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Warhammer 40,000: Battlesector - Dev Diary #11 - Seize and Control

Published on March 29, 2023

++ Thought of the Day ++ 

Remember, to question is to doubt

It’s been quite a while since the last dev diary, so it’s about time we brought you up to speed with what we’ve been working on lately. In short, a lot’s been going on, even if we’ve been a bit quiet lately. 

In December, we released a massive update that included the Sisters of Battle Faction Pack, and the new Daemonic Incursion game mode. Since then, we also released an update with support for Valve’s Steamdeck. With Daemonic Incursion out, we’ve turned our attention back to Planetary Supremacy. 

Our goal in the coming months is to bring Planetary Supremacy out of preview and into full release. Some of the changes we are making include a much bigger overworld map, better AI, and bigger battles. We are also making adjustments to the higher difficulty settings, to increase the challenge for more experienced players.

Capturing resource tiles will use an all-new objective type, called Seize and Control. The attacking team needs to secure a zone and hold it, whilst the defender attempts to prevent them from doing so. We’ll make this new objective type available for single-player skirmishes and multiplayer as well, so you’ll have another way to play skirmishes. 

In addition, we are also working on a number of quality-of-life improvements that the community has requested. We’ll be adding an option to make melee weapons the default for units attacking an adjacent tile with units with both ranged and melee options. 

For any game modes outside the narrative campaign, we’ll be adding an option to select which unit is your HQ Commander. Also, if your HQ Commander is killed in action, and you have another HQ unit alive in your army, they’ll receive a battlefield promotion and take over as the new HQ Commander. 

These are just some of the changes we’ve been working on, which we can’t wait to share with you in the coming months. 

- The Black Lab Games team. 




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