Last week we have released a long list of major updates for our games. Here's the full list.
This new feature allows custom battles to be fought between Ancient armies and Medieval armies (or vice versa), and it will be possible to create an infinite number of customized "what-if" battle situations that can be played against an AI or in multiplayer.
If you ever wanted to find out how Normans would have fared against Augustus’s legions, or Assyrians against Teutonic Knights, now is your chance.
Note that it will not be possible to create a fight between two Ancient armies.
ICBM got a new major update, introducing the night mode and tournament support.
A major update for Stirring Abyss is now available, introducing a new enemy type and new maps.
The update brings you two new planet classes and stratagem crafting. Also, now Sentient Alien Life can evolve on Planets, so watch your back as they'll try to make contact. Following your feedback, we've also been working on improving the AI turn speed.
We have released a major update for Strategic Command: World War I, featuring tournament support (the last spots for the first tournament are available here). Also, the popular Blue Max Graphical Mod is now officially implemented in the game as an optional skin.
The Sickle Cut Map campaign been added to the community pack, along with many updates and improvements.