one.
- Fixed Tutorial 11
- Fixed ABMs losing the track of ICBMs
- Changed handling of the AutoEngage option
- Changed handling of the Air Patrol option
- Naval Monitoring station cannot follow units anymore
- Fixed the problem with the game not starting on the main monitor in 2+ monitor configuration
- Fixed Multiplayer sync / MP Save crash when some player had more than 255 units in production queue
- Fixed technologies and units localization for Blitz
- Fixed the points distribution when loading the "Default" distribution in the game with lowered points
- Fixed the problem that allowed to place more armies into army base than possible when shift+clicking
- Fixed the problem with the units placed at the same position when auto-deploying (and probably for the AI units as well)
- Added the setting to show the faction name for the unit under cursor
- Added the setting to show the ranges for all selected units
- Added the advanced settings menu in the config screen
- The initially disabled technologies cannot be unbanned anymore
- In the spectator mode it is now possible to enter the diplomacy menu and see the detailed faction info
- Shift + click on togglable weapon now disables/enables it not only for all existing units of this type, but also sets default for the new units
- In Mission #5 chemical weapon is now switched off by default for all US Army divisions
- AWACS, Bombers and Spy Planes during Peace Time or Ceasefire automatically cancel orders and return to the airbase after entering other faction's airspace
- Changed Mission #10 to ensure only the original US territories counted when calculating losses
- Changed the invasion handling by the AI
- Adjusted some tutorials slightly to reduce confusion
- Fixed a bug with 2nd Generation Fighters not having access to AGMs
- Updated nuclear war behavior for enemy factions in the campaign
- Reduced the auto-engage radius for spec-ops helis, to prevent dangerous attacks
- Updated artwork for several technologies and weapons
- Added new player portraits
- Added localization for locations in Chinese
- Added missing localization for bio/chemical weapon status effects
- Extended the default peace treaty and ceasefire times
- Increased Chinese naval spawns in Mission 9
- Added checks in Mission 10 to see if there are enough survivors left to complete the objectives
- Fixed some weapons showing up as bannable
We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.
Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.
If you need technical assistance, our support team is also available at support@slitherine.com